Defending Your Hives

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Comments

  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    elec rt and pg next to it seems to work best for me, both against experienced players and not so experienced.

    if a skulk is coming along, the elec rt should take care of it, with possibly welders every so often. if it's a fade or something big then turrets only delay them and cannot be used as the only defence.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Hive defending works just as long you get there fade or something equal.

    For defending hive against fades (10 turrets) is just waste of res.
    Most best would be just make there pg and rt without any def.....
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    i just tend to elec the rt to keep skulks away
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Or you could upgrade the armory instead of spending 30 res to defend a SINGLE resource node and send a marine(s) to save the node when it's under attack.
  • crisanocrisano Join Date: 2004-09-01 Member: 31152Members
    Acquiring passive upgrades like armor 1, weapon 1 + 2 is the best defense to holding a hive. Sometimes I prefer leaving the hive with only a RT built and get the upgrades as soon as possible. This way the aliens thinks it is safe to drop the hive, they drop it, using up 40+10 res from a player, then you rush it with the upgraded shotties and take it down. Sometimes you even take down a fade trying to defend the hive as well which is an added bonus. That's 100 res down the drain, aliens most likely lose.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Not only that, it's useful to let skulks spend time trying to take down RTs and the time wasted by having to respawn in after they accomplished pretty much nothing besides taking a couple thousand points off a node. The more occupied they are with nodes, the less likely you are to see lots of marines die or fades to appear faster (don't feed the trolls).
  • theBadesttheBadest Join Date: 2003-02-09 Member: 13326Members
    I just place a RT in the hive. If its a important hive ill drop a pg and some mines in it (ie the Cargo hive on Veil) or in a nearby location (Cargo on Tanith, defending the Fusion hive).
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    an RT in the hive to defend a hive? that's a new strat, maybe it's worth considering? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • theBadesttheBadest Join Date: 2003-02-09 Member: 13326Members
    If u have the RT in thier hive they prolly wanna take in down and u can send marins there. Some hives dont need more defence (ie Pipe on Veil, noone will take that hive second if not forced to).
    U shouldnt spend res on pg/turretfarms in hives they not gonna take.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    FFS ruined one post again with refresh <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    J3st lets change the topic to: "omgszor what to make to the hivezorrr"

    And leaving the hive to be putted up makes the game better. You might not get the hive down but at least you had fun time fighting over it. after that you really have to work in chair(=naturally good thing eh?)
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    pg, rt (NO ELEC) and maybe a few mines if res.

    turretfarming comms make me feel sick.

    turret = shotgun in terms of res but not in terms of usefulness.

    so, drop shotguns, not turrets.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    As we have made quite clear now there is no idea to put turrets in hive (efficiency 8%) BUT you need them to prevent half of your team sitting on hive asking torrents...
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