[spritewip] Alien Upgrades

24

Comments

  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited October 2004
    the teeth crosshair on the focus sprite looks a little muddled. maybe making it (the teeth) a little more opaque would help...other than that, i think they look nothing short of <i>amazing</i>.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Okay, new SOF and focus prototype...
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    On the silence sprite, I think it would look a lot better if the ripples were elongated on the X axis, that way it would look more like the skulk was putting it's foot on the floor.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Here's a more hearty SOF...
    SOF.jpg 17.8K
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    the MC sprites is much better now when you tuned down on the waves.
  • Falcon_FuryFalcon_Fury Join Date: 2004-09-26 Member: 31946Members
    I liked the sof with the silhouette of the marine and the red heartt, one of the early ones. And a suggestion for silence: a marine with his hands over his ears.
    Nice job so far Shazbot!
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    edited October 2004
    Here's a screenshot of them in action... I think adrenaline needs some cleaning up... or revamping.

    I should mention, NS distorts the picture to 75% height, so I have to distort the width to 75% for it to become round, and not oval. That's why they appear smaller.
  • slayerklslayerkl Join Date: 2004-10-08 Member: 32159Awaiting Authorization
    omg i must have these
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    Ditto. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    nice man, i thought, focus -> teeth and you put it exactly into sprite form <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    i like how its lookin, but yeah the adren needs a bit of work, its... ok, but its not very original, bit plain
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited October 2004
    Celerity: The Onos doesn't look to be very fast. Perhaps add some "ghosts" behind him to create a "zoooooooooooooooooooooooooom!" effect.

    Adrenalin: Something else would be better, perhaps an enlarged vein or anything that reminds you of the effect in comics when people show off how they can play with their muscles.

    Redemption: The hive looks, compared to the others, a bit plain and pale.

    Cloaking: Not enough in there, much unused space. Perhaps add some lines to create a "shimmering" effect.

    Regeneration: The + is lacking an "alien" look. Some cracks or such perhaps.

    Carapace: Too bright at the top.
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    I actually like most of those now, i think with cloaking, simplicity is what makes it look good, and it follows suit with the other two nicely- if you were to add anything else to it, make sure it doesn't overpower the look of it now.

    Also, personal preference for SOF is your second last one, i think the entire red all over detracts from the sillhoette theme you got going with sensory...though it still looks great if you don't agree with me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Other than those 2, i agree with obst's comments, the hive could use something....and cara is a bit bright, and i think perhaps regen could do with an alien 'veiny' look.

    Fkn brilliant though, keep the concepts churning <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    edited October 2004
    Here's a celerity prototype... don't know how clear it would be ingame.

    Edit: Cleared it up a little. Fixed usage of wrong model.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    edited October 2004
    Regen prototype:

    Edit: Added forgotten glow.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    edited October 2004
    Redemption prototype:

    Edit: Tweak
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    They are sextacular now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I really LOVE the sof and redemption ones now, awesome stuff shaz <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Only one real comment- with the celerity one, make the "2nd" onos a little more opaque, at the moment it looks darker than the 1st one - not at all like a 'blur'.

    And what do you say if you try adding more veins to the regen sprite (thin ones this time, and only 1 or 2, but make them orangey - similar to orange on fadelook)

    Really nice work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    edited October 2004
    Hah, thanks for pointing that out. That's a sideeffect of using the onos from my models folder... (fade look). Got to redo that...

    <b>...done</b>
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    A <b>newer</b> celerity prototype:
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Adrenaline prototype: *shrugs*
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited October 2004
    SoF: A humanoid figure (head and shoulders), red with a slight, fuzzy fade into yellow fuzzy border, all set against a black background.

    Kinda predator-esque but with a more NS feel.

    EDIT: Actually bothered to read the thread.

    Yeah that SoF looks not bad.
    Make the capace fatter, it's too wimpy atm. It's Carapace not shin guards afterall.
  • EydeEyde Join Date: 2004-08-25 Member: 30875Members
    Can't wait to try them out. Great job
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Move the armor in the carapace a bit down, so it doesn't look like if it went through the "roof" of the icon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    The celerity is perfect, exactly as I imagined.

    For the regeneration I'd suggest more, but smaller veins.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    edited October 2004
    I think we're getting there...
    See if you can spot the change I made to the layout.

    Edit: Minor change.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    These sprites are very awesome, I'll get them as soon as they're done.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TacOneTacOne Join Date: 2002-11-05 Member: 7070Members
    <!--QuoteBegin-Invader Scoot+Oct 10 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Oct 10 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These sprites are very awesome, I'll get them as soon as they're done. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Word.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-TacOne+Oct 10 2004, 06:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TacOne @ Oct 10 2004, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Invader Scoot+Oct 10 2004, 05:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Oct 10 2004, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> These sprites are very awesome, I'll get them as soon as they're done. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Word. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    PowerPoint.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    edited October 2004
    I'm going to compile these, and get a screenshot from within game.
Sign In or Register to comment.