[mrel]infantry Portal With Whip Aerial
Heavy_D
Join Date: 2002-12-14 Member: 10816Members
<div class="IPBDescription">IP model with deploy anim</div> This is a model I decided to make after seeing several marine teams fail to build the IP's at the start of the game in the course of an evening playing. It's just a modification to add an aerial to the portal that extends when building is complete, like so:
<img src='http://www.btinternet.com/~chapterhonour/aerial1.jpg' border='0' alt='user posted image' />
You can download the model from <a href='http://www.btinternet.com/~chapterhonour/nsip.zip' target='_blank'>here</a>
This is the first time that I've made a HL model, so I may have made some rookie mistake. One thing I did do which I'd avoid in future was skinning all the new parts on the original skin. There was a lot of empty space on the original IP skin, but I used up most of it on the aerial. Consequently when I decided it needed a base to come out of, I had to be creative to map it at all. The skin for the base is kinda low res compared to the rest of the model, but I don't want to change it. In the future perhaps I'd make it a seperate skin, but I'm used to Quake where that isn't an option. At least it keeps the skin size down. The additions do amount to another 100 polys, but given that the Ip is pretty much the lowest poly structure to begin with, I'm sure it won't be a problem.
<img src='http://www.btinternet.com/~chapterhonour/aerial1.jpg' border='0' alt='user posted image' />
You can download the model from <a href='http://www.btinternet.com/~chapterhonour/nsip.zip' target='_blank'>here</a>
This is the first time that I've made a HL model, so I may have made some rookie mistake. One thing I did do which I'd avoid in future was skinning all the new parts on the original skin. There was a lot of empty space on the original IP skin, but I used up most of it on the aerial. Consequently when I decided it needed a base to come out of, I had to be creative to map it at all. The skin for the base is kinda low res compared to the rest of the model, but I don't want to change it. In the future perhaps I'd make it a seperate skin, but I'm used to Quake where that isn't an option. At least it keeps the skin size down. The additions do amount to another 100 polys, but given that the Ip is pretty much the lowest poly structure to begin with, I'm sure it won't be a problem.
Comments
INCOMING IP! NEED FADES TO CARGO NOW!
XP
Get an attachment to the point you want the sprite at.
Then use { event 7000 0 "XX" } in the idle anim.
To get the XX, just open ur ns.ps with a texteditor and look what's the name of the effect with a red pulsing light (flare or such, don't know precisely).
Get an attachment to the point you want the sprite at.
Then use { event 7000 0 "XX" } in the idle anim.
To get the XX, just open ur ns.ps with a texteditor and look what's the name of the effect with a red pulsing light (flare or such, don't know precisely). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
if you can do this then why cant we have sprite player models?
@l0tus: It doesn't matter. You can't include your own stuff into the ns.ps, and most/all of the stuff in it is currently in use so you can't switch out the spritefiles anyway. So just look for the flare, its event and use it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
exactly what i was thinking i asked fuzzy about it a while ago he said you cant have sprite player models
kaine i expect those "OMG THERES AN ALIEN HERE" skulk skin replacement sprites on my doorstep tomorrow <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Does it's job perfectly, thanks!
Great I love it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
but here's the image i'm using when it's hosted... hopes it's ok to host it..
<img src='http://www.readyroom.org/downloads/models/images/nsip.jpg' border='0' alt='user posted image' />
I love this new IP.