There are like 18 different variants of the stormtrooper in the star wars story galaxy. Be a little more specific. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Come on guys, be nice, he's obviously refering to the basic Stormtrooper, The back bone of the Empire, and we ALL know what that looks like <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Or shall we delve deeper into the ranks of Storm Troopers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--><a href='http://www.studiocreations.com/howto/stormtrooper/' target='_blank'>Your everyday normal Storm Trooper....at a convention...*cough*</a>
<!--QuoteBegin-DR_FUZZY+Oct 6 2004, 09:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Oct 6 2004, 09:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Thief-+Oct 6 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Thief- @ Oct 6 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the white one
with the gun <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Thanks for clearing that one up ;D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> *reads quote*
My personal opinion on that idea is that if you wanna run around shooting at/being supported by stormtroopers there are plenty of games to do it in. I know that some people want to fully customize their side of the game but the 'fun' genre of customisations makes me sick. I can't understand why someone would want to be running around with (so that I don't offend anyone's project) a load of Simpson characters. For me the Natural Selection team have created an environment, not totally unique but in its own way different. This is one of the reasons I play the game, and don't still languor playing South Park on the N64 (yeah you remember, Turok engine...the gameplay /me barfs).
The other thing I <i>personally</i> (and I can't stress this enough, I'm not trying to get people to give up how they play/change/bastardise the mod) think is that creating new skins and models can significantly change the gameplay. For instance I'm currently working on a mapping project at the moment (dammit how do I dig myself out of this hole), and although it may look like it's designed for the sleek Michelin men of Mr. Lucas' universe to be running around in (see ns_solace thread), I can assure you that the majority of the environment will heavily take into account the fact that Marines are green and aliens are of a certain colour set. In my opinion as a mapper balancing a map through colour is just as important as balancing a map through its Marine/Alien-friendly areas.
<!--QuoteBegin--=[Drake]=-+Oct 7 2004, 07:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Oct 7 2004, 07:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> couldnt u just hack 1 from Jedi knight 2 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i wish some one would hack the giant storm troopers from jedi academy (the ones in darth vaders castle) for HA
Comments
with the gun
with the gun <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thanks for clearing that one up ;D
with the gun <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Thanks for clearing that one up ;D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
*reads quote*
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5 hours late
*finaly stops laughing after having ****, shat, and cried himself*
ah man, that was a good one!
The other thing I <i>personally</i> (and I can't stress this enough, I'm not trying to get people to give up how they play/change/bastardise the mod) think is that creating new skins and models can significantly change the gameplay. For instance I'm currently working on a mapping project at the moment (dammit how do I dig myself out of this hole), and although it may look like it's designed for the sleek Michelin men of Mr. Lucas' universe to be running around in (see ns_solace thread), I can assure you that the majority of the environment will heavily take into account the fact that Marines are green and aliens are of a certain colour set. In my opinion as a mapper balancing a map through colour is just as important as balancing a map through its Marine/Alien-friendly areas.
My two cents...
i wish some one would hack the giant storm troopers from jedi academy (the ones in darth vaders castle) for HA