Ns_bast

MetoMeto Join Date: 2004-04-26 Member: 28216Members
<div class="IPBDescription">How's it going?</div> Hi,

Sorry if there is already some place/thread where this is discussed.

I just wanted to know how things were going with the modifications and what you were planning on doing. I believe last time I checked we were discussing refinery and the double being so close to Marine Start.

Any updates? New minimaps to check out?

Comments

  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited October 2004
    I've been working on sava and it's bast's turn now.

    It's strange you didn't mention Engine, which is the first thing I'm going to fix.

    As for ref and double... well, I don't have an exact plan yet for double, but there's a lot of suggestions in a thread in Public Beta Discussion if you're interested in reading what's been suggested.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I wouldnt change double for anything, far as anyone is concerned.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I love starting in Ref and battlegorging it in DBL with a skulk buddy to meatshield me. It really ruins every Coms strategy, well that was before Engine got changed.

    *shudders*

    I like the idea of MS > Engine but (as I'm sure you know and have been told a thousand times before [soz] it's too short). My only gripe, which leads me to my current bast 'tactic' (if you can call it that) of staying on the Bridge, sticking upgrade chambers in the chairs etc, WoL'ing it up nice and gooood and spamming 'Commander Gorge' binds. I've never lost a game as Aliens with that tactic because all of our chambers are safe and no-one ever goes there.

    BTW you can drop 3 of type-chambers in the furthest foreward chair on the right side and they sink into oblivion, meaning that you never lose your upgrades...

    Not many people know/or would be loony enough to do that so you probs don't need to worry 'bout it.

    P.S. I'm drunk so ignore this post.
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Don't change a penny in Atmosphere, it's perfect balance in there i guess : 4 different access (vent, ladder, feed and rine base), not so easy for a skulk to hide in the beginning of the game. The hallway between base and atmosphere maybe is a bit easy for Fades when they can blink. I also noticed too that the narrow dark niche inside the ground between the first RT and the platform (where a gorge could have hidden) has disappeared (clip brush ?)

    GL to the bast squad
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <!--QuoteBegin-oOTOo+Oct 24 2004, 02:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Oct 24 2004, 02:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Don't change a penny in Atmosphere, it's perfect balance in there i guess : 4 different access (vent, ladder, feed and rine base), not so easy for a skulk to hide in the beginning of the game. The hallway between base and atmosphere maybe is a bit easy for Fades when they can blink. I also noticed too that the narrow dark niche inside the ground between the first RT and the platform (where a gorge could have hidden) has disappeared (clip brush ?)

    GL to the bast squad <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think this is the problem though, its far to easy for a 2 decent rines to build up in dbl, even if the aliens start at feed. One covering and one building, who stops when fire starts to help pretty much won't be stopped early game. This means rines pretty much always can get 3 res nodes within 1 min.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-oOTOo+Oct 24 2004, 03:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Oct 24 2004, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GL to the bast squad <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    squad, heh, that was only when we were remaking it, right now noone wants to maintain it, so I'm alone with this.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Mendasp+Oct 24 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Oct 24 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-oOTOo+Oct 24 2004, 03:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Oct 24 2004, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GL to the bast squad <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    squad, heh, that was only when we were remaking it, right now noone wants to maintain it, so I'm alone with this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wouldn't mind working on it with you if you need the help. It's the holidays next week and I've already done the majority of my work, got some spare time free if you really need some help.
  • RadagastRadagast Join Date: 2003-06-29 Member: 17776Members, Constellation
    edited October 2004
    <!--QuoteBegin-Mendasp+Oct 24 2004, 06:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Oct 24 2004, 06:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-oOTOo+Oct 24 2004, 03:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Oct 24 2004, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GL to the bast squad <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    squad, heh, that was only when we were remaking it, right now noone wants to maintain it, so I'm alone with this. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i say you dump it mendasp and make a new map with similar layout, but totally different.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    lol. you want a enw similar map thts totally unsimilar?
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    <!--QuoteBegin-Mendasp+Oct 24 2004, 06:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Oct 24 2004, 06:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-oOTOo+Oct 24 2004, 03:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (oOTOo @ Oct 24 2004, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GL to the bast squad <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    squad, heh, that was only when we were remaking it, right now noone wants to maintain it, so I'm alone with this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    erm... I'd ask to help, but my skill level is nowhere near what yours is... 0o'


    I could do basic brushwork and such, along with some lighting and texturing... but vertex editing is still a stick up my butt atm (keep screwing it up by looking at the 3D picture backwards and then editing it per the picture XD) but I don't think I'd be of much use to you... would I
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I'm sure every mapper on this forum would like to help on NS's most atmospheric Official map, or am I wrong?
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    Well, i speak for myself but bast deserves so much respect than i could eventually open my Hammer to help (<-- this is a big deal for me lazzyboy ).

    <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • Ron2KRon2K Join Date: 2004-05-25 Member: 28904Members, Constellation
    Just please don't ask me to help. IMHO, my mapping skills aren't good enough to do this great map justice. Open up beta-1 of Adrianne, and you'll see what I mean.

    (Which reminds me... I must get back to work on beta-2 sometime.)
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Thanks for the offers, guys, but I can do it myself quite well. If I could handle Beta 5 alright, I think I can do Beta 6 too (although I got some help for b5) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KezeiKezei Join Date: 2003-09-23 Member: 21127Members, Reinforced - Gold
    I would have to agree, I don't think much needs changing in atmos.. I think it's balanced enough (except, depending on your team, if the aliens start in Feedwater..)
  • MetoMeto Join Date: 2004-04-26 Member: 28216Members
    Atmos as an area is fine, I was actually refering to the distance from Marine Start (as someone pointed out as well).

    I haven't noticed the big issues with engine but I guess I can hazard a guess. When b5 bast came out I posted my comments on engine in the bast discussion post but they were mainly cosmetic.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Meto+Oct 29 2004, 05:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meto @ Oct 29 2004, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I haven't noticed the big issues with engine but I guess I can hazard a guess. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's a 21 seconds run if you don't do anything "special" and 15s if you know how to move, that's the problem with engine I was fixing, I don't like the new back-entrance much, but I think it's going to stay for a while... :S

    So far I've only changed the MS a bit, the "engine fix" and I tried changing the docking storage room into a reception, although it's quite empty at the moment and I'll probably end doing a completely different room (not involving lots of crates).
Sign In or Register to comment.