Dod:source Screenshots

RuByRuBy Join Date: 2002-12-12 Member: 10732Members
<div class="IPBDescription">Not much but worth a look</div> <a href='http://steampowered.com/forums/showthread.php?s=&threadid=161713' target='_blank'>http://steampowered.com/forums/showthread....threadid=161713</a>

I'm not very impressed, especially by the textures. But we'll just have to wait and see...
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Comments

  • eedioteediot Join Date: 2003-02-24 Member: 13903Members
    It does look very pretty, but you can see from Hammer that Source will not make amazing graphics and worlds easier - it will just give people more capabilities and ease of use. You will have to put a hell of a lot of effort in to get it looking that good; you could still make present day HL looking maps in Source, and have it look the same. [As far as I'm aware]. Are they the only two screenshots there are? The only thing I noticed in the in-game was the light. And the hammer just showed me the complete amount of detail put into it, to make it look that good.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    can't see the pics
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    it's okay...


    <img src='http://www.skinny.frac.dk/uploads/dod_source.jpg' border='0' alt='user posted image' />

    <img src='http://www.skinny.frac.dk/uploads/dod_source_2.jpg' border='0' alt='user posted image' />
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    After spending some time in CS Source, I have to say that the screenshots never capture the experience. None of the CS screenshots impressed me but the actual in-game experience is incredible. I'll assume DoD will have the same issues.
    I'm looking forward to tossing a few potato mashers and watching the flying carnage <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    :O feels exactly like dod, good work
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Color me duly unimpressed. I don't really see anything in that shot that couldn't be done with the hl1 engine. The arches aren't true curves, they're just plain old flat surfaces. (quake 3 had curved surfaces... how many years ago?) The light beam is a nifty trick, but not anything that can't be managed in hl1 without much trouble. And maybe the textures are more detailed than they appear in the shots, but those look like pretty standard blah rock textures. Maybe it's more amazing in game, but from the shots at least... meh.
  • ZyndromeZyndrome Join Date: 2003-03-28 Member: 14974Members
    edited October 2004
    It's still WIP, fyi <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
    I hope Valve implement curved surfaces, fast.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Note the heavy JPG compression in that image, which probally has somthing to do with it. Also: they are still using crosshairs for insta-kill weapons, which is disturbing. You'd think that with the Source engine they could create a realisitic iron-sights system and actually balance things using it.

    Ah well.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    edited October 2004
    Man, I even forgot my DoD map names. I used to love DoD, then they had to probe up Sniping's butt.

    <edit>That's dod_anzio.</edit>
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    wow, thats really quite unimpressive. Lets just hope they improve on the visuals.
  • TyrainTyrain Join Date: 2003-01-03 Member: 11746Members
    Looks ok from a dodlers point of view.
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    looks meh to me. not even reflections on the metal of the garand. the wood looks like ****, and the hand model is exactly the same.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited October 2004
    It's obvious that DoD: Source is still at early stages (same HUD, weapon models...).

    Edit: Waldo himself said that the point of DoD: Source was the same as CS: Source, making it look prettier. So don't take it as if it was final...
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Leaderz0rz+Oct 22 2004, 10:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Leaderz0rz @ Oct 22 2004, 10:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looks meh to me. not even reflections on the metal of the garand. the wood looks like ****, and the hand model is exactly the same. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The entire view model is the same - not updated yet.

    In-game shot looks ok - a ways to go, but definitely a step in the right direction. The editor shot just re-affirms my view I don't really want anything to do with Source's Hammer and that there's really nothing new to use. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-KungFuSquirrel+Oct 22 2004, 09:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Oct 22 2004, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The editor shot just re-affirms my view I don't really want anything to do with Source's Hammer and that there's really nothing new to use. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Now now, just because they've included a familiar interface to make it easy to get back into doesn't mean that it's just the same old editor without any nice new features. I hope. (Ye gods, do I hope)
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-KungFuSquirrel+Oct 22 2004, 04:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Oct 22 2004, 04:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In-game shot looks ok - a ways to go, but definitely a step in the right direction. The editor shot just re-affirms my view I don't really want anything to do with Source's Hammer and that there's really nothing new to use. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But it ain't about the editor, it's about what you can do with HL2 and all it's juicy features. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Also, it's pointless to even analyse this screen. It's so work-in-progress it hurts.
  • Leaderz0rzLeaderz0rz Join Date: 2002-11-09 Member: 7847Members
    22 and HL2 is avaible the 16th... thats a little under a month to make it better.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    They probably are just porting the code and a few maps over, and then expecting the community to make amazing new player models, gun models, maps, etc.

    Which the community will obviously do.

    So stop worrying, stop freaking out, and just wait patiently. HL2 is on its way, and you'll be most likely playing that nonstop for a week anyways.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I don't really worry, and in a way, I'm glad, because a HL1 mod would've faced stern issues had they taken CS and DoD and truly updated them to meet the Source engine's potential, but it seems like a colossaly lost opportunity to me. I don't want to imply that the games should've been redesigned from scratch, but looking at the things possible in HL2, and seeing that these options were apparently not even considered, I have to say that I feel let down, and I hold no special interest in either game.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-BobTheJanitor+Oct 22 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 22 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Color me duly unimpressed. I don't really see anything in that shot that couldn't be done with the hl1 engine. The arches aren't true curves, they're just plain old flat surfaces. (quake 3 had curved surfaces... how many years ago?) The light beam is a nifty trick, but not anything that can't be managed in hl1 without much trouble. And maybe the textures are more detailed than they appear in the shots, but those look like pretty standard blah rock textures. Maybe it's more amazing in game, but from the shots at least... meh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah you could in the HL1 engine, although it would struggle with the amount of polygons and play would be choppy.

    These remakes are intended to show the ablities of porting, and as KFS said, DOD:S is in early development.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited October 2004
    <!--QuoteBegin-Thursday-+Oct 22 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Oct 22 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These remakes are intended to show the ablities of porting, and as KFS said, DOD:S is in early development. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are you sure it was KFS?

    <span style='color:white'>No. Just... No.</span>
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    <!--QuoteBegin-Nemesis Zero+Oct 22 2004, 12:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Oct 22 2004, 12:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't really worry, and in a way, I'm glad, because a HL1 mod would've faced stern issues had they taken CS and DoD and truly updated them to meet the Source engine's potential, but it seems like a colossaly lost opportunity to me. I don't want to imply that the games should've been redesigned from scratch, but looking at the things possible in HL2, and seeing that these options were apparently not even considered, I have to say that I feel let down, and I hold no special interest in either game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Keep in mind these are *for the most part* direct ports with slight graphical enhancements. The real fun starts when they release updates to actually utilize some of Source's best features.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited October 2004
    <!--QuoteBegin-Mendasp+Oct 22 2004, 07:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Oct 22 2004, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thursday-+Oct 22 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Oct 22 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These remakes are intended to show the ablities of porting, and as KFS said, DOD:S is in early development. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are you sure it was KFS?

    <span style='color:white'>No. Just... No.</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So I read the wrong name when typing quickly? Meh, people make mistakes, no need for the geeky big pic either, Mendasp.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    I feel that Nem, but it's also a lot more effort required from the boys over at VALVe to pull together a completely redone port of DoD:S. Just think about CS: S, and the amount of time/energy/testing it has required to get to a releasable state <i>that only has one player model per team and watered down physics</i>. Valve is still a smaller scale production company, even if they make the best games in the world. I would have loved to see a completely redone Half Life on Source, instead of a port with better lighting and water.

    However, you can bet that there will be people releasing updated models, textures, weapons, maps, etc, that will use the Source engine to a much higher level than what Valve is doing. My feeling is that Valve's playing this smart; by porting their products to Source, they're giving the community that plays these games the ability to use its collective abilities for a much better gaming experience.

    How long after DoD: Source comes out before some modeling/skinning freak releases a full scale weapons pack? How about a full scale player pack? How about amazing new maps? How about when Valve decides to include all of these "packs" in an update to DoD:S?

    I think Valve's giving people the basics and expecting them to run with it.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited October 2004
    <!--QuoteBegin-Thursday-+Oct 22 2004, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Oct 22 2004, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mendasp+Oct 22 2004, 07:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Oct 22 2004, 07:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thursday-+Oct 22 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Oct 22 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These remakes are intended to show the ablities of porting, and as KFS said, DOD:S is in early development. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are you sure it was KFS?

    <span style='color:white'>Snip.</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So I read the wrong name when typing quickly? Meh, people make mistakes, no need for the geeky big pic either, Mendasp. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you're actually offended by a giant flashing smiley, then you shouldn't discover what's <b>out there</b>.

    When I see that gif I just see an stupidly oversized flashing smiley, which is obviously, and intentionaly, stupid.

    PS: It's called a joke.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Do you have to quote that abomination twice? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> On topic, i find the ingame shot rather disapointing (map wise). Even if it is a work in progress i would have expected more, they aren't thinking big (a big ol cathedral would be nice). I think this is just indicative of the fact this will be a relatively straight port, and nothing to get particularly excited about.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    When they told me there would be HL: Source, I peed my pants.

    Then I realized...

    Ahh forget it *grumble* *grumble*
  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    <!--QuoteBegin-SkinnY+Oct 22 2004, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkinnY @ Oct 22 2004, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's okay...

    *Screenshot of DoD source* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What the? I first thought that was DoD and not DoD:S. With a closer look that sunshine looks quite nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Leaderz0rz+Oct 22 2004, 11:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Leaderz0rz @ Oct 22 2004, 11:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 22 and HL2 is avaible the 16th... thats a little under a month to make it better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not really...they dont have to release dod source right when hl2 comes out

    You remember those * next to all the games when ordering that said "<b>WHEN RELEASED</b> dont you?
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Hmm, I think it's time I learned to use radiant. Yep.
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