New Jetpack
Arete
Join Date: 2002-11-03 Member: 5921Members
<div class="IPBDescription">Does anyone dislike this?</div> After playing combat extensively in the new Beta 5, I have to say..
I really, really dislike the new jetpack.
For me, I don't feel like I have more maneuvrability, I actually feel hindered in certain instances. When flying around and "bumping" into an alien, aka a skulk leaps at you, connects and bites, you get "stuck" sometimes. You used to just bump off and keep going, now you get stopped and then you're food for a buncha aliens chasing you.
The second time Ive noticed an issue is with taking off and attempting to glide forward. You used to be able to do this pretty easily, now I find myself getting hitched a bit at the start of it all.
-shrug- I dont know, mabye I havn't given it enough time, but I really don't know why they tried to fix something that wasn't broken.
I really, really dislike the new jetpack.
For me, I don't feel like I have more maneuvrability, I actually feel hindered in certain instances. When flying around and "bumping" into an alien, aka a skulk leaps at you, connects and bites, you get "stuck" sometimes. You used to just bump off and keep going, now you get stopped and then you're food for a buncha aliens chasing you.
The second time Ive noticed an issue is with taking off and attempting to glide forward. You used to be able to do this pretty easily, now I find myself getting hitched a bit at the start of it all.
-shrug- I dont know, mabye I havn't given it enough time, but I really don't know why they tried to fix something that wasn't broken.
Comments
Anyways my vacum cleaner makes a more interesting sound that the current JP noise.
Also: Bring back fall damage to jetpackers, the new more manouverable one should mean that marines can avoid hurting themselves unless they get webbed or something. Falling from a large height in metal armour should HURT!
(PS bring back paralise! Maybe on lerk/fade?)
Also what do you guys think of the crazy new knockback, sometimes when i've been jumping over a skulk and they bite me from below, i get rocketed up into the ceiling, its pretty funny <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I haven't noticed the knockback too badly, I am normally thrust into the ceiling or something so don't notice it properly.
Fade blink needs to be changed from the current lerk-esque state to be more fun. Either like in 1.04 or like nightcrawler in X-men2 would be good, while you hold blink you disapear and pass through all other entities, and reapear with a puff of smoke when you run out of adrenaline / let go of fire.
that would be fun right up untill the point you mis-judge how long to hold it or how much adrenaline you have left and you reappear outside the map in the void and crash.
But as a drawback, LMG only.
if you REEEEALLY want to be evil, make it so that HMG gives a penalty to a marine using it without HA, and make it so that GL ALWAYS damages friendlies *c'mon. you KNOW it would IRL*
In classic its fine as the maps are more open.
erm, no
erm, no <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
erm, yes. ****.