<!--QuoteBegin-Kester+Oct 5 2004, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Oct 5 2004, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It probably would look better, but can you make square spot lights? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes and no. You can either fake them with an additive brush, or you can make a square box without a bottom, make it func_illusionary, texture with null and set it to block light and then stick a light_spot in it.
if you want to make a rectangel light its easy lke in my map *removed due to thursdays comments* just make a 16x16 texture stick it on the bottom of a brush make the rest null set its text light value sent its render ammout to 0 so it cast light and dosent add polies and it will give you what ever shape you want depending on the brush
<!--QuoteBegin-samejima+Oct 5 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (samejima @ Oct 5 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you want to make a rectangel light its easy lke in my map *picture* just make a 16x16 texture stick it on the bottom of a brush make the rest null set its text light value sent its render ammout to 0 so it cast light and dosent add polies and it will give you what ever shape you want depending on the brush <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> RUDE!
Mouse is like most mappers around here, experienced with valve hammer editor, so he knows how to create the appearance of a square light and what it looks like.
how is that rude at all i was just giveing some advice mabey he does it a diffrent way its allways nice to know diffrent tecniuqes and i know mouse is an experienced mapper
<!--QuoteBegin-brute_force+Oct 5 2004, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (brute_force @ Oct 5 2004, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Kester+Oct 5 2004, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kester @ Oct 5 2004, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It probably would look better, but can you make square spot lights? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yes and no. You can either fake them with an additive brush, or you can make a square box without a bottom, make it func_illusionary, texture with null and set it to block light and then stick a light_spot in it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Either way won't give as good as results as a light_spot would, that was the point I was trying to make. You can't make a sqaure light_spot look like a circular light_spot does.
<!--QuoteBegin-samejima+Oct 5 2004, 07:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (samejima @ Oct 5 2004, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how is that rude at all i was just giveing some advice mabey he does it a diffrent way its allways nice to know diffrent tecniuqes and i know mouse is an experienced mapper <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Its rude to post a picture of your own map in someone elses map thread. I mean honestly, I'm sure mouse would appreciate common courtesy. We don't do it in yours!
i just tryed to do something nice and give my advice im sorry i tryed to do something nice then you have to turn it around on me wow thanks for makeing me feal like a total **** this is why i never posted before
It's ok samejina, Mouse would certainly appreciate your effort, that's the only real thing to keep in heart.
Anyway, Mouse, don't waste time on rectangular or rounded spots or you will never finish your map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-samejima+Oct 5 2004, 09:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (samejima @ Oct 5 2004, 09:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Je veux mange thursdays enfant. et toi? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Not only is that not in English like the forum rules state, but I understand your flame. GCSE in French and having French relatives is not good for your little flame. Please just get back on topic to the map and don't have the Attrition thread locked.
Enough. Everyone shut up and calm down. Get back on topic. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I see light_spots there! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Pheus_+Oct 7 2004, 06:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pheus_ @ Oct 7 2004, 06:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> square spotlights is ridiculous anyway <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Not if they're not meant to be spotlights. If it's light coming in from a skylight or some other square source then squares of light on the floor is acceptable, no better yet <i>encouraged</i>.
@Mouse can't say a whole lot about that if I can't see the grand scheme of things (ie the rest of the area). If I don't know how the bottom looks I can't talk about how well the lighting and the architecture is balanced, or whether there are any team bias issues. Sorry <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
P.S. I'm not sure whether you've appeased Hans, but I'm gonna say something really annoying. I prefer:
- The light contrast in the 1st pic (open Pg1 of this thread in a different window and compare the two pics with alt+tab). It's darker, more atmospheric. - The new spotlights.
If you can combine those two elements without verging on being admitted to a mental asylum then I congratulate you very much (also it would look KICKASS!).
The door doesn't fit nicely into the wall, maybe get a door trim and infest that rather than having door fitting perfectly into infesation. Or you could randomize the door shape as infestation...
The door doesn't fit nicely into the wall, maybe get a door trim and infest that rather than having door fitting perfectly into infesation. Or you could randomize the door shape as infestation... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, I'm not actually sure if I'll be using those bottom doors as actual passageways yet; I'm going to do the surrounding rooms first before I fully infest any of the doors.
(if you didn't guess already, Omega Bulkhead is just outside a hive.)
Comments
I was saying the lights are squarish and your picture shows round light...how does one fit a square peg into a round hole...lemme demonstrate..
Hanz.
Yes and no. You can either fake them with an additive brush, or you can make a square box without a bottom, make it func_illusionary, texture with null and set it to block light and then stick a light_spot in it.
Yeah, that should be no problem, of course it won't be perfectly rectangular, but meh.
BTW, they aren't angled.
*removed due to thursdays comments*
just make a 16x16 texture stick it on the bottom of a brush make the rest null set its text light value sent its render ammout to 0 so it cast light and dosent add polies and it will give you what ever shape you want depending on the brush
*picture*
just make a 16x16 texture stick it on the bottom of a brush make the rest null set its text light value sent its render ammout to 0 so it cast light and dosent add polies and it will give you what ever shape you want depending on the brush <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
RUDE!
Mouse is like most mappers around here, experienced with valve hammer editor, so he knows how to create the appearance of a square light and what it looks like.
Yes and no. You can either fake them with an additive brush, or you can make a square box without a bottom, make it func_illusionary, texture with null and set it to block light and then stick a light_spot in it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Either way won't give as good as results as a light_spot would, that was the point I was trying to make. You can't make a sqaure light_spot look like a circular light_spot does.
Its rude to post a picture of your own map in someone elses map thread. I mean honestly, I'm sure mouse would appreciate common courtesy. We don't do it in yours!
Anyway, Mouse, don't waste time on rectangular or rounded spots or you will never finish your map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
mabey this was uncaled for o well i found it not to be a flame but more amuseing to me
as well his ^^ signature made me say it
Not only is that not in English like the forum rules state, but I understand your flame. GCSE in French and having French relatives is not good for your little flame. Please just get back on topic to the map and don't have the Attrition thread locked.
<img src='http://www.terminus-discord.com/~mouse/ns_attrition0010.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/~mouse/ns_attrition0011.jpg' border='0' alt='user posted image' />
BTW
<img src='http://www.terminus-discord.com/~mouse/ns_attrition0012.jpg' border='0' alt='user posted image' />
Have I appeased the vengful Hanz?
Not if they're not meant to be spotlights. If it's light coming in from a skylight or some other square source then squares of light on the floor is acceptable, no better yet <i>encouraged</i>.
@Mouse can't say a whole lot about that if I can't see the grand scheme of things (ie the rest of the area). If I don't know how the bottom looks I can't talk about how well the lighting and the architecture is balanced, or whether there are any team bias issues. Sorry <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
P.S. I'm not sure whether you've appeased Hans, but I'm gonna say something really annoying. I prefer:
- The light contrast in the 1st pic (open Pg1 of this thread in a different window and compare the two pics with alt+tab). It's darker, more atmospheric.
- The new spotlights.
If you can combine those two elements without verging on being admitted to a mental asylum then I congratulate you very much (also it would look KICKASS!).
<img src='http://www.terminus-discord.com/~mouse/ns_attrition0013.jpg' border='0' alt='user posted image' />
<img src='http://www.terminus-discord.com/~mouse/ns_attrition0014.jpg' border='0' alt='user posted image' />
The door doesn't fit nicely into the wall, maybe get a door trim and infest that rather than having door fitting perfectly into infesation. Or you could randomize the door shape as infestation...
*sigh*
~ DarkATi
The door doesn't fit nicely into the wall, maybe get a door trim and infest that rather than having door fitting perfectly into infesation. Or you could randomize the door shape as infestation... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, I'm not actually sure if I'll be using those bottom doors as actual passageways yet; I'm going to do the surrounding rooms first before I fully infest any of the doors.
(if you didn't guess already, Omega Bulkhead is just outside a hive.)