Temporary Invincibility On Spawn?
CobaltChloride
Join Date: 2004-10-20 Member: 32359Members
In Combat (and probably Classic as well) it would be nice if spawning players (on both sides) were invincible, even if only for a few seconds, to help dampen some of the serious spawn camping that goes on, (especially in Combat), like skulks Xenociding as soon as the marines spawn, fades camping the IP, GL in the hive, etc.
Comments
All server the same purpose, to try and stop spawn camping... but it will never fix it, spawn camping is part of NS and always will be while the goal is to kill an object around which the opposing team constantly respawn from.
I think this guy was only looking for this in CO.
No spawn invurn should happen in NS as by the time the whole team is dead and the obs is taken down its end game anyway. And woe to the comm that allows a focus skulk to camp his only IP.
In classic its awful thougjh. Rushing a hivebecomes impraactical - has to be a siege, every time.
Wasn't it to stop the other team from spawning
Yeah all the plugin does is adjust that varible while putting pretty glow colors over you.
spawn invulerablity sucks. It sucks to be killed as you spawn, but it sucks worse to have faught all the way over to the hive or CC area, only to be killed by a lv. 0 player who cannot be hurt because some admin decided he knows how the game works best.
most people take that much time just to realise where in the room they are. and for the quicker ones they still cant take out the marine camping them just because theyr invincible,
or make you spawn cloaked, but when you move (even walking like normal cloak) you decloak or also after 3-4 seconds (stop people from just sitting there cloaked waitin for the rine to come close)
wouldnt perfectly stop spawn camping since you could still get lucky and shoot em down, and they cant take people out without even taken dmg like the other method provides, and if the marines can get an obzz in there this benefit goes away, but if you let them both build an obs and spawncamp a team at the same time you deserve to lose
Wouldn't gestating consitute as moving?
no, it isnt nice.
takes away a viable strat. this is why they introduced 5 spawn at a time in co.
Not that I think this is the way to do it, mind you.
was removed b/c it was making games last WAY to long.
Spawncamping is a reward for marines storming a hive. You don't like it, get better.
Spawncamping is a reward for marines storming a hive. You don't like it, get better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed. If you are spawning in all of your players at the same time, and you cant kill half a marine attack, you suck.
BTW, I&S
Everyone should keep in mind that it's also not a reason to be a jerk. Shoot the hive while you're standing there.
Even selfish people should play with some semblance of sportsmanship. Peeving the other players off until they leave -> empty server -> no game for you.
It's no different than a skulk biting the advanced armory, and then killing any marine that spawns before going back to chomping on the armory. Of course, skulks never have to reload, so they have an EASIER time spawn camping. Not to mention marines always spawn at the same place.
It's no different than a skulk biting the advanced armory, and then killing any marine that spawns before going back to chomping on the armory. Of course, skulks never have to reload, so they have an EASIER time spawn camping. Not to mention marines always spawn at the same place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
exacly
Wasn't it to stop the other team from spawning <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Best argument for spawn camping ever.