Aliens Are Bankrupt
MutantMFM
Join Date: 2002-07-27 Member: 1005Members
<div class="IPBDescription">Why do we have to be so poor?</div> The aliens have a huge disadvantage to the marines. The marines get like 80 resources in the beginning the aliens none. The cost to build a resource tower for the marines 22 the cost to evolve and build a resource chamber for aliens 35. Tell me why this is considered balanced because this is definately a problem for the aliens and this is why its so easy for the marines. Please give the aliens some resources in the begging enough to evolve and be able to build a resource chamber in the beginning of the game. And if not please tell me why it is like this. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Comments
The marines on the other hand need to build a turret factory, a few turrets, for defenses, and this takes MORE than 1 or 2 marines to do because they also need to be covered. An armory, because marines fight with guns not teeth...and infantry portals because they don't want to be dead forever, and marines cannot go after resource nodes right away because if they do they leave their base unattended.
I hope that explains it to ya. And most importantly, alien resources are INDIVIDUAL, while the marines have a shared pool of resources, do a few calculations and u'll see that it works out.
.Unit explained it just as it is.
On a more constructive note... Taurus made a very good point with regard to the game's <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=10507' target='_blank'>balance</a> [www.natural-selection.org/forums/]. Give the players a while to get to grips with the game and I'm sure you'll find things balance themselves out. If not... THEN you can complain!
And one tactic that kharaa players seem unable to grasp is DO NOT EVOLVE TO GORGE UNTIL YOU HAVE THE RPS TO ACTUALLY BUILD SOMETHING! You are totally vulnerable while you wait for the rps. Better to stay as a skulk and at least be able to defend the node or location than get RPs a little faster (in many situations anyway)...
Take care
LS
The problem is that you don't know how to win.
Add. But if Marines DO allow Aliens to get all 3 hives and not even secure one in the first place, they deserve to be **obscenity**-raped w/o lube.
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
1. You can climb walls and walk on the ceiling, so use this ability.
2. Don´t rush the marines like most people do in CS. Camp on top of a doorway and listen for marine footsteps. If you hear any be sure not to make any noise or they might catch you. When you see them jump down (You can jump down from nearly any place, you don´t take any falling damage as a skulk), get behind them and eat their brain.
3. Get back in position or, better yet, search for another spot nearby. Most players will only look at the place where you have been and then move along.
4. Get another one or two skulks to assist you. This way the marines might be too freaked out to advance any further. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Well, hope that helped you a bit. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
If they're coming at you with heavy armor and grenade launchers and you only have one hive, your team sucks. Regardless, you can still come back.