Metal Gear Solid 3: Snake Eater Demo!
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
in Off-Topic
<div class="IPBDescription">Read a raving idiot's review (mine)</div>Attention all PS2 owners: Stop whatever you are doing right this instant, and head to a store that sells Playstation Magazine (November issue). It contains a wonderful, wonderful DVD with the most important demo of the year: Metal Gear Solid 3: Snake Eater!
<b><span style='font-size:19pt;line-height:100%'>First Impressions</span></b>
The demo reminds me quite a lot of the Metal Gear Solid 2 demo. Voicework is in Japanese (dunno why cause we know the English audio has been done for awhile...), the mission you play is only the first part of an 'introductory' mission, similar to the Tanker ission of MGS2 vs the Plant. Don't worry, Kojima has specifically promised us no character switches, so you'll be playing Big Boss throughout the whole game. Also you have a ton of weapons and equipment (more on those later) with you from the get-go, while in the full version all you'll get is your knife and mk22 (tranq gun).
Unlike the MGS2 demo however, you don't get to fight a boss before it ends, but judging from the audio/subtitles + the trailer footage I've seen the demo ends right before you have your first boss fight, probably against Ocelot.
<b><span style='font-size:19pt;line-height:100%'>Characters in the demo</span></b>
<b>Snake</b>: The character you play as (duh), who in case you haven't been keeping up with MGS3 news, is *NOT* Solid Snake. His real name is Jack (<i>grumbles...</i>) but for this mission his codename is Naked Snake. From the dialog it would seem that this is Snake's first sneaking mission, as was the case with Solid Snake in the original Metal Gear. Again, for those not keeping up, this Snake later goes on to become Big Boss, the leader of Foxhound and founder of Outer Heaven, which launched the whole Metal Gear series.
<b>Major Tom</b>: Tom is only an alius for the mission, and I failed to get his real name and am too lazy to go look it up in the magazine, but he's your CO. Basically he's just like Roy Campbell except he looks slightly like George Bush (though not as much as the president from MGS2)
<b>Paramedic</b>: This poor girl, who has the stupidest codename since "<a href='http://www.planetps2.com/metalgear/i/Series/nes/MetalGear/screens/006.gif' target='_blank'>Coward Duck</a>", is basically your Mei Ling + Naomi Hunter combined into one. She's a medic who can give you advice on staying healthy plus in the full game she saves your game.
<b>The Boss</b>: What what? The Boss? Yes that's right. In the demo she hasn't defected yet, and thus you are in radio communication with her. She taught Snake everything he knows about combat and is the closest thing to a mother that he's had. She will give you information about weapons, similar to what Nastasha did.
<b><span style='font-size:19pt;line-height:100%'>Controls</span></b>
Controls are in some ways very similar to MGS2, and in other ways are quite different. <u>If you've played MGS2 or The Twin Snakes, the basics are the same, but you probably need to pay attention to this section more than anyone.</u>
The Analog stick is your main method of moving Snake, and just like in MGS2 if you barely push the analog stick you move slowly, and if you push it all the way you will run. One addition is that you have to use the D+Pad to do a third movement type, Stalking, which lets you slowly creep up behind an enemy and/or wildlife. Stalking, however, drains stamina, which means you'll have to eat more if you do it a lot (more on that later).
Triangle is the action button, as usual, Square button fires your weapon, and X lets you crouch/roll. The big difference, however, is the Circle button. No longer simply a punch button (though it can still do that), this button is now the CQC (Close Quarter Combat) button. I will describe CQC in its own section later, as it is really freakin cool. <b>Important note for MGS Veterans:</b>Choking/Neck snapping is now down with the Circle button, not the Square button!
L2/R2 still move you along the wall when you're pressed up against one, and you still peek around corners with them. R1 lets you go into First Persion view as usual, though sadly the sensitivity on the analog control has been lowered so its a bit harder to aim. :( One new addition is that, since there are no lasersights in the 60's, is that for guns like the AK-47 and M16 you have to hold L1 to go to Iron Sight view (boo) to aim, that or get some tape and put a crosshair on your TV screen.
Select brings up the Radio as usual and Start shows the Survival Viewer menu, from which you change camo pattersn, eat food, and take weapons/items out of your backpack (they must be out of your backpack to equip them). In the full version there are more buttons like a map and configuring game options.
<b><span style='font-size:19pt;line-height:100%'>Gameplay</span></b>
Without a doubt, the biggest gameplay difference in MGS3 is the lack of the Soliton Radar. No longer is the terrain nicely mapped out for you, and no longer can you see your enemies and a nice little cone to know if they can see you. There is a Radar item, but it isn't very good, it picks up wild animals, its kind of hard to see, and its battery can run out. No radar makes the game a lot harder to not be seen.
Especially since the enemies are wearing camo too. While they aren't hiding anywhere, while they are doing their patrols it can be kind of hard to see them when they are waist high in grass. There have been a few times I've ran out right in front of an enemy I couldn't see. :(
Another big movement change is that when you are crawling and you go into waist high grass you automatically switch to first person mode while crawling. This is sometimes a pain in the butt if you're trying to keep track of enemies in the area.
The AI is a lot better as far as paying attention to their surroundings goes. Even if you are camoflauged, if you move in front of them they'll see you from pretty far off. They can hear better too, as you'll find out the first time you try to sneak up on one w/o using Stalking mode. You have to be better at taking them out as well, because they all (at least in the demo) wear big kevlar vests, so headshots are pretty much required to take them out from afar.
The gameplay is also changed quite a bit with being outdoors. Areas are a pretty open and are a fairly good size compared to previous Metal Gear games, though in some spots it does still feel a bit like a 'canned' outdoor area, similar to the outdoor areas in Half-Life 1. It all looks so beautiful though that you don't mind.
<b><span style='font-size:19pt;line-height:100%'>Close Quarter Combat</span></b>
Without a doubt, this is the most exciting new feature of Metal Gear Solid 3. CQC is a system of fighting w/ your knife and optionally a handgun to do a variety of wickedly awesome things to your poor foe. It's a bit tricky and, being a demo, isn't very well documented, so I'm just getting the hang of it myself, but here are a few things you can do with it:
To initiate CQC, get behind an enemy. You can either hold on to them or throw them to the ground and point your weapon at them to hold them up (similar to the holdups in MGS2). If you're holding onto them, you can put the knife to their throat to interrogate them, you can throw them to the ground so violently it knocks them unconcious (great move if you have to blast through several enemies and you don't want to fire a single shot), you can take him hostage and then use him as a shield as you aim your gun at other enemies and shoot them (!), and of course you can knock them unconcious or snap their neck. The coolest thing to do however is to slash their throat.
There may be more things, which from the trailers it looks like there are, but either they aren't in the demo or I've yet to figure it all out (which is probably more likely).
<b><span style='font-size:19pt;line-height:100%'>Camoflauge</span></b>
The other big change w/ MGS3 is that you now have several camoflauge outfits that let you blend into the background. When wearing the proper camo for your surroundings, the enemy can be within inches of you and not see you as long as you aren't moving. One complaint though, is that it takes a bit too long to change camo patterns, which involves going 3 screens deep in the Survival Viewer every time you need to change camo, which can be about every 10 seconds in a heavily enemy populated area.
<b><span style='font-size:19pt;line-height:100%'>Food</span></b>
Unlike previous Metal Gear games, there are no Rations in MGS3. Your health is replinished as time goes on, but the amount of regeneration is directly related to your stamina. You lose stamina when stalking and doing other physically exhasting tasks, and to replace it you eat food. But you have to catch your own food (whether it be a plant or animal). Fortunately, wildlife is everywhere, and you'll find that most of the time you will have more food than you can carry. You do not have to waste a lot of time hunting for food, though throwing a grenade into a crocodile's open mouth and seeing a big white <b>?</b> above its head right before it goes boom never gets old. :P
<b><span style='font-size:19pt;line-height:100%'>Weapons</span></b>
Knife - It cuts things! Lets you interrogate people in CQC mode and slit their throat. Can also cut down slightly out-of-reach fruits from trees and also is a great way to catch varmits for good eatin' w/o wasting any ammo.
HK22 "Hush Puppy" - Semi automatic pistol w/ Tranquilizer rounds. Silencer can be equipped.
Colt 1911 - .45 calibur Semi automatic pistol. Silencer can be equipped.
M16 - Take a guess. Silencer can be equipped.
AK47 - Ditto. Silencer can be equipped.
SVD - Sniper Rifle of much much OMFGPWN. Bullets go through multiple people if they are nice enough to get in a single file line for you :P
Shotgun - Good for hunting people close range. Good for hunting Croc's too.
Direction Microphone - Same as in MGS2
Grenade
Stun Grenade
One thing to note is the new way silencers are handled. In previous Metal Gear games, silencers were permanently attached and you had them for the rest of the game. In MGS3 however, each time you fire a weapon with the silencer equipped it loses some durability and will eventually become useless. You can equip/unequip them whenever you want. It sounds bad, but in practice it isn't. As long as in the full game there are a few opportunities to pick up new ones then I'll be happy with it.
Also, for the M16 and the AK47 you can switch them between single shot, full auto, and 3 round burst, which is nice.
<b><span style='font-size:19pt;line-height:100%'>Items</span></b>
Cigar - This Snake doesn't settle for no pansy cigarettes, he likes.. erm.. whatever the hell people who smoke cigars like.
NVG - Kind of silly to have nightvision goggles in the 1960's, but oh well, they are here. There is a really neat "interference" shader applied when looking in first person view occassionally, where the video feed seems as if its cutting out or whatnot.
IR Goggles - Similar to the NVG, was this technology even in its infancy in this time period? Has same video interference type thing in FPS view.
Sonar - Never used it, but I'd guess it beeps when enemies are close.
Radar - A really crappy radar similar to Counter-Strike's radar, not the classic Metal Gear radar we've all come to know and love. R.I.P. Soliton :(
Binoculars - Guess what they do!
One thing worth noting is that all electronic items require battery power to use them. I didn't really pay attention to see if it was a shared battery or not. Hopefully in the full game the battery recharges, or you can get new ones, or something.
<b><span style='font-size:19pt;line-height:100%'>Final Remarks</span></b>
Overall, I was very pleased with the MGS3 demo.
Nothing is perfect, and the MGS3 demo is no exception: There are only 5 areas in the demo, and 2 of them don't even have any enemies in them. Try as you might, the lack of a radar combined with the color of the enemy uniforms makes it very hard to not be spotted. There is also a technical problem, either due to the disc itself or (hopefully) the demo code, of the game freezing for about 15 seconds to load the Radio screen (which looks kick **** btw). However, my biggest complaint of all is that it is far too short. Must have more!
If I were giving this demo a score, I'd probably give it a 92%. If I were to compare my level of happiness w/ this compared to the MGS2 demo, I'd say the MGS2 demo was better, but then again the Tanker is perhaps the best 'level' in video game history, and I doubt that the full game of MGS3 will be as bad as the full game of MGS2. :P
I hope you nubs enjoyed the review. I was going to write up a plot summation + my theories as to what happens next given the storyline revealed in the demo, however I didn't get this written until 3AM, and my internet died, and so I'm posting this from work.
P.S. Bonus Reviews of other game demos on the same disc!
Neo Contra - Sucks
Ghost In The Shell: Stand Alone Complex - Really Sucks
Robotech - Really, really sucks
<b><span style='font-size:19pt;line-height:100%'>First Impressions</span></b>
The demo reminds me quite a lot of the Metal Gear Solid 2 demo. Voicework is in Japanese (dunno why cause we know the English audio has been done for awhile...), the mission you play is only the first part of an 'introductory' mission, similar to the Tanker ission of MGS2 vs the Plant. Don't worry, Kojima has specifically promised us no character switches, so you'll be playing Big Boss throughout the whole game. Also you have a ton of weapons and equipment (more on those later) with you from the get-go, while in the full version all you'll get is your knife and mk22 (tranq gun).
Unlike the MGS2 demo however, you don't get to fight a boss before it ends, but judging from the audio/subtitles + the trailer footage I've seen the demo ends right before you have your first boss fight, probably against Ocelot.
<b><span style='font-size:19pt;line-height:100%'>Characters in the demo</span></b>
<b>Snake</b>: The character you play as (duh), who in case you haven't been keeping up with MGS3 news, is *NOT* Solid Snake. His real name is Jack (<i>grumbles...</i>) but for this mission his codename is Naked Snake. From the dialog it would seem that this is Snake's first sneaking mission, as was the case with Solid Snake in the original Metal Gear. Again, for those not keeping up, this Snake later goes on to become Big Boss, the leader of Foxhound and founder of Outer Heaven, which launched the whole Metal Gear series.
<b>Major Tom</b>: Tom is only an alius for the mission, and I failed to get his real name and am too lazy to go look it up in the magazine, but he's your CO. Basically he's just like Roy Campbell except he looks slightly like George Bush (though not as much as the president from MGS2)
<b>Paramedic</b>: This poor girl, who has the stupidest codename since "<a href='http://www.planetps2.com/metalgear/i/Series/nes/MetalGear/screens/006.gif' target='_blank'>Coward Duck</a>", is basically your Mei Ling + Naomi Hunter combined into one. She's a medic who can give you advice on staying healthy plus in the full game she saves your game.
<b>The Boss</b>: What what? The Boss? Yes that's right. In the demo she hasn't defected yet, and thus you are in radio communication with her. She taught Snake everything he knows about combat and is the closest thing to a mother that he's had. She will give you information about weapons, similar to what Nastasha did.
<b><span style='font-size:19pt;line-height:100%'>Controls</span></b>
Controls are in some ways very similar to MGS2, and in other ways are quite different. <u>If you've played MGS2 or The Twin Snakes, the basics are the same, but you probably need to pay attention to this section more than anyone.</u>
The Analog stick is your main method of moving Snake, and just like in MGS2 if you barely push the analog stick you move slowly, and if you push it all the way you will run. One addition is that you have to use the D+Pad to do a third movement type, Stalking, which lets you slowly creep up behind an enemy and/or wildlife. Stalking, however, drains stamina, which means you'll have to eat more if you do it a lot (more on that later).
Triangle is the action button, as usual, Square button fires your weapon, and X lets you crouch/roll. The big difference, however, is the Circle button. No longer simply a punch button (though it can still do that), this button is now the CQC (Close Quarter Combat) button. I will describe CQC in its own section later, as it is really freakin cool. <b>Important note for MGS Veterans:</b>Choking/Neck snapping is now down with the Circle button, not the Square button!
L2/R2 still move you along the wall when you're pressed up against one, and you still peek around corners with them. R1 lets you go into First Persion view as usual, though sadly the sensitivity on the analog control has been lowered so its a bit harder to aim. :( One new addition is that, since there are no lasersights in the 60's, is that for guns like the AK-47 and M16 you have to hold L1 to go to Iron Sight view (boo) to aim, that or get some tape and put a crosshair on your TV screen.
Select brings up the Radio as usual and Start shows the Survival Viewer menu, from which you change camo pattersn, eat food, and take weapons/items out of your backpack (they must be out of your backpack to equip them). In the full version there are more buttons like a map and configuring game options.
<b><span style='font-size:19pt;line-height:100%'>Gameplay</span></b>
Without a doubt, the biggest gameplay difference in MGS3 is the lack of the Soliton Radar. No longer is the terrain nicely mapped out for you, and no longer can you see your enemies and a nice little cone to know if they can see you. There is a Radar item, but it isn't very good, it picks up wild animals, its kind of hard to see, and its battery can run out. No radar makes the game a lot harder to not be seen.
Especially since the enemies are wearing camo too. While they aren't hiding anywhere, while they are doing their patrols it can be kind of hard to see them when they are waist high in grass. There have been a few times I've ran out right in front of an enemy I couldn't see. :(
Another big movement change is that when you are crawling and you go into waist high grass you automatically switch to first person mode while crawling. This is sometimes a pain in the butt if you're trying to keep track of enemies in the area.
The AI is a lot better as far as paying attention to their surroundings goes. Even if you are camoflauged, if you move in front of them they'll see you from pretty far off. They can hear better too, as you'll find out the first time you try to sneak up on one w/o using Stalking mode. You have to be better at taking them out as well, because they all (at least in the demo) wear big kevlar vests, so headshots are pretty much required to take them out from afar.
The gameplay is also changed quite a bit with being outdoors. Areas are a pretty open and are a fairly good size compared to previous Metal Gear games, though in some spots it does still feel a bit like a 'canned' outdoor area, similar to the outdoor areas in Half-Life 1. It all looks so beautiful though that you don't mind.
<b><span style='font-size:19pt;line-height:100%'>Close Quarter Combat</span></b>
Without a doubt, this is the most exciting new feature of Metal Gear Solid 3. CQC is a system of fighting w/ your knife and optionally a handgun to do a variety of wickedly awesome things to your poor foe. It's a bit tricky and, being a demo, isn't very well documented, so I'm just getting the hang of it myself, but here are a few things you can do with it:
To initiate CQC, get behind an enemy. You can either hold on to them or throw them to the ground and point your weapon at them to hold them up (similar to the holdups in MGS2). If you're holding onto them, you can put the knife to their throat to interrogate them, you can throw them to the ground so violently it knocks them unconcious (great move if you have to blast through several enemies and you don't want to fire a single shot), you can take him hostage and then use him as a shield as you aim your gun at other enemies and shoot them (!), and of course you can knock them unconcious or snap their neck. The coolest thing to do however is to slash their throat.
There may be more things, which from the trailers it looks like there are, but either they aren't in the demo or I've yet to figure it all out (which is probably more likely).
<b><span style='font-size:19pt;line-height:100%'>Camoflauge</span></b>
The other big change w/ MGS3 is that you now have several camoflauge outfits that let you blend into the background. When wearing the proper camo for your surroundings, the enemy can be within inches of you and not see you as long as you aren't moving. One complaint though, is that it takes a bit too long to change camo patterns, which involves going 3 screens deep in the Survival Viewer every time you need to change camo, which can be about every 10 seconds in a heavily enemy populated area.
<b><span style='font-size:19pt;line-height:100%'>Food</span></b>
Unlike previous Metal Gear games, there are no Rations in MGS3. Your health is replinished as time goes on, but the amount of regeneration is directly related to your stamina. You lose stamina when stalking and doing other physically exhasting tasks, and to replace it you eat food. But you have to catch your own food (whether it be a plant or animal). Fortunately, wildlife is everywhere, and you'll find that most of the time you will have more food than you can carry. You do not have to waste a lot of time hunting for food, though throwing a grenade into a crocodile's open mouth and seeing a big white <b>?</b> above its head right before it goes boom never gets old. :P
<b><span style='font-size:19pt;line-height:100%'>Weapons</span></b>
Knife - It cuts things! Lets you interrogate people in CQC mode and slit their throat. Can also cut down slightly out-of-reach fruits from trees and also is a great way to catch varmits for good eatin' w/o wasting any ammo.
HK22 "Hush Puppy" - Semi automatic pistol w/ Tranquilizer rounds. Silencer can be equipped.
Colt 1911 - .45 calibur Semi automatic pistol. Silencer can be equipped.
M16 - Take a guess. Silencer can be equipped.
AK47 - Ditto. Silencer can be equipped.
SVD - Sniper Rifle of much much OMFGPWN. Bullets go through multiple people if they are nice enough to get in a single file line for you :P
Shotgun - Good for hunting people close range. Good for hunting Croc's too.
Direction Microphone - Same as in MGS2
Grenade
Stun Grenade
One thing to note is the new way silencers are handled. In previous Metal Gear games, silencers were permanently attached and you had them for the rest of the game. In MGS3 however, each time you fire a weapon with the silencer equipped it loses some durability and will eventually become useless. You can equip/unequip them whenever you want. It sounds bad, but in practice it isn't. As long as in the full game there are a few opportunities to pick up new ones then I'll be happy with it.
Also, for the M16 and the AK47 you can switch them between single shot, full auto, and 3 round burst, which is nice.
<b><span style='font-size:19pt;line-height:100%'>Items</span></b>
Cigar - This Snake doesn't settle for no pansy cigarettes, he likes.. erm.. whatever the hell people who smoke cigars like.
NVG - Kind of silly to have nightvision goggles in the 1960's, but oh well, they are here. There is a really neat "interference" shader applied when looking in first person view occassionally, where the video feed seems as if its cutting out or whatnot.
IR Goggles - Similar to the NVG, was this technology even in its infancy in this time period? Has same video interference type thing in FPS view.
Sonar - Never used it, but I'd guess it beeps when enemies are close.
Radar - A really crappy radar similar to Counter-Strike's radar, not the classic Metal Gear radar we've all come to know and love. R.I.P. Soliton :(
Binoculars - Guess what they do!
One thing worth noting is that all electronic items require battery power to use them. I didn't really pay attention to see if it was a shared battery or not. Hopefully in the full game the battery recharges, or you can get new ones, or something.
<b><span style='font-size:19pt;line-height:100%'>Final Remarks</span></b>
Overall, I was very pleased with the MGS3 demo.
Nothing is perfect, and the MGS3 demo is no exception: There are only 5 areas in the demo, and 2 of them don't even have any enemies in them. Try as you might, the lack of a radar combined with the color of the enemy uniforms makes it very hard to not be spotted. There is also a technical problem, either due to the disc itself or (hopefully) the demo code, of the game freezing for about 15 seconds to load the Radio screen (which looks kick **** btw). However, my biggest complaint of all is that it is far too short. Must have more!
If I were giving this demo a score, I'd probably give it a 92%. If I were to compare my level of happiness w/ this compared to the MGS2 demo, I'd say the MGS2 demo was better, but then again the Tanker is perhaps the best 'level' in video game history, and I doubt that the full game of MGS3 will be as bad as the full game of MGS2. :P
I hope you nubs enjoyed the review. I was going to write up a plot summation + my theories as to what happens next given the storyline revealed in the demo, however I didn't get this written until 3AM, and my internet died, and so I'm posting this from work.
P.S. Bonus Reviews of other game demos on the same disc!
Neo Contra - Sucks
Ghost In The Shell: Stand Alone Complex - Really Sucks
Robotech - Really, really sucks
Comments
Sounds great though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
now go out and find out what sonar does for us.
/me goes back to thinking about tossing nades into croc's mouths whilst ussing the croc hunter voice
P.S. What happened to the good ol days when there were at least 3 more metal gear fanatics to keep my threads bumped? :(
Yeah, man. While everybody likes to whine about Raiden, the game was quite fun even towards the end. I especially like the sword showdown (not to give too much away).
I wasn't a huge fan of even the first MGS (or the first MG's, for that matter) and didn't find MGS2 all that much worse.
In short, you at least should finish it. I guess it's something that only a few people would like, but I count myself as one of them.
Kojima has specifically promised us no character switches, so you'll be playing Big Boss
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or, more accurately, you'll be playing as an AI playing Big Boss in VR all through the game. Because MGS3 is just a big VR simulation Raiden is running in order to understand himself/Solid Snake/whoever. Raiden of course playing himself as Raidenovich.
now thats some good kooky speculation
I think mgs3 will be pwn, and doomehs review can only confirm this
P.S. What happened to the good ol days when there were at least 3 more metal gear fanatics to keep my threads bumped? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
beat all of the solid snakes since the playstation 1 one on extreme. Also beat pyscho mantis without switching controller ports just to see if I can do it. I LOVE MGS
I can't wait for MGS3. I was hoping of a continuation of MGS2 (with Snake, of course), because even though everyone seemed to hate it, I loved it, and I enjoyed the whole game. I liked the story of MGS2 (esp the cliffhanger ending if you watched all the credits).
I'll get it if/once it gets around to my XBox. The camo thing seems a bit strange, as apparently snake is going to need to change outfits in 10 seconds to get past some enemies or something, and that just seems weird.
Indeed!
<!--QuoteBegin-Necrosis+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Or, more accurately, you'll be playing as an AI playing Big Boss in VR all through the game. Because MGS3 is just a big VR simulation Raiden is running in order to understand himself/Solid Snake/whoever. Raiden of course playing himself as Raidenovich.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You know, it really wouldn't suprise me at all if that's how it ends. ESPECIALLY since Big Boss's name is Jack.
<!--QuoteBegin-Dubbilex+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, man. While everybody likes to whine about Raiden, the game was quite fun even towards the end. I especially like the sword showdown (not to give too much away).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Gameplay wise, Metal Gear Solid 2 is supurb. Its just that the downright stupid storyline combined w/ Raiden, added to the feeling of being betrayed/downright lied to, and these points are legitimate complaints regarding the game's overall quality and enjoyability, thus causing MGS2 to recieve lower marks in the grand Metal Gear heirarchy. Gameplay wise though, its an absolute blast.
<!--QuoteBegin-BobTheJanitor+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I loved the old MGS and probably played through it more times than any other game on my PS. MGS2, though, I started and heard about how generally crappy it was and how the 'hero' was a lame whiny kid who would probably be played by Hayden Christensen if a movie was ever made. That sort of turned me off to it, and I never finished it. Is MGS2 worth playing through? I'm quite looking forward to the third installment. Hopefully I can get my roommate off the TV long enough for me to have a chance to play it...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You really should play through it at least once. At the very least, no self respecting Metal Gear fan can go without playing through the Tanker, which is probably one of the best 'missions' in video game history. (And you're playing as Snake, hooray)
--Scythe--
I had promised earlier to supply a critique on where the story goes from here, so I guess I'll do that now.
While this is all guesswork based on the MGS3 demo and the trailers I've seen, there may be some spoilers if I end up being correct, so if you don't want to know anything at all then don't read the rest of this post.
So in MGS3's demo, you make your way to the mostly demolished red brick building seen so often in the trailers. Before you get there though you cross a suspension bridge. Its the same bridge seen in the new trailer where Boss is beating the crap out of Snake. Also, once you get to the area w/ the red brick building, Boss is no longer available on the codec in that silly Metal Gear "I won't answer you right before major events" way, just like Master Miller in MGS or Pliskin in MGS2....
So what happens after the demo? I'd wager that you find the scientist (this is where the demo ends), Ocelot shows up and you have the first boss fight, you kick his **** and then leave w/ the scientist. You get to the bridge, Boss defects and kicks your ****, and throws you off the bridge into the river below. This ends the 'introduction' mission, much in the same way the Tanker mission was ended in MGS2. From there the "real" mission beings. Its possible that Snake is actually extracted (after all he has a broken arm) and is re-inserted later, which would make sense since there is that one trailer w/ him coming in from some sort of drop pod from a SR-21 instead of doing a HALO jump.
Makes sense to me. What do the rest of you guys think? Any theories?
And DOOManiac, who counts as seven people.
Hm...
But it also shows a second air insertion too...
Guess we'll just have to wait to find out. :P
Reporting for duty.
LEAVING FOR STORE IN T MINUS 45 MINUTES
And besides, she doesn't answer the codec on the screen right before, a tell-tale metal gear sign that she's about to go missing/attack you/need rescue. And we know she attacks you.. so.... :P
And besides, she doesn't answer the codec on the screen right before, a tell-tale metal gear sign that she's about to go missing/attack you/need rescue. And we know she attacks you.. so.... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
True. Come to think, on that "making of" video, wasn't there a clip of Boss dropping some crates onto the bridge with Sokolov and Snake crossing? Hmmmmm, gotta go check that again.
Yes I know Liquid and Solid are meant to be twins, but they never looked identical..