Another Mech.
Perdition
Join Date: 2004-07-02 Member: 29692Members
<div class="IPBDescription">Based off of the Gundam series.</div> Well, in my spare time ive managed to create yet another model. I should probably use that time to learn how to mesh...but...too lazy.
Anyway, this is just another thing for fun, if anybody wants it when it's complete, ill hand it over to them to with what they please. (Mesh, skin, use...whatever.) Anyway, here she goes.
<img src='http://img84.exs.cx/img84/8412/asdf3.jpg' border='0' alt='user posted image' />
I love doing mechanical things, and I think making map models is gonna be my thing. Now I need to learn how to mesh and skin, or find people that will work with me.
*edit* Based on the Gundam series.
Anyway, this is just another thing for fun, if anybody wants it when it's complete, ill hand it over to them to with what they please. (Mesh, skin, use...whatever.) Anyway, here she goes.
<img src='http://img84.exs.cx/img84/8412/asdf3.jpg' border='0' alt='user posted image' />
I love doing mechanical things, and I think making map models is gonna be my thing. Now I need to learn how to mesh and skin, or find people that will work with me.
*edit* Based on the Gundam series.
Comments
just a personal opinion thing, but could we please see how the feet would look less circular and more angular? in a sort of /^\ shape, rather than rounded like they are.
New screenshot, including the beginning of the face.
New screenshot, including the beginning of the face. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
oh... I 1st thought the thingy in the middle of his chest was the "head". Made it look like more "mechwarrior" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
gj on the model, looking very nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Seems a little high poly, but i don't know what it's gonna be used for :) Anyway, keep up the good work.
2161 ? Thats a nice polycount, i was expecting ~3k.
2161 ? Thats a nice polycount, i was expecting ~3k. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
perd you have to triangulate it in wings <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
select all vertex and klick connect the polycount will go up a bit <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
edit: move the jets from the front of the legs to his back
BTW theres a strange gundam pack for TS some1 should convert !
I know about triangulating things, and I don't know why I didn't take it into account right now. I don't bother with it in wings though, because when I export it over to MS3D, it does it for me.
I know about triangulating things, and I don't know why I didn't take it into account right now. I don't bother with it in wings though, because when I export it over to MS3D, it does it for me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
jup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
From the front:
Personally, I think you're a douche. Keep your **** in your own thread.
edit: oh, and back on topic, fairly nice model Perdition, but it seems like you put too many polies in less important areas. Try to put more polies in the more noticeable, larger areas. And try to optimize it more (especially the flat areas with multiple polies).
spawn of chaos: when we want to see your pics, we visit your thread. what you did is one of the top NO-NO´s in use of forums generally! <span style='color:red'>>>> ABUSE <<<</span>