A Question To Competitive Players
Toothy
ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
I'm currently making an NS map which I hope to submit for a future NS update.
However, instead of just making it aesthetically pleasing I've been trying hard to make it play well, and have been asking the opinions of several players from top NS clans about areas and how to improve them.
As with pretty much all maps, mine will include stairs. Now, I know that a lot of people hate stairs. The way the halflife engine works makes stairs a deathtrap for blinking fades, almost impossible to bunnyhop up (unlike ramps), and impossible to jump off as you're running down them.
So I had an idea, what if I do something like this:
<img src='http://www.toothy.jolt.co.uk/bh.jpg' border='0' alt='user posted image' />
The stairs are in grey, and appear as normal. The pink area is a solid that makes the stairs act as a ramp, but cannot actually be seen so it still looks like stairs.
Although a little misleading I think this would make life a lot easier, what do you think?
However, instead of just making it aesthetically pleasing I've been trying hard to make it play well, and have been asking the opinions of several players from top NS clans about areas and how to improve them.
As with pretty much all maps, mine will include stairs. Now, I know that a lot of people hate stairs. The way the halflife engine works makes stairs a deathtrap for blinking fades, almost impossible to bunnyhop up (unlike ramps), and impossible to jump off as you're running down them.
So I had an idea, what if I do something like this:
<img src='http://www.toothy.jolt.co.uk/bh.jpg' border='0' alt='user posted image' />
The stairs are in grey, and appear as normal. The pink area is a solid that makes the stairs act as a ramp, but cannot actually be seen so it still looks like stairs.
Although a little misleading I think this would make life a lot easier, what do you think?
Comments
If you want it to look a certain way but need to do things a different way to make it work, so be it. It's thinking outside the box.
Good thinking on your part, however. It'll work great. Do eet.
I'd say this is the right forum, because competetive players is who he's trying to adress. Most competetive players stay away from the mapping forum.
Anyhow yes that is a good idea. What is your layout toothy? Or your proposed layout? Maybe I could help you.
I'm not sure what you mean about entity limits Redford, it would only require one brush-based entity per flight of stairs?
I don't have a layout on paper yet Forlorn, it's all in my head, but you're welcome to see the work in progress sometime if you like.
How about people like you stop being such aholes and help out for once. Have the respect to atleast explain yourself instead of giving some clever answer which makes you feel good about yourself while in reality your completely useless to him.
I rememeber the time when the older community was friendly and helpful, and then they grew on themselves and now act as if someone who they don't know doesn't deserve the respect of a good reply. Heres a clue for you though, he isn't who you think he is and knows more about this community then you think.
<span style='color:red'>[admin]How about you, (a) Calm down and moderate your agressive tone and (b) Learn not to attack people on this forum. If you have a gripe with a poster, take it to PM. Consider this a warning. Next infringement will result on a temp-ban... at least... [/admin]</span>
OK it didn't work trying to draw it with ascii, I'll just hope you understand anyway. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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ns_delta. Not a perfect circle, but having the top hive = alien loss automatically.
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Of course we would need vents and stuff so the marine don't just bork up the paths. But I still think it would be better balanced placing them this way rather than the currently, OMG SIDE HIVE FTL. Example Pipe and Sub is both considered less good than Cargo on Veil.
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... no?
True, that which is why I mentioned that a good vent-system would be needed. Also the paths to the hives from the MS doesn't necesarrily mean that they are in a straight line. Anyhow I just don't like the current system where we've marine spawn and the 3 hives more or less in a line.