1.02 Beta Server Patch

2»

Comments

  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Well i was guna post the IP here for the Fists of Ra server in my post before but someone beat me to it *points up at daxx*
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    RAWR!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Repost for new page: 65.120.118.134:27016 Fists of Ra: Natural Selection v1.01
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    Typical. About 500 new members join the forums the day of NS's release. I think some minor speed tweaks for the skulk and fade were also implemented, making them a <i>tad</i> slower. That's all I cought though.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--Daxx22+Nov 13 2002, 12:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Nov 13 2002, 12:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->RAWR!

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Repost for new page: 65.120.118.134:27016 Fists of Ra: Natural Selection v1.01<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    why would u post a server with 1.01 on a thread about 1.02?

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    ......

    Somebody asked about the official playtest server. Additionally Khaim suggested that they were running the new patch. However, as I stated, the server is down at the moment, so its information won't refresh. Thusly, when I cut and paste, it still has the "1.01" in the name.


    BTW Khaim, excellent game the other day <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> You nearly had us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • MisfireMisfire Join Date: 2002-11-03 Member: 5764Members
    <!--QuoteBegin--flippo+Nov 12 2002, 11:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (flippo @ Nov 12 2002, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about the fix that makes it possible for marines to win. The <b>only</b> ways for them to win now is:

    a) An incredible commander.
    b) Alien team being at least 50% newbs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    im classified as incredible too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->. I have never lost a game when i was a commadner for the marines thruout the game, thats the truth too.
  • ZarparchiorZarparchior Join Date: 2002-11-09 Member: 7929Members
    edited November 2002
    Me too... I've only lost 2-3 games as a commander and they were due to skulk rushes. One of them due to the stupid marines running off before everything was built and the other times I had 3 or 4 people on my team versus about 6 skulks.

    Skulk rushes are the sweetest and most embittering things in the world. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    <i>**edit: Broken sentence, didn't make sense. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--></i>
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    This patch rocks my bilebomb finally hurts the buildings I didn't even know that was because there was a new patch out. Well nice job on it so far. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Ablack_ratEAblack_ratE Join Date: 2002-11-02 Member: 4759Members
    I believe Vadakills server is also running the 1.02 patch.
  • Lt_WarhoundLt_Warhound Join Date: 2002-11-07 Member: 7654Members
    edited November 2002
    From www.lanvancouver.com

    HostName IP:Port Map Players / Max Locked?
    NS v1.02 BETA TEST - #1 - ns.lanvancouver.com 208.181.81.124:27015 ns_caged 23 / 24 no
    NS v1.02b BETA TEST - #2 - ns2.lanvancouver.com 208.181.81.13:27015 ns_caged 15 / 16 no

    I know where I'm headed after work.
  • LogoLogo Join Date: 2002-11-07 Member: 7626Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->One thing that really destroys it for the marines even if the commander is othervice decent is when they construct bases where the turret factory has no defence on one side. All it takes is one skulk and the whole base is toast.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I love doing that as a sulk and stopping it as a commander. A lot of people also don't realise that if you put 2 turret factories down in one area both need to be destroyed and thus makes the base A LOT hard to kill (seems like common sense doesn't it?)
  • TazTaz Join Date: 2002-10-31 Member: 1849Members
    hmmm Well when I heard that it was on Vada's server I went to check it out... I have to say that it was laggyer than anything I've seend sine the night it came out and people who shoudl ahve been running 4 person servers were running 30... It was that unplayable and I don't think I was the only one having problems. It was next to impossible to kill a skulk cause one second he's there and then he uses blink... I didn't know skulks had blink... :O Anyways I really didn't see any improvement in playability althuogh my latency numbers looked like they'd gone down some... wierd.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Let me just say that the changelog for 1.02 is <b>NOT</b> set yet and what you've seen posted here has errors in it. I didn't want the server admins to post the changelog, because then everyone talks about it, then when I change it for the real release, people don't get updated and everyone's spreading confusion. Please don't view that changelog as the 1.02 changelog, because it ain't.

    That said, 1.02 is in testing and you'll see it very soon. It mostly fixes bugs and exploits, it probably won't have any overt balance changes.
  • RavlinRavlin Join Date: 2002-11-11 Member: 8197Members
    I am really awaiting the 1.02 patch. Exactly the bug and exploit fixis like with marine hitboxes (or what ever is causing their invulnerabality). If you want to know more about read the Invulnerabe Marines topic (there are also some pictures showing it in action.)

    There are really no balance tweaks needed. The game is very good balanced. Today we were able to destroy a marine base with 30 turrets on ns_tanith with only two fades (2 hives, regeneration, adrenaline - level three) only using acid rockets (but there were no aliens, because we were only testing if it is possible).
Sign In or Register to comment.