Ns_selene

13

Comments

  • taledentaleden Join Date: 2003-04-06 Member: 15252Members, Constellation
    <!--QuoteBegin-JimBowen+Sep 14 2004, 08:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JimBowen @ Sep 14 2004, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love the look of the map, its just beautiful.

    Once request. Put in thinks that make life difficult for marines, e.g lifts and of course, rotating doors. I see a lot of beauty in that map, but for game play, everything looks a little average. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I agree. My beef with Sava is that, although it's visually stunning, it is somewhere between average and slightly sub-par in terms of gameplay. The hive is too marine-friendly.. in fact, the whole map is kinda marine friendly. So, I'd say make sure you give this map a LOT of playtest time, with lots of different groups of people, to make sure you work out the balance issues. But visually, your work is awesome.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    i don't think the blueish style is NS, but its good looking
    the last shot = realy nice though
    keep working and lets see how this comes out
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    what does the green mean in the paint pic?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited September 2004
    Green = Vents, but I'm not going to make all of them...

    As for the map being marine-ish, I'm going to correct that when making new areas, the other areas were done before sava went official, so I didn't really think about that at all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I focus a bit too much on the visual aspect of my maps. And that has been a problem for me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Tell us when its done man, and I'll download it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    As I said before, the last pic looks fantastic, and if you can crank out more like that one I will play your map most of the time.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    MONSTERBUMP!

    Two WIP pics of something people might remember <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited November 2004
    second...

    well, now that I got rid of sava and bast (for now) I'm working on this thing again, although HL2 is near... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Edit: it seems I used the wrong gamma correction value and it's looking very bright, argh, it should be a bit darker, not much, though.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Ack! The slave has escaped from working on sava and bast! SECURITY!!!

    I mean... that looks nice. Keep it up. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    HA. My nanotech texture strikes back <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->. I've always liked this room anyway, so..
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    As long as that Res node is sitting on glass I like it. Horrible nodes that balance on pipes should never be allowed to be seen, let alone created.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    love the artbyfeng concept lookalike <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    great work
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Looks nice, but the resource nozzle's placement... it looks so... odd.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    yeah, i have to agree. i've always had a problem with poorly placed res nodes... lik the ones koby mentioned... ones that are 'balancing' on a pipe... no... put something underneath the node to make it look as if it should be there, as if there is a reason for the lip around the opening. for move it farther away from the wall. but please, don't put a res node with nothing beneath it.

    that said, i have, and always will, love that nanotech thingamajig.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Belgarion+Nov 2 2004, 08:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Nov 2 2004, 08:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, i have to agree. i've always had a problem with poorly placed res nodes... lik the ones koby mentioned... ones that are 'balancing' on a pipe... no... put something underneath the node to make it look as if it should be there, as if there is a reason for the lip around the opening. for move it farther away from the wall. but please, don't put a res node with nothing beneath it.

    that said, i have, and always will, love that nanotech thingamajig. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There's glass, the gamma correction has made everything SO DAMN BRIGHT you can't see there's glass in there. It's not floating magically.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2004
    For that little "extra something", add haze.spr(scale 3 and above) in fitting situations. It works wonders, although it does get a bit cheesy if you use it very often.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    but it's still sitting over a tiny little pipe. it just feels wrong! fix it! ARG!!
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Last few shots are very impressive as always
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> put details inside of the ceiling.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-carioca+Nov 3 2004, 01:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Nov 3 2004, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> put details inside of the ceiling. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or.. not.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <!--QuoteBegin-JezPuh+Nov 3 2004, 08:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Nov 3 2004, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-carioca+Nov 3 2004, 01:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Nov 3 2004, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> put details inside of the ceiling. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or.. not. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its not your desicion to make <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • FooFoo Join Date: 2003-07-31 Member: 18632Members
    <!--QuoteBegin-carioca+Nov 2 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Nov 2 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> put details inside of the ceiling. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not needed
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> u slim suport remenber the {hallbrace texture.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Foo+Nov 2 2004, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Foo @ Nov 2 2004, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-carioca+Nov 2 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Nov 2 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> put details inside of the ceiling. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    not needed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed. But like Alien says, its up to Mendasp.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Crap all over the ceiling is a pain in the **** for skulks.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    <!--QuoteBegin-@egis+Nov 3 2004, 09:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (@egis @ Nov 3 2004, 09:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Crap all over the ceiling is a pain in the **** for skulks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not if its entirely one level. I also think the ceiling could do with some work, but apart from that everything else is great, and the colours in that corridor are really brilliant. Glad someone else realised how great the newcomp textures are <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-A|IEN+Nov 3 2004, 05:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A|IEN @ Nov 3 2004, 05:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JezPuh+Nov 3 2004, 08:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Nov 3 2004, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-carioca+Nov 3 2004, 01:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Nov 3 2004, 01:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> put details inside of the ceiling. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or.. not. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Its not your desicion to make <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I didn't say it was one <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-carioca+Nov 3 2004, 12:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Nov 3 2004, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> put details inside of the ceiling. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope, I tried that when I was originally building the area and it destroyed the smooth transition of textures.
  • eXoeXo Join Date: 2003-11-23 Member: 23404Members
    Sweeet.. O wish I was that good :>
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin-Plaguebearer+Nov 3 2004, 12:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Nov 3 2004, 12:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> artbyfeng! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It seems that site has a bit of a history with ns maps

    (Foreboding Antechamber anyone?)
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