My Combat Guide
skifly
Join Date: 2003-05-16 Member: 16379Members
<div class="IPBDescription">schmau</div> This is assuming you are on a 10 level server.
Aliens:
Superskulk - slot3, focus, celerity, carapace, adrenaline, regeneration, save one or two ability just in case you need to gorge or lerk
Lerk - focus, celerity, carapace, adrenaline, slot3, regeneration
Fade - carapace, celerity, focus, regeneration, slot3
Onos - carapace, celerity, focus, redemption
Ideally you want to save until level 4 then go straight to fade. Fighting marines with lmgs as a fade usually tips the balance of the game heavily into alien favor. If marines are sticking together really well, or you make a few too many poorly timed attacks and the marines have too many levels get leap and focus and save for fade later.
Never rush to lerk or onos, they are just too weak without a few upgrades. The ability set listed above allows you to adjust to enemy tactics (with the exception of onos, you can get all abilities listed and still use any class effectively).
I see a lot of people get silence and cloaking. While you may be able to ambush the marines early in the game, in the long run both these abilities are useless. A fade or onos can use brute force over surprise.
Marines:
Rush to the first open choke point and wait until your group of marines has killed a few skulks or is ready to advance. Depending on if you got bit or not on your way to level 2, get damage 1 or resupply. Follow with shotgun. If you have managed to push to the hive/respawn room and are asserting control over the alien team, consider getting hmg, then spawn killing until reinforcements arrive. Get damage 2, damage 3, then armor 1 and armor 2. I like to save a point for a gl after I've emptied myhmg clip and the hive is weak. If done successfully, the rest of your team can help you dominate and end the game right there. If you die, or fades appear, you'll need a jetpack. Get any combination of armor 1, resupply, and armor2. Save the next 2 points for jp. Don't worry about only having a damage 1 shotgun all this time, it's powerful enough. Your last 2 upgrades should be damage 2 and 3, or possibly hmg or gl, depending on what the rest of your team equips themselves with. Shotgun is the best multi purpose gun, it does more damage vs hive than hmg, is really good for taking down skulks quickly, and can tear through higher lifeforms well. Grenade launcher is ok for spamming and killing random skulks, and great for hurting the hive. Each L3 grenade does ~350 damage to the hive. HMG is great for taking down any alien, but you need someone on your team to have shotguns or gls for taking down the hive.
Aliens:
Superskulk - slot3, focus, celerity, carapace, adrenaline, regeneration, save one or two ability just in case you need to gorge or lerk
Lerk - focus, celerity, carapace, adrenaline, slot3, regeneration
Fade - carapace, celerity, focus, regeneration, slot3
Onos - carapace, celerity, focus, redemption
Ideally you want to save until level 4 then go straight to fade. Fighting marines with lmgs as a fade usually tips the balance of the game heavily into alien favor. If marines are sticking together really well, or you make a few too many poorly timed attacks and the marines have too many levels get leap and focus and save for fade later.
Never rush to lerk or onos, they are just too weak without a few upgrades. The ability set listed above allows you to adjust to enemy tactics (with the exception of onos, you can get all abilities listed and still use any class effectively).
I see a lot of people get silence and cloaking. While you may be able to ambush the marines early in the game, in the long run both these abilities are useless. A fade or onos can use brute force over surprise.
Marines:
Rush to the first open choke point and wait until your group of marines has killed a few skulks or is ready to advance. Depending on if you got bit or not on your way to level 2, get damage 1 or resupply. Follow with shotgun. If you have managed to push to the hive/respawn room and are asserting control over the alien team, consider getting hmg, then spawn killing until reinforcements arrive. Get damage 2, damage 3, then armor 1 and armor 2. I like to save a point for a gl after I've emptied myhmg clip and the hive is weak. If done successfully, the rest of your team can help you dominate and end the game right there. If you die, or fades appear, you'll need a jetpack. Get any combination of armor 1, resupply, and armor2. Save the next 2 points for jp. Don't worry about only having a damage 1 shotgun all this time, it's powerful enough. Your last 2 upgrades should be damage 2 and 3, or possibly hmg or gl, depending on what the rest of your team equips themselves with. Shotgun is the best multi purpose gun, it does more damage vs hive than hmg, is really good for taking down skulks quickly, and can tear through higher lifeforms well. Grenade launcher is ok for spamming and killing random skulks, and great for hurting the hive. Each L3 grenade does ~350 damage to the hive. HMG is great for taking down any alien, but you need someone on your team to have shotguns or gls for taking down the hive.
Comments
Do NOT die. Its that easy.
That's my route of choice. Option of early onos with celerity if it's going well and the map suits.
but I dont care
Redempt onos?
Onos + Regen, Carapase, Celerity, Scent of fear + slot3 is what i personally go for :x
I think it's good to change your strategy once in awhile for gameplay freshness, but I think it's simply better to work within strategies that you are best with, which doesn't have to be a single strategy.
I think it takes more than one person on a team to make a strategy unpredictible in NS/CO. I'm sure the Marine team won't be worried about a Fade/Skulk/Onos that constantly changes his/her strategy, but several Bile-bombing gorges filled with upgrades in CO? I don't know of a whole team of Bile-bombing gorges works well, but it looks good on paper so it should be fun to try, right?
You gonna elaborate or just make little smilies :/
Anyhow lets see.. the best fade upgrade path:
Cara, focus. These two upgrades alone make you a monster.
Then you follow this path:
celerity, regen, adren. However, you get don't have to get adren last, I just get adren when they start to get jetpacks.
You gonna elaborate or just make little smilies :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Isn't it something like the onos has a lot of armour left over when it's dead?
Silence FTW. I was once accused of using a no-sound hack by a new player. XD
[EDIT]<b><i><span style='font-size:21pt;line-height:100%'><span style='color:red'><u>5000 POSTS!!! w00t!!!!11!1!</u></span></span></i></b>
I take silence only when i play against not-so-good players, you can have alot of fun with them using silence.
I take silence only when i play against not-so-good players, you can have alot of fun with them using silence. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
YUS! I R T3H |33t |-|4X0|2!1!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*bows to the dark sire*
oh, and silence + celerity + adren + leap if you ever want to have fun against two average-skilled marines. I couldn't convince them that I <u>wasn't</u> using cloaking and/or speedhax. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
focus, celerity, lerk, regen, carapace, adrenaline, silence
IMO you should get leap and every upgrade besides Redemption/Cloak as a super skulk. Silence and SoF (the 2 you left out I believe) are just deadly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Then begin the pwnage.
You gonna elaborate or just make little smilies :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Isn't it something like the onos has a lot of armour left over when it's dead? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, it has too much armor, so that if it is a hive 1 onos (which is the same as an onos in combat), so it'll have about 150 armor left over when it dies (presuming you don't regen). It's a little useless by itself. :x
IMO you should get leap and every upgrade besides Redemption/Cloak as a super skulk. Silence and SoF (the 2 you left out I believe) are just deadly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I agree, SoF is very important, you can kill rines a lot quicker that way. Remption is useless most of the time, because you're dead before it kicks in anyway, and cloak... well... 1 scanner and it's useless, plus it's way to slow for me. Silence is good too, but most of the time you dont need it on pubs, because no one listens to sound anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> Super Skulk- Leap, Carapace, Focus, Celerity, Silence, Adren, Xenocide, 1 point for Gorge or Upgrade
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> Battle Gorge (1)- Adren, Celerity, Carapace, Regen, Bile Bomb, Webs, Scent of Fear, 1 point for Lerk or Upgrade
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> Lerk (2)- Umbra, Adren, Primal Scream, Celerity, Focus, Regen/Carapace
Fade (3)- Adren, Carapace, Regen, Celerity, Metabolize, Scent of Fear, 1 point for Onos or Upgrade
Marine - Armor 1, Weapons 1, Shotgun, Weapons 2, Armor 2, Jet Pack, Resupply, Weapons 3, Motion Tracking/Welder/HMG/GL