11 Shots To Kill Marine In Heavy Armor

RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
<div class="IPBDescription">11 shots of acid rocket by Fade</div> For all those people saying, that Fade killed them with 3 shots (or any other small number).

We tested it. On server (1.01 patch) with showing damage in numbers.

Marine: Heavy armor (100 health and 260 armor)
Fade: adrenaline, regeneration, acid rocket attack used , two hives

For each shot there was a number of -59 showed (which is just one under 60, the damage in manual)

I needed 11 shots to kill him. We were both standing against each other and not moving.
It wasn't taking him those 59 point but something smaller.
«1

Comments

  • NubiNubi Join Date: 2002-11-10 Member: 8026Members
    I find this hard to believe

    As I have had first hand experience of being killed/ killing a marine in HA with a fade

    <5 shots to take me/them down


    Maybe u should check again
  • SighSigh Join Date: 2002-11-12 Member: 8311Members
    I can never figure out which of my shots hit or not, really bugs the crap out of me.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Then again, you've got about two variables you left out...

    One: What level of armor did they have?
    Two: Were they welded up before you ran this test?
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    I must correct myself. I have just tested it again.
    Marine: heavy armor (100 health, 200 armor)
    Fade: acid rocket

    It took my 9 shots to kill him. I have repeated it for three times and always the same. 9 shots.
    I was watching two monitors (one was runnig the marine and the other was running Fade).

    I'm runnig the game at LAN right now, so if you have any suggetions what should be tested just write it.
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    Now I used this:

    Fade: acid rocket (only 2 hives, no upgrades)

    Marine: heavy armor with 1 level armor upgrade (100 health, 230 armor)

    10 shots were neede to kill him
    ----------------------------------------------------

    Marine: heavy armor with 2 level armor upgade (100 health, 260 armor)

    11 shots to kill him
    -----------------------------------------------------

    Marine : heavy armor with 3 level armor upgrade (100 health, 290 armor)

    12 shots to kill him


    Now what do you say to this. Are the marines still the weak?
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    try a different map
  • F_o_RStormF_o_RStorm Join Date: 2002-08-05 Member: 1076Members
    The current map won't change the damage of attacks..
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    I don't think the map has anything to do with it.

    Could you test it the other way around?
    Like how many LMG clips and/or how many HMG bullets (150 minus the ammunition left in the gun)?
  • LarofeticusLarofeticus Join Date: 2002-10-30 Member: 1764Members
    no no seriously, i've heard rumors of siege turrents doing different amounts of damage on different maps (i think at least two accounts of less siege damage on hera) i have a suspicion that there is something in the maps that is funkifying damage, besides, if you try it and it doesn't change, thats one more variable ruled out
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Well, according to reports, the map does effect siege cannons (somehow Hera seems to nullify the effect of cannons).

    No clue whether it's true or not, but that seems to be the common consensus.
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    I've changed the map to ns_eclipse (no more map changing :-) it just takes me too long to build all bases - I'm alone on it, so I must play aliens and marines at the same time).

    It was the same 9, 10, 11 and 12 shots for each stage.

    Now the other thing - HMG vs Fade

    I will also try to measure it in seconds.
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    Now Fade versus HMG

    Fade: 100 health and 125 armor (2 hives, NO upgrades)

    Marine: heavy machine gun (NO upgrades, just the basic)

    I only needed 25 bullets ou of 150 to kill him (some 2 seconds).
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    To kill a marine in HA (100 health and 290 armor) with Fade's acid rocket (3 hives, Carapace level 3) it took me 29 seconds, because I didn't have tha Adrenaline upgrade (which is speeding up energy gaining) I had to wait before my energy regenerates so coul fire.

    To kill a Fade with level 3 Carapace upgrade and 3 hives i neede 50 bullets (some 4 seconds).


    So what do you say? 29 seconds against 4 seconds?
    Who is weaker? Aliens or marines?
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    Especially when you consider that turrets do MORE damage than the HMG does. (I still can't understand the reasoning behind that! argh!)

    Thank you ravlin for the insightful math. Sometimes numbers speak louder than words, or something.
  • OR-GOR-G Join Date: 2002-11-07 Member: 7643Members
    Acid rockets do not kill HA guys, Its the fact that their newbs which gets em killed. Most of the time a HA guy is low on armor, so you come running by shooting him 5 times, oh gee look he died in 5. Or how about you got hit 5 times by a fade.. but there was a 2nd fade on the side shooting you, gee look I died in 5. It takes wayyyy too long to kill a HA guy with acid rockets(I'm almost always Fade, even when we have onos), unless you're trying to keep them at bay and make them waste time, but the best way is to get in there, circle and slash, they move so slow that I can usually get 1 HA guy, and 2 if I've been pounding them with acid rockets.

    Remember this, Get a Fade Carapace people! And make sure to build D towers first so the fade can heal. You know how much easier it is to kill HA guys then?
  • NubiNubi Join Date: 2002-11-10 Member: 8026Members
    Marines because the aliens aren't always standing still

    and the HMG shoots rather wildly so 25 bullets doesn't always hit
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    Now with Onos <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->

    To kil a marine in HA (100 health and 290 armor)
    it took 6 attacks (the first one) to kill him and it was pushing him away so I had to track him.
    To kill marine without HA I needed only two attacks.

    To kill Onos (500 health, 150 armor) with heavy machine gun (HMG) I needed only 110 shots and he died !!!

    To kill Onos (500 health, 200 armor - level 3 Carapace) with HMG (level 3 upgrade in Arms lab)
    I used only 75 bullets (5 seconds !!!!) and that is incredible!

    How you can say that Onos are too much powerfull.
  • OR-GOR-G Join Date: 2002-11-07 Member: 7643Members
    <!--QuoteBegin--Ravlin+Nov 13 2002, 08:58 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ravlin @ Nov 13 2002, 08:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now with Onos <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->

    To kil a marine in HA (100 health and 290 armor)
    it took 6 attacks (the first one) to kill him and it was pushing him away so I had to track him.
    To kill marine without HA I needed only two attacks.

    To kill Onos (500 health, 150 armor) with heavy machine gun (HMG) I needed only 110 shots and he died !!!

    To kill Onos (500 health, 200 armor - level 3 Carapace) with HMG (level 3 upgrade in Arms lab)
    I used only 75 bullets (5 seconds !!!!) and that is incredible!

    How you can say that Onos are too much powerfull.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    reason I don't play onos <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    To kill a marine in HA (100 health and 290 armor) with Skulks bite I needed 10 times to bite him. Again, it was pushing him away so I had to track him. I needed only 4 bites more then Onos !!!!!!!!!

    Also something to Fade's acid rocket. It is hard to hit marines even when they are in HA. MArines can easily evade incoming acid rockets, but fades can no so easily evade HMG fire.
    So some hint. When Fade use either Adrenaline (when attacking from distance - not very good against marines bu superb against turrets) od Celerity (and take those marines in hand-to-hand combat -> really good).

    On destroying turrets: use Fade with Adrenaline, Regeneration and Cloacking. Close on turrets throw some bile bombs (or acid rockets, they have also good splash area) and retreat. If needed, wait to heal up (regeneration) and then again attack those turrets. This way we were able with 2 Fades to take out 30 turrets in some 15 minutes. Be on alert before marines (especially with grenade launchers). Perhaps have some Onos to drive those marines back to their base (they are only good for this).

    To take out marines outposts in hive areas (Turret factory, 5 turrets, 2 Siege turrets) use Skulk and go fast after that Turret factory.

    Whit this tactics it didn't look it is very hard when playing aliens.
  • ElectroElectro Join Date: 2002-11-01 Member: 2785Members
    Wow, I knew something was wrong with the damage of some attacks but I didn't know it was THAT much off-track.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • OR-GOR-G Join Date: 2002-11-07 Member: 7643Members
    edited November 2002
    <!--QuoteBegin--Ravlin+Nov 13 2002, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ravlin @ Nov 13 2002, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On destroying turrets: use Fade with Adrenaline, Regeneration and Cloacking. Close on turrets throw some bile bombs (or acid rockets, they have also good splash area) and retreat. If needed, wait to heal up (regeneration) and then again attack those turrets. This way we were able with 2 Fades to take out 30 turrets in some 15 minutes. Be on alert before marines (especially with grenade launchers). Perhaps have some Onos to drive those marines back to their base (they are only good for this).
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    15 minutes is too long, you and the other fade could have killed it in only 5.

    Sorry edit: As long as no phase gate, otherwise your best chance is those acid rockets/bile bombs.
  • SweatySackSweatySack Join Date: 2002-11-05 Member: 7218Members
    Ok Ravline First of all why are you comparing a fade to a HMG. HMG with HA are the most powerfull marine so why dont you take the most powerfull alien (ono) and redo your test. Maybe then it will even out for you. Fade vs HMG NO ARMOR is a good fight.
  • OR-GOR-G Join Date: 2002-11-07 Member: 7643Members
    <!--QuoteBegin--SweatySack+Nov 13 2002, 09:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SweatySack @ Nov 13 2002, 09:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok Ravline First of all why are you comparing a fade to a HMG. HMG with HA are the most powerfull marine so why dont you take the most powerfull alien (ono) and redo your test. Maybe then it will even out for you. Fade vs HMG NO ARMOR is a good fight.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I laugh at non-HA marines w/HMG when I'm a fade
  • TurtleTurtle Join Date: 2002-10-18 Member: 1540Members
    I'm not sure if this is a bug or not, but a key thing as to why HA still doesn't last that long against the fade is that the fade can get 3 shots out in under 2 seconds. This is a far cry from what Flay said he set the firing rate at for the 1.01 patch (it's supposed to be 1 shot a second).

    So, for a HA marine without armor upgrades, those nine shots can come in less than 5-6 seconds. The HA marine also moves slowly, so not only is he easier to hit, it's easier to elude him should the HA marine shoot back.

    Right now, the best tactics to keep fades from being a problem is to oumaneuver them thus preventing them from running to heal (often that unkillable fade is actually near death from your attack, but he runs to get healed) or to kill the second hive.

    Frankly, I see many commanders take things too nonchalantly after they secure the first hive. Instead of pressing for a quick attack on another hive, they sit back trying to secure every resource nozzle, all the while the entire alien team are becoming fades.
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    This is exactly why I always tell my marines:

    * If you have a HMG, you have the damage per second advantage, and the closer you are, the less you miss, the more of an advantage it is. GET CLOSE. You can sometimes kill it before it can claw you to death, with no armor, if you have heavy armor you can ALWAYS kill it before it kills you.

    * If you have HMG + HA the WORST POSSIBLE THING you can do is let it get far away and start throwing acid rockets at it. If that happens, hide aound the corner and pop out as it approaches and chase it down firing until it dies. Never try to play the long range game with a fade. It will win. Use your HMG like a welder!
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    also you need to test the claims that skulks do no damage to marines that are crouched, or to marines that are on ladders when the skulk bites them from directly below or above.

    also regarding the fades projectiles, try to see if it works better to deliberately miss the marine and hit the wall next to them instead of hitting them directly.

    also you need to test if grenades do any damage to alien buildings.

    also, and this one seems ridiculous, you need to test that the hitboxes for all the different player models are different shapes and not the same as the basic marine like someone claimed.
  • ReverendReverend Join Date: 2002-11-13 Member: 8457Members
    I was playing on Hera last night as an Alien. The marines had <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> set up in the Holoroom, and we could build almost NOTHING on the map, save for within Hive areas - until they covered Archiving with a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> in the hallway. We couldn't build, and the Marines were owning us with the <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> every time we tried to put up a Resource or an Offense Tower.

    It should be noted, though, that the <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> in the holoroom were firing two or three times before they managed to take out a resourcer in the lobby, but after the third shot they began doing full damage.
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    edited November 2002
    <!--QuoteBegin--ViPr+Nov 13 2002, 09:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViPr @ Nov 13 2002, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->also you need to test the claims that skulks do no damage to marines that are crouched, or to marines that are on ladders when the skulk bites them from directly below or above.

    also regarding the fades projectiles, try to see if it works better to deliberately miss the marine and hit the wall next to them instead of hitting them directly.

    also you need to test if grenades do any damage to alien buildings.

    also, and this one seems ridiculous, you need to test that the hitboxes for all the different player models are different shapes and not the same as the basic marine like someone claimed.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks for those ideas. I will try them. I'm also intrested what will happen.

    To hitboxes. Marine in HA can be sometime invulnerable against offensive chambers. I wrote about it in Invulnerable Marines topic (also with some pictures showing it in action).

    That thing with crouching, I'm also interested if this is true (and how often it happens).
  • TacticianTactician Join Date: 2002-02-19 Member: 228Members
    Can you tell us how long it takes for a fade to kill a HA marine with their melee attack? I'd like to know how much better it is to ambush a heavy marine up close and personally ;d
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    edited November 2002
    <!--QuoteBegin--Tactician+Nov 13 2002, 11:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tactician @ Nov 13 2002, 11:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Can you tell us how long it takes for a fade to kill a HA marine with their melee attack?  I'd like to know how much better it is to ambush a heavy marine up close and personally<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don't know the time, but acid rocket is making a damage of 60 and slash is making damage of 80 so you can kill him much quicker this way. Also slashing doesn't take so much energy as acid rocket.
    But I will try to measure how much seconds is needed to kill him.
Sign In or Register to comment.