Question For World Of Warcraft Players
<div class="IPBDescription">Distance between hoard towns`</div> Some friends and I are trying to organize ourselves to be on the same server and such for the upcomming open beta and we're trying to agree on a race. I'm looking to play shaman and Taurens just plain look cool, but Orc seems to suit the others better. Looking at the world map, it seems that Origrimmar and Thunder Bluff are pretty close together. Would we be able to meet right away, or at least early on (lvl 10 or less, maybe lvl 15) or is it tough to travel between them
Comments
1) You don't start in your home city; you start in a newbie area that's about a 5-10 minute journey from said home city. The dwarven start area was separated by a small tunnel with L2-4 enemies in it, so you can't run *directly* to the home city but you can get there pretty quickly after getting to L3-4. Just stay on the road, and follow the signs. Stray off the road, though, and you'll quickly run into L6+ enemies.
2) Each race is granted one flight path (gryphons for alliance, wyverns for horde). The starting flight path for humans, gnomes, and dwarves is between Ironforge (Dwarven city) and Stormwind (Human city). I assume the main Horde flight path is Orgrimmar to Thunder Bluff, so once you've reached the main city meeting up with your friend should only require the cost of a wyvern trip (IF<->SW was 30 copper).
3) Night Elves and Undead are the exception. They start far-removed from their allied races. To reach Ironforge from Teldrassil, a Night Elf has to first reach his home city, then take a Hippogriff to the mainland (Darkshore). From there, they can board a boat that will take them to Menethil Harbor on the northwest shore of Azeroth, and from there they can take a gryphon to Ironforge. To get to Teldrassil from Ironforge is much harder, however, as you don't start with the IF-Menethil gryphon route. You must instead travel east from Dun Morogh to Loch Modan, then north into the Wetlands and all the way across the Wetlands to Menethil Harbor. The Wetlands is a L20-25 area, and at L12-16 my friends and I died 3-4 times getting across it (even staying on the road). I imagine getting from the Undercity on Lordaeron to Orgrimmar is similarly difficult, and from Orgrimmar to the Undercity even moreso.
So that's the long version. The short version is that if you pick any of the 3 clustered races in a faction (Orc/Troll/Tauren, Human/Dwarf/Gnome), you'll have no trouble catching up with each other. If you choose Undead or Nightelf, you will have to join your friends on the mainland and shouldn't expect to do so till you've reached L6 or so.
If you want to spend the *entire* game together, Dwarves and Gnomes share a starting area, and I believe Orcs and Trolls do as well.
I and my friends will be playing Horde for the open beta. Woo Tauren!
EDIT:: If I get ungrounded hopefully I'll be on with you guys, maybe we can all form our own guild unique to the NS boards and close friends of eachother.
We ran our ***es off across the wetlands, and still died a few times to some of the huge crocolisks there. Finally we made it to Menethil Harbor, where we boarded the boat to Darkshore and met my GF. On the way back, however, we discovered that she automatically received the Menethil Harbor gryphon (we had automatically received the Teldrassil-Darkshore-Theramore Isle route upon reaching Darkshore, as well), so we were able to simply fly back. Much easier!
But yeah -- it's not terribly difficult to reach the clustered races if you're one of the two outlying ones... you just have to wait ~5 levels.
I'm planning on a Troll... either Hunter or Rogue, can't decide yet.
<b>Edit:</b> Oh, and I found it relatively common in my stress test period to see members of other races. Was pretty cool actually.
When we tried alliance, my one friend picked nightelves.... I didn't even know where to begin to meet up with him.
THere is an option to share quests and it is much easier to do so the earlier in your game. As you progress there are a lot of quests you must complete prior to you being able to share them. SO link up early.
The guards had us dead so fast (a group of about 40 highish level people) that it was increadably funny.
Neatrualish cities like Booty Bay are were the PvP action really takes place.
Good times there, about 200 players from each side facing off... great times.
Technically you should only have to make 2 characters, one horde and one alliance. Orc/Troll/Undead/Tauren can safely visit all the horde cities (providing they can reach them), and vice versa for human/dwarf/gnome/night elf. The non-player Guards in all of the cities automatically attack characters of the opposing faction, and they're pretty damn strong.
So even in PVE you can't visit the opposing force's cities without killing or getting killed by the high level guards.
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On PvP servers, you cannot have a character on each faction. You must choose one faction.