1.02 Beta Server Patch

windsokwindsok Join Date: 2002-11-12 Member: 8340Members
<div class="IPBDescription">just played a game with it....</div> i just played a game with the 1.02 beta server patch. Here are some of the changed i picked up:...


* now need 40% of vote to eject commander
* Fixed the bug where marines can destory their own structures
* Hive Sight has been Tweaked/Changed a bit
* +use on structure when researching no longer speeds up research
* armour has been tweaked a bit
* shotguns and mines now cost less, but also do less damage

im sure there are more, but i diddnt figure them out yet. all in all it looks great, good work NS developers.

Cheers.
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Comments

  • JA1numJA1num Join Date: 2002-11-06 Member: 7261Members
    mmm w00t w00t ..goo the NS developers
  • kretzkretz Join Date: 2002-11-02 Member: 5179Members
    yea I played on it a while ago but I didn't know what the changes were. Thanks for informing me.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    how was hive sight changed?
  • flippoflippo Join Date: 2002-11-01 Member: 3022Members
    How about the fix that makes it possible for marines to win. The <b>only</b> ways for them to win now is:

    a) An incredible commander.
    b) Alien team being at least 50% newbs.
  • UmbrallaUmbralla Join Date: 2002-11-10 Member: 7991Members
    I played on a 1.02 server a few hours ago, and I noticed the pings were 75 less then usual. It might not have been because of the patch though, not sure.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Woo, that means my ping will be zero! Woohoo!

    I came across a server that claimed, in the server name, that it was a v1.01 server. I had a ping of about 70 to this server. When I joined it, everyone had a ping of >300, turrets didn't stop shooting when the turret factory was destroyed, Sentry Turrets costed 16 resources and everyone was lagging to hell. This leads me to believe this server was actually a v1 server. I was rather irate.

    The End.

    --Scythe--
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    what about a kicking feature for team killers? and what about siege cannon and grenades not doing any damage to enemy buildings sometimes? what about being able to vote again when there's a new commander?


    if the mines are weaker and cheaper that means we have to spam them a lot more meaning even more lag.
  • ExplosiveExplosive Join Date: 2002-11-08 Member: 7809Members
    <!--QuoteBegin--flippo+Nov 12 2002, 06:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (flippo @ Nov 12 2002, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about the fix that makes it possible for marines to win. The <b>only</b> ways for them to win now is:

    a) An incredible commander.
    b) Alien team being at least 50% newbs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yay im classified as an incredible commander, how sweet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    :rolleyes:
  • TAUTheOMeGaTAUTheOMeGa Join Date: 2002-11-09 Member: 7919Members
    I didn't know about the researching thing...hmmmm reminds me of some scrims! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    <3 to all

    -TAU|TheOMeGa
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    <!--QuoteBegin--Explosive+Nov 12 2002, 08:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Explosive @ Nov 12 2002, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--flippo+Nov 12 2002, 06:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (flippo @ Nov 12 2002, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about the fix that makes it possible for marines to win. The <b>only</b> ways for them to win now is:

    a) An incredible commander.
    b) Alien team being at least 50% newbs.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yay im classified as an incredible commander, how sweet <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    :rolleyes:<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Perhaps you are?

    One thing that really destroys it for the marines even if the commander is othervice decent is when they construct bases where the turret factory has no defence on one side. All it takes is one skulk and the whole base is toast.

    I noticed some commanders placing the TF in corners with 1 or even 2 turrets guarding each exposed side, these bases really are a pain in the arse to destroy. Alone you have hardly any chance to destroy them, cause it's next to impossible to take out 2 turrets without dieing as a skulk. And if you only manage to damage one when you get back some #?"%" marine has repaired the turret...

    If commanders would just learn to make better bases it would already make it alot harder for marines. It's better to make a well protected base than to have to rebuild the base over and over again.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    great! hope it comes out soon (it has adminmod support too i think, cause i tested that a few days ago), cause im buying a server!
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    hey necro, there has been admin mod (and other plugin) suport from the begining (as I rember it)
  • LadyskunkLadyskunk Join Date: 2002-11-01 Member: 3528Members
    Well, I'm definately looking forward to seeing how the changes affect the game.

    I just wish they would add the ability to use %i to a bind.. Nothing like using the command of Covering you, and having the person you say your going to cover, not even realize your talking to him. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Ah well,

    Take care all

    LS
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    what was the old % needed to eject commander? 40% seems pretty low to me...
  • kiwakaikiwakai Join Date: 2002-11-01 Member: 3353Members
    did they fix the bile bombs, and acid rockets?
  • reborebo Join Date: 2002-11-01 Member: 2734Members
    The percentage should be 60% not 40%!
  • RobzillaRobzilla Join Date: 2002-11-05 Member: 7121Members
    it was 30% I think
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    oh and any news on server optimizations?
  • ArdescoArdesco Join Date: 2002-11-09 Member: 7831Members
    Blah. I liked shotties better when they were more expensive, but still powerful. You've never felt alive until you've taken out a fade with a shotty (it's such an incredible satisfaction, too =). Granted, it isn't easy, but early on (without armor upgrades for aliens), the first few initial fades that you see on a map can be taken out judiciously by a careful marine with a shotgun. I racked up about 10 skulks, 2 fades with my trusty shotty on a server once =). I think the shotgun deserves its place as a slow hitting, powerful weapon. No other weapon can potentially take down an onos easier (given that onos are so big to begin with, and shotties do an amazing amount of "up close and personal" damage).
  • MaxPepper13MaxPepper13 Join Date: 2002-11-06 Member: 7375Members
    And the vicious wolves lunge upon all talk about the new patch... I'm pretty sure we'll probably see the news on the new patch in next couple of days <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BrutusBrutus Join Date: 2002-10-20 Member: 1555Members
    Admins can change the % needed to eject commander.
  • MercenaryForHireMercenaryForHire Join Date: 2002-10-03 Member: 1410Members
    <!--QuoteBegin--MaxPepper13+Nov 13 2002, 12:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaxPepper13 @ Nov 13 2002, 12:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And the vicious wolves lunge upon all talk about the new patch... I'm pretty sure we'll probably see the news on the new patch in next couple of days <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And naturally, the following three types of posts ...

    1. <b>OMG OMG TEH MARINES SUXX!! ALEINS WIN ALL TEH TIME NOW!!!!!!11</b>
    2. <b>OMG OMG MARINES R TOO POWERFULL!! TURRENTS AN GERNADES 2 STRONG OMG!!!!1</b>
    3. <b>The game is balanced. STFU and RTFM before you play. Thanks.</b>

    - M4H
  • DracoPaladoreDracoPaladore Join Date: 2002-11-01 Member: 2613Members
    A decendant of Nostradomis?
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    <!--QuoteBegin--DracoPaladore+Nov 13 2002, 02:22 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DracoPaladore @ Nov 13 2002, 02:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A decendant of Nostradomis?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    rofl! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    edited November 2002
    Everyone, just hold on a second.

    I'm searching servers at this moment looking for one running a 1.02b patch, but until I find one and actually verify differences between it and 1.01 (and not just a name change), I'm going to warn that neither I nor any of the other playtesters/Guides know anything about a new patch in the works or in testing.

    I agree that there should -be- one, especially with the recent exploits discovered, but so far no one 'official' knows of the patch.

    [edit]I just looked, and even completely updated my server list, and as of right now can not find a single v1.02 server. However, since the #naturalselection channel's topic does mention a v1.02 upcoming, and it was set by Flayra himself, I'm more than willing to bet this is for real. Yay![/edit]
  • Hot_SoupHot_Soup Join Date: 2002-06-29 Member: 847Members
    can we pls pls pls get the server stats of the test server - ie hardware / os and any improvements to cpu load. As some of us need to start fighting to keep servers due to high cpu load it would be nice to have this info available
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--windsok+Nov 12 2002, 05:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (windsok @ Nov 12 2002, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    * armour has been tweaked a bit
    * shotguns and mines now cost less, but also do less damage
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    How tweaked.


    And for the shotties...yay..a power decrease. *sarcasism*
    it was at 16 per pellet..what is it at now?? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Molec, go check out the F.o.R. server(Fist of Ra, the playtester clan), they just updated the server last night, I didn't get to try out the patch as I was too sleepy to play much NS. (think its on 1.02 now)
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    edited November 2002
    <!--QuoteBegin--Hot Soup+Nov 13 2002, 03:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hot Soup @ Nov 13 2002, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->can we pls pls pls get the server stats of the test server - ie hardware / os and any improvements to cpu load. As some of us need to start fighting to keep servers due to high cpu load it would be nice to have this info available<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This was the offical test server I believe:

    65.120.118.134:27016 Fists of Ra: Natural Selection v1.01

    At least, thats were moleculator played the most <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Edit: The server is down at this time (3:00 pm EST) so perhaps they are updating it.
  • BrutusBrutus Join Date: 2002-10-20 Member: 1555Members
    I think www.lanvancouver.com does most if not all of the server patch testing.
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