Sensory Chambers
TheGunslinger
Join Date: 2002-11-10 Member: 8126Members
<div class="IPBDescription">Increases Offensive Effectivness?</div> A particular artist of Offense Chamber placement tells me that a Sensory Chamber placed near the Offense Chambers will improve their reaction time, accuracy and all around effectivness. Is this true?
If so, that makes me wonder if Movement Chambers also have a proximity effect. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
If so, that makes me wonder if Movement Chambers also have a proximity effect. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Comments
The manual (www.natural-selection.org/manual) is quite unimformative.
Sensory chambers parasite enemies? I knew about the hive site, but not that.
Does make em waste some ammo though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
<a href='http://www.natural-selection.org/manual/alien_chambers_s.html' target='_blank'>http://www.natural-selection.org/manual/al...chambers_s.html</a>
indeed having alot helps keep your level 3 cloak too.
But hell u still see it in cs. "OH U CAN KILL A GUY WITH KNIFE AT 10 FEET".
Who knows <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
-TAU|TheOMeGa
I think just from a "fun" perspective, it would be great to know that the team needs to pile on to prevent a siege from taking out a base -- before hand. Right now, as soon as the siege is built that base is pretty much toast. With early detection it would at least be a fighting chance.
I think just from a "fun" perspective, it would be great to know that the team needs to pile on to prevent a siege from taking out a base -- before hand. Right now, as soon as the siege is built that base is pretty much toast. With early detection it would at least be a fighting chance.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yeah but in the typical hive siege situation you should already see it oming, and other than that it would just be blind luck <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
unless the siege shows up on hive site in a different colour, now that would be cool. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
This had the effect of alerting our team and painting them on our screen whenever they tried to escape and do something evil, like build siege cannons next to our hives.