Temporary Invincibility On Spawn?

CobaltChlorideCobaltChloride Join Date: 2004-10-20 Member: 32359Members
In Combat (and probably Classic as well) it would be nice if spawning players (on both sides) were invincible, even if only for a few seconds, to help dampen some of the serious spawn camping that goes on, (especially in Combat), like skulks Xenociding as soon as the marines spawn, fades camping the IP, GL in the hive, etc.

Comments

  • NephyNephy Join Date: 2004-08-28 Member: 30982Members
    There was a modification (done by cheesy I believe) that did this exact thing... Just gave enough time for you to realise where you were and what was going on before you were killable... other mods put aliens in a umbra cloud at spawn, or electrify marines...

    All server the same purpose, to try and stop spawn camping... but it will never fix it, spawn camping is part of NS and always will be while the goal is to kill an object around which the opposing team constantly respawn from.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    I've played in servers with this plugin. It's good, until you get a couple fades to rush their base, take out the obs, and take out the base. It is very difficult. The comm can just drop a couple shotties on the IPs, the fades have to retreat cause the rines are invincible, and by the time they come back, another two have spawned. It would be okay if it was at most a second.
  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    <!--QuoteBegin-theclam+Oct 20 2004, 11:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Oct 20 2004, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've played in servers with this plugin. It's good, until you get a couple fades to rush their base, take out the obs, and take out the base. It is very difficult. The comm can just drop a couple shotties on the IPs, the fades have to retreat cause the rines are invincible, and by the time they come back, another two have spawned. It would be okay if it was at most a second. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think this guy was only looking for this in CO.

    No spawn invurn should happen in NS as by the time the whole team is dead and the obs is taken down its end game anyway. And woe to the comm that allows a focus skulk to camp his only IP.
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    Ive been on servers with sapawn protection. In combat, its no big deal - although it doesmake killing the hive/CC harder.
    In classic its awful thougjh. Rushing a hivebecomes impraactical - has to be a siege, every time.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    I have played on those servers too, with that special plug-in to make the spawned players invincible. IMO, it isn't a very good solution. No matter what the time is or where, there shouldn't be moments when you are completely immune to all damage -only louzy games like Final Fantasy do something like that. Better option would be to allow players spectate the spawn-room and, heII yeah; get spewed out from the hive at a speed no marine can anticipate. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    I don't think they will put this in because as Devs have stated, spawn camping is a part of the game. As I think Zunni said, if the marines got into your hive and started to spawn camp, you should defend your hive better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    What's the objective of this game again?

    Wasn't it to stop the other team from spawning
  • Jas0Jas0 Join Date: 2003-12-06 Member: 24054Members
    me seconds NGE. The spawn protection shouldnt be allowed, because otherwise, its a lot harder to get the game over and done with, because people can spawn and kill you as they are invinable.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Isn't there already a variable for this? sv_spawninvultime or something? Default is zero btw.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-taboofires+Oct 25 2004, 02:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Oct 25 2004, 02:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Isn't there already a variable for this? sv_spawninvultime or something? Default is zero btw. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah all the plugin does is adjust that varible while putting pretty glow colors over you.


    spawn invulerablity sucks. It sucks to be killed as you spawn, but it sucks worse to have faught all the way over to the hive or CC area, only to be killed by a lv. 0 player who cannot be hurt because some admin decided he knows how the game works best.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    There should however be an option for no area damage upon spawning - that would make some sense for pubbing, so overcrowded servers aren't as easily dominated by 2-3 GLers (or for that matter, ever been siegekilled with 12 other aliens on your team, with 1 hive? You're out for well over a minute).
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    If you only have one hive, and you don't have enough higher lifeforms alive and fighting, and the marines have already managed to fight their way to the seige spot and set up a abse, then you are completed FUBAR.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    edited October 2004
    why not make it so you cant be hurt OR attack for 1-2 seconds after you spawn.

    most people take that much time just to realise where in the room they are. and for the quicker ones they still cant take out the marine camping them just because theyr invincible,

    or make you spawn cloaked, but when you move (even walking like normal cloak) you decloak or also after 3-4 seconds (stop people from just sitting there cloaked waitin for the rine to come close)

    wouldnt perfectly stop spawn camping since you could still get lucky and shoot em down, and they cant take people out without even taken dmg like the other method provides, and if the marines can get an obzz in there this benefit goes away, but if you let them both build an obs and spawncamp a team at the same time you deserve to lose
  • GruntGrunt Join Date: 2004-09-03 Member: 31245Members
    There should be spawn invinciblity, but once you move or attack, it is gone.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Which would lead to a fact that no one would move until everyone had spawned, every fade come to rescue, and then rush to wipe out the rines from the hive, area, and map. GG. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If nobody moved for 40 seconds or so, chances are the hive will already be dead.
  • GruntGrunt Join Date: 2004-09-03 Member: 31245Members
    <!--QuoteBegin-Wirhe+Oct 26 2004, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Oct 26 2004, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Which would lead to a fact that no one would move until everyone had spawned, every fade come to rescue, and then rush to wipe out the rines from the hive, area, and map. GG. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wouldn't gestating consitute as moving?
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    <!--QuoteBegin-CobaltChloride+Oct 20 2004, 02:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CobaltChloride @ Oct 20 2004, 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In Combat (and probably Classic as well) it would be nice if spawning players (on both sides) were invincible, even if only for a few seconds, to help dampen some of the serious spawn camping that goes on, (especially in Combat), like skulks Xenociding as soon as the marines spawn, fades camping the IP, GL in the hive, etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no, it isnt nice.

    takes away a viable strat. this is why they introduced 5 spawn at a time in co.
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    Spawn camping is a part of the game. It's intrinsic and necessary. If your team is getting spawn camped then you most likely have lost the game, but at least you get a small chance to come back. Moral of the story is, don't let your team die all at once, or allow enemies into your spawn.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    That may be true, but it doesn't mean that steps can't be taken to mitigate the frustration involved.

    Not that I think this is the way to do it, mind you.
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    this actualy WAS in CO during the CM/Vet beta.

    was removed b/c it was making games last WAY to long.
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    Dumbest. Thread. Ever.

    Spawncamping is a reward for marines storming a hive. You don't like it, get better.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    The umbra plugin is a good addition on some public servers, but I think this should be optional serverside, plugin or setting, dont really care.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    <!--QuoteBegin--|HN|-_Prodigy_+Nov 1 2004, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-|HN|-_Prodigy_ @ Nov 1 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Dumbest. Thread. Ever.

    Spawncamping is a reward for marines storming a hive. You don't like it, get better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed. If you are spawning in all of your players at the same time, and you cant kill half a marine attack, you suck.
  • WarningForeverWarningForever Join Date: 2004-05-06 Member: 28503Members
    Spawn-camping is a part of NS, by making invinciple spawners, you could greatly prolong games.

    BTW, I&S
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin--|HN|-_Prodigy_+Nov 1 2004, 01:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-|HN|-_Prodigy_ @ Nov 1 2004, 01:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Spawncamping is a reward for marines storming a hive. You don't like it, get better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Everyone should keep in mind that it's also not a reason to be a jerk. Shoot the hive while you're standing there.

    Even selfish people should play with some semblance of sportsmanship. Peeving the other players off until they leave -> empty server -> no game for you.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Shooting the hive would work if marines didn't have to reload, so, until my buddies get here, I'll bloody well knife the RT and kill any skulk that spawns.

    It's no different than a skulk biting the advanced armory, and then killing any marine that spawns before going back to chomping on the armory. Of course, skulks never have to reload, so they have an EASIER time spawn camping. Not to mention marines always spawn at the same place.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-|ds|meatshield+Nov 2 2004, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Nov 2 2004, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shooting the hive would work if marines didn't have to reload, so, until my buddies get here, I'll bloody well knife the RT and kill any skulk that spawns.

    It's no different than a skulk biting the advanced armory, and then killing any marine that spawns before going back to chomping on the armory. Of course, skulks never have to reload, so they have an EASIER time spawn camping. Not to mention marines always spawn at the same place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    exacly
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin-NGE+Oct 24 2004, 06:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Oct 24 2004, 06:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What's the objective of this game again?

    Wasn't it to stop the other team from spawning <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Best argument for spawn camping ever.
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