Sensory Chambers

TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
<div class="IPBDescription">Increases Offensive Effectivness?</div> A particular artist of Offense Chamber placement tells me that a Sensory Chamber placed near the Offense Chambers will improve their reaction time, accuracy and all around effectivness. Is this true?

If so, that makes me wonder if Movement Chambers also have a proximity effect. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

Comments

  • TechnomancerTechnomancer Join Date: 2002-11-11 Member: 8255Members
    However, like a I mentioned under my "This old hive" thread, you should place Sensor chambers near offense clusters. Put them out front to act as a distraction and possably parasite marines. Also, sensory chambers do provide hive sight of marines nearby, so they work great in conjuction with the human controled defenses.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    Is there some big archive of information somewhere that I don't know about? I keep learning stuff and unlearning stuff about this game every day, and all are just because people tell me and not because I have tried it. :\

    The manual (www.natural-selection.org/manual) is quite unimformative.

    Sensory chambers parasite enemies? I knew about the hive site, but not that.
  • WyndRydreWyndRydre Join Date: 2002-11-02 Member: 5253Members
    I dont think its projectile though, the little help caption says it will parasite anyone who touches it..
    Does make em waste some ammo though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    Ah, the manual, in fact, quite useful. Its a bit hard to learn to navigate, but the info is all there:
    <a href='http://www.natural-selection.org/manual/alien_chambers_s.html' target='_blank'>http://www.natural-selection.org/manual/al...chambers_s.html</a>
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    we are one, let us learn as one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    indeed having alot helps keep your level 3 cloak too.
  • CloseyClosey Join Date: 2002-11-06 Member: 7286Members, Constellation
    They are quite handy to build as covers for your offensive chambers tho. They're great at soaking up the damage that would otherwise be dealt to the offensive chambers (which can still shoot back through them) and they get constantly healed by the defensive chambers as well. And they're capable of taking quite a beating too. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    I think if sens chambers extended the range of OCs, that might actually make sens chambers USEFULL to build in the front lines. The only sens chambers i ever see are 3 right beside eachother in some back corner of a hive.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    Sensory chambers on the front lines are a good counter to stealth sieging. Unlike human sentry guns. OCs don't let you know when they're firing at something, only when they get hit. So if the marines decide not to fire back, they could sneak past without anybody knowing. Sensory chambers will let everyone know when and where marines decide to show up.
  • TAUTheOMeGaTAUTheOMeGa Join Date: 2002-11-09 Member: 7919Members
    There is also the fact this game is in beta 1, so everybody uses that as an excuse to make everything controversial.

    But hell u still see it in cs. "OH U CAN KILL A GUY WITH KNIFE AT 10 FEET".

    Who knows <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    -TAU|TheOMeGa
  • StudKingStudKing Join Date: 2002-11-01 Member: 1922Members
    As of right now, I really don't find sensory towers all that useful. Sure they can soak up damage, but so can a defensive chamber... and it can heal to boot. Here's a thought: why not have them be able to detect siege towers being built within a perimeter that could attack them. As of right now, siege cannons are often a surprise when their built, especially since they can be built a fair distance away.

    I think just from a "fun" perspective, it would be great to know that the team needs to pile on to prevent a siege from taking out a base -- before hand. Right now, as soon as the siege is built that base is pretty much toast. With early detection it would at least be a fighting chance.
  • SeikedenSeikeden Join Date: 2002-11-02 Member: 5443Members
    <!--QuoteBegin--StudKing+Nov 13 2002, 03:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StudKing @ Nov 13 2002, 03:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As of right now, I really don't find sensory towers all that useful. Sure they can soak up damage, but so can a defensive chamber... and it can heal to boot. Here's a thought: why not have them be able to detect siege towers being built within a perimeter that could attack them. As of right now, siege cannons are often a surprise when their built, especially since they can be built a fair distance away.

    I think just from a "fun" perspective, it would be great to know that the team needs to pile on to prevent a siege from taking out a base -- before hand. Right now, as soon as the siege is built that base is pretty much toast. With early detection it would at least be a fighting chance.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    yeah but in the typical hive siege situation you should already see it oming, and other than that it would just be blind luck <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    unless the siege shows up on hive site in a different colour, now that would be cool. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    edited November 2002
    In a recent game we were sieging some marines and I set up a few unguarded sensory chambers in all the possible paths from the marine base, often so they had to touch them to get past.

    This had the effect of alerting our team and painting them on our screen whenever they tried to escape and do something evil, like build siege cannons next to our hives.
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