Another Mech.

PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
edited September 2004 in NS Customization
<div class="IPBDescription">Based off of the Gundam series.</div> Well, in my spare time ive managed to create yet another model. I should probably use that time to learn how to mesh...but...too lazy.

Anyway, this is just another thing for fun, if anybody wants it when it's complete, ill hand it over to them to with what they please. (Mesh, skin, use...whatever.) Anyway, here she goes.

<img src='http://img84.exs.cx/img84/8412/asdf3.jpg' border='0' alt='user posted image' />

I love doing mechanical things, and I think making map models is gonna be my thing. Now I need to learn how to mesh and skin, or find people that will work with me.

*edit* Based on the Gundam series.

Comments

  • CrAzY_AsS_TaCoCrAzY_AsS_TaCo Join Date: 2004-09-21 Member: 31828Members
    Looks Good man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Ive moved its parts around a bit, finished the backpack, and im starting on the head. PC is just above 1300 I believe.
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    That should be sized for an HA.. XD
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Reminds me of Sandrock or Shenlong. Keep up the good work.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    It has inspiration from Wing Gundam, Shenlong, and Freedom.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    looks great.

    just a personal opinion thing, but could we please see how the feet would look less circular and more angular? in a sort of /^\ shape, rather than rounded like they are.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    or whack some armour plating over the strange bulges ^^
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    I had to move the edges around the armor a bit to make it a bit more...uhm, smooth looking.

    New screenshot, including the beginning of the face.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Perdition Flamethrower+Sep 28 2004, 09:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 28 2004, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I had to move the edges around the armor a bit to make it a bit more...uhm, smooth looking.

    New screenshot, including the beginning of the face. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh... I 1st thought the thingy in the middle of his chest was the "head". Made it look like more "mechwarrior" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    gj on the model, looking very nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    Very nice model, I like the head..
    Seems a little high poly, but i don't know what it's gonna be used for :) Anyway, keep up the good work.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    2161 polies. Not that high considering how many cylinders are/were used in making it. Still doesnt have arms, or a weapon. I need to sit down and doodle to get some ideas for it.
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    <!--QuoteBegin-Perdition Flamethrower+Sep 28 2004, 11:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 28 2004, 11:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2161 polies. Not that high considering how many cylinders are/were used in making it. Still doesnt have arms, or a weapon. I need to sit down and doodle to get some ideas for it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    2161 ? Thats a nice polycount, i was expecting ~3k.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    edited September 2004
    <!--QuoteBegin-WoW_Nirss+Sep 28 2004, 12:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (WoW_Nirss @ Sep 28 2004, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Perdition Flamethrower+Sep 28 2004, 11:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 28 2004, 11:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 2161 polies. Not that high considering how many cylinders are/were used in making it. Still doesnt have arms, or a weapon. I need to sit down and doodle to get some ideas for it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    2161 ? Thats a nice polycount, i was expecting ~3k. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    perd you have to triangulate it in wings <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    select all vertex and klick connect the polycount will go up a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    edit: move the jets from the front of the legs to his back
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    mmmmm gundam..


    BTW theres a strange gundam pack for TS some1 should convert !
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Yeah, i've seen those before!

    I know about triangulating things, and I don't know why I didn't take it into account right now. I don't bother with it in wings though, because when I export it over to MS3D, it does it for me.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    edited September 2004
    <!--QuoteBegin-Perdition Flamethrower+Sep 28 2004, 09:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Sep 28 2004, 09:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, i've seen those before!

    I know about triangulating things, and I don't know why I didn't take it into account right now. I don't bother with it in wings though, because when I export it over to MS3D, it does it for me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    jup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    hey mr. gundam maker, check these out!

    From the front:
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    Note the beam rifle, took me a few tries to get that right. So, what do u think?
  • FearfischFearfisch Join Date: 2004-09-11 Member: 31622Members
    edited October 2004
    <!--QuoteBegin-Spawn of Chaos+Oct 10 2004, 05:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn of Chaos @ Oct 10 2004, 05:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, what do u think? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Personally, I think you're a douche. Keep your **** in your own thread.


    edit: oh, and back on topic, fairly nice model Perdition, but it seems like you put too many polies in less important areas. Try to put more polies in the more noticeable, larger areas. And try to optimize it more (especially the flat areas with multiple polies).
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    I abandoned this thread a while ago, the more updated, nicer...(no longer for a videogame) version of my gundam is in the Artwork Forum.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited October 2004
    perdition: I dont like the gundam mechs but this model is really kick-a55!!! very nice work!

    spawn of chaos: when we want to see your pics, we visit your thread. what you did is one of the top NO-NO´s in use of forums generally! <span style='color:red'>>>> ABUSE <<<</span>
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Thanks for the compliments, but like I said before, I abandoned this thread because I opened a new one in Artwork, because I changed the model a lot, and it is no longer ever intended for a videogame. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    If you ever lisen to a ha you will fidn out it is a type of mech it makes roboty noises sure it doesnt have big stompy feet or big guns but meh mech aint gonna happen!
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    srry lol I still need to get used to the forum rulez but yeah nice head it's a lot better than what I can do with DoGA because I can't figure out how to make .suf files, which is what DoGA uses for it's parts.
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