I Have A Gl And There's A Skulk/lerk Comign At Me!

BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
<div class="IPBDescription">What do I do? Solution: aim at feet</div> Whenever I am the GL guy I am often targeted first by aliens. A skulk or lerk comes right at me, assuming I will be an easy kill up close. Sometimes shooting a nade right at the ground saves my life. It works much more often than trying to pistol something or aim a nade right at it. If I am half dead already, I may kill myself, but it's better than giving res/exp to my enemy, since I was going to die anyway.

Who else does this?

Comments

  • muffmanmuffman Join Date: 2004-10-04 Member: 32091Members
    Not me..... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DictatorDictator Join Date: 2004-02-02 Member: 26005Members
    Yeah I just spam nades at the ground directly below me, so if the skulk gets me, my nade will get him right after. Its a win-win situation.
  • Aldor_FarrenAldor_Farren Join Date: 2003-12-19 Member: 24557Members
    I find that the old duck and cover works well enough when there are others around you: crouch and the alien is likely to sail right over (thanks to CS many players will always aim for your head), and I'm no longer blocking the allies behind me as they take aim at the skulk in front of me.



    When the team's been defeated (or I had a pitstop and was left behind by the group), I make a decision to either:

    A) Leave the launcher full for the next guy. Only viable if there are others nearby, but just not close enough to protect me. In which case the pistol makes its appearance.
    B) Bounce the nades off of walls and back at me. That skulk may get his kill, he may not. But the nades will probably get him regardless.

    As for how I make that decision, it is easy to make as long as I am aware of the sounds around me and frequently check the minimap (during the game, especially once we have MT, I like to be just as well-informed as the comm)



    I never kill myself immediately because when I do that it means that I've lost the launcher with the skulk so far away that he isn't killed = spendinf of res with no payoff = comm no longer gives me anything for the whole game because he's easily ticked off.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Skulk waits for 4 booms. Rushes in.

    Dead rine, happy skulk.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Whole idea is to shoot if the skulk is already rushing you...

    More reasonable strategy is to drop a nade, pistolwhip/knife before it goes off. Don't be silly and empty your GL of all 4 grenades.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    well by the time i get my hands on a grenade launcher its usually late in the game and we have motion tracking. so i sometimes prefire, but i never prefire all 4 nades. also if a skulk comes at you and is on the ground (silly skulklet) you can crouch and fire nades almost directly parallel to the ground so they roll on it, this creats sort of "land mines" as i had read in a past strat. works well enough 4 me kthx.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Or you can try and be tricky and hit the alien with your nade, which I must admit is damn hard.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    A tip: Don't use it when FF's on. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    in ns it is quite stupid of u or the commander to have a person with gl travel alone.

    if u <i>were</i> with ur team and they died, take shotgun/hmg off the floor instead.

    if u/the commander is the quite stupid type, then i would rather pistol whip + slash for one skulk. for multiple skulks i start dropping grenades.

    for co i just spam grenades if my armor is already down as resupply gets u back the ammo, and u won't kill urself usually unless u got weap3 or like following the grenades u shoot. resupply gets u back to health.
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    im not trying to brag or anything but i've pritty much got the trajectory of the gl down to a tee so i can kill any skulks or lerks rushing me at long range.

    i only shoot at the ground if the team is being swamped as a sort of last ditch effort to survive
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    There's a thread about this from aaaaaaaaaaaaaaages ago.

    I love the GL, I profess it to be my best weapon. Practice makes perfect, and I've GLed in every game since Doom. That said, here's my tips:


    Practice. Load up old Bast, turn on the cheats and get a GL and welder. Weld shut the vent at MS. You'll note it doesn't close entirely. Now, get the GL, practice putting a nade through that vent from a variety of distances. Get used to using the little aiming reticle, as it's very handy. Invent challenges for yourself, and especially try to master the art of aiming for sounds.A decent set of stereo headphones can make you very efficient in bagging lurking skulks.


    Stick with your buddies. The GL will NOT kill an Onos. At most you will get 2 shots at it, then it will probably devour you. If you see an onos and you're alone, DROP the launcher. At least someone might pick it up after you.

    In any other situation, fire a few nades and then pull out a pistol, or knife. Never forget about your backup weapons.

    If you're facing aliens in corridors, alone, then you can GL your feet... but I prefer firing a nade at about 45-90 degrees to your right or left. The nearer to 45 degrees the more the nade will bounce down the corridor. It will fly off walls and be a hell of a lot harder to avoid. If you're lucky enough to have a full clip then as well as left-right angling don't forget up-down angling. Four nades at a variety of angles can bounce all round a tight corridor and a bhopping skulk stands a good chance of killing itself. In larger rooms you've very little chance of setting up a flying nade wall, so if you're losing you really want to get into a corridor to maximise your potential.

    In either case you really should NOT be aiming straight at an enemy, EVER. Sidestepping will save them from all your nades. Make the trajectory unpredictable, always aim to the left or right, up or down, and use the walls and ceiling to send the grenade bouncing into the enemy. This is why you NEED to practice with your GL.


    If you are for a FACT going to die, then turn to your immediate right or left and fire the full clip. The nades will bounce in midair back and forth, and if you sidestep a little AWAY from the incoming attacker then they might run into those midair nades. In any case switch to the knife/pistol and hope its wounded. Ultimately those nades will detonate whether they hit the skulk/fade or not, and if you're slightly in front then when they attack you they're going to be right in the middle of the blast.



    Thats about all my wisdom to dispense. Remember the GL is largely a support weapon, so stick in the middle of your buddies and learn the deadly art of ricochet.

    Good luck!


    NOTE: On servers that don't have friendly fire, you can make further use of a GL by doing the left-right suicide spam whenever your team is attacked. Think of it as a big spore cloud. If skulks are rushing your HA, and you can't get a bead on the little darlings, simply fire some rounds so they'll land on the ground around you. BOOM BOOM BOOM BOOM and your HA should be in good shape after. NOT advisable on FF servers.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    I learned how to hid mid air leap skulks with grenades. I'm an old Tribes player >_>.

    Don't aim at the ground. The grenade will bounce up. Aim at the ceiling and make it bounce to the ground. Try it before you doubt it.

    Next time skulks come at you, aim at the ceiling so the angle will make the grenade bounce down right on you / at an angle to get them. It works better.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-Necrosis+Oct 15 2004, 03:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Oct 15 2004, 03:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love the GL, I profess it to be my best weapon. Practice makes perfect, and I've GLed in every game since Doom. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Doom had a gl <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    *cough*quake*cough*
  • Cataclysmic_DesiresCataclysmic_Desires Join Date: 2003-03-29 Member: 15017Members
    In response to firing off all 4 rounds and then a skulk comes careening at your face... I typically will fire off 2 rounds (for SG, 4 rds when at hive, 6 in open) and then reload.

    This should do two things... keep the skulks back if they are counting because they never get to 4
    AND
    If they do come rushing in, I have 2 spares to launch (granted I'm able to interrupt the reload sequence either by furiously pounding my left mouse button, or switch between pistol and back). The same goes with the SG, except I don't most players count the number of shots. Again, its just to have spares in case a skulk comes running around the corner or respawns (in CO)

    The draw back to this is that it is a slower for firing off and reloading the same number of rounds. But, esp. in CO, it has kept me alive longer
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I have in fact NOOBED myself. I meant Quake.

    I blame Doomaniac for sending me the nude pictures which mean everytime I think of an early FPS I think of his naked fist punching an angry red cyclopean circle.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Aim for the skullcage. If you hit them in the face the shrapnel should rip their brains apart...in theory...

    If I know I am going to die I empty my 'nade launcher at my feet and unload my pistol.

    That's right skullcage...

    Apparently in the future they fight wars like the gangs from Michael Jackson videos, where the gangsters all stand around with their TEC-9s and sawed-off shotguns while their leaders tie their wrists together and have a switchblade fight in the middle of a pool hall, at least until Michael Jackson shows up and starts grabbing his **** to demonstrate the futility of violence.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Err, play a dodge game with the Skulk whilst shooting some nades on the floor, when I'm done with that and if I still live, I will try shooting the lil dog with my pistol, if we both still live, I will try knifing. IF IF IF THEN!11
  • cookmancookman Join Date: 2003-12-22 Member: 24654Members
    <!--QuoteBegin-SmoodCroozn+Oct 12 2004, 10:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SmoodCroozn @ Oct 12 2004, 10:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulk waits for 4 booms. Rushes in. Gets shot in the face by pistol.

    Happy rine, dead skulk. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah I agree with that.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    turn around, and spam nades at your feet while running as fast as you can back to a group to cover you.

    or if your good. shoot the skulk in mid air. ive killed a couple of charging lerks before with a gl. sometimes a blinking fade too if you know how to lead shots rights
  • AngelSaphireAngelSaphire Join Date: 2004-10-20 Member: 32374Members
    Quick switch to Piistol? beacause if you duck, they Skulk may stop by you're head and bite you to death (ouch)
  • XxPhUcKeRxXXxPhUcKeRxX Join Date: 2004-08-31 Member: 31073Members
    <b>RENOCIDE!</b> haha, hell yes i do it, much bette rthan giving exp
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    Heh, you shoot them. Lerks are a TOUGH target, but that's why I've got "I HATE LERKS" bound to a key. Skulks are easy though. Let them jump (Most jump when moving toward you, it makes it harder for most weapons to hit). When they're in the air, unless they have a wall, they can't change direction...at all. Those grenades explode on contact with an enemy. It takes a lot of practice, but if you can pull it off, it pays off very well. Get a few good kills with it, and suddenly the aliens can't even skulk effectively, and are forced to have a lot of higher lifeforms with few upgrades. That or lerks <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->

    Note: Try not to be alone with a GL in the first place! <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited October 2004
    <!--QuoteBegin-XCan+Oct 13 2004, 03:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Oct 13 2004, 03:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A tip: Don't use it when FF's on.  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    = my preference

    Aiming at your feet is an exploit (not saying that's a bad thing, but it is one by definition) of the FF being off.

    If there is a skulk comming at you when you are a GL guy you need to have a pistol and a buddy (and someone with another primary wepons other than the grenade launcher) to give you cover fire.

    NS grenade launchers are not contact, they are good a making firestorms to blow up lots of aliens and structures but you can't solo with them unless you have a lot of luck or the enemy is stupid.

    Yes I have hit skulks with grenades before, I hit a lerk once in mid air (after which he called me a "haxor"), but it's not easy and there's no guarantee. Really the only player which you can hit well is the onos simply because it's to big to evade.


    So remember, the solution is to <i>always</i> have a buddy and a pistol.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    I never found it that hard <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> Maybe I'm just pretty damn lucky, or maybe I play with the GL in CO/Classic too much <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-Asal The Unforgiving+Oct 27 2004, 10:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ Oct 27 2004, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When they're in the air, unless they have a wall, they can't change direction...at all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Way to miss the whole bit about bunnyhopping.
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