Knife Knockback Physically Ridiculous

killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
edited October 2004 in NS General Discussion
We've all been knifed before, but getting knifed as a higher lifeform can be annoying, if not a serious threat. The reason is because the knife knockback appears to affect all lifeforms the same. An onos and a fade both get knocked severely, and is very disorienting when hit with successive knife shots. Given the speed of the knife, it's downright threatening in some situations.

I don't suggest decreasing the damage, but at least scale the knockback given the organism. Onos' and fade should not budge from a knife stab.
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Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    I have to agree. As an onos in co_daimos I was uh... <i>guarding</i> the phase gate when a marine phased through. I was practicing devouring, and was unable to do so because he pulled out his knife and juggled me against a wall.

    I proceded to gore him to death in short order, but it was rediculous how badly I was moved. =/
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    edited October 2004
    Fade and Onos should be able to glare at the knifer for a full minute before disembowling the marine is such a way that the other marines realize they have a few miles of intestine (or blood vessels, whatever). Knock back for the higher evolutions are absurd.

    Edit: He said Juggle, tee hee!
  • T_AliT_Ali Join Date: 2002-11-06 Member: 7315Members
    Yep, I was amused by this earlier this evening. And would have been annoyed if my team didn't have 3 hives. Try to suck in a marine and he keeps throwing my 2 ton onos carcass around with this 7" of .... uh, steel.
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Nanite steel. it's like milk for bones. Nanites > Reality.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    Can we complain about knockback in general? Or is this not the right post?

    Eh, I'll complain anyway. Knockback is evil. Try skulking a bunnyhopping marine with a lvl 3 gun and armor who also has 200 fps and you will learn to hate knockback more than life itself.
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    Zunni already responded in a similar thread. Its not intended, its a bug and will be fixed with the next build.

    No more Onos juggling.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    Heh, knifed me an Onos while going up the lift in double on Origin with him, he was bouncing all over the place <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited October 2004
    <!--QuoteBegin-Flounder+Oct 5 2004, 12:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flounder @ Oct 5 2004, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can we complain about knockback in general?  Or is this not the right post?

    Eh, I'll complain anyway.  Knockback is evil.  Try skulking a bunnyhopping marine with a lvl 3 gun and armor who also has 200 fps and you will learn to hate knockback more than life itself. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    god you must really love this game <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    anyways heres some tips:

    1) marines cant bunnyhop, what you see is a combination of strafejumping and "normal jumping" etc. all meant to evade your bites.

    2) dont try to skulk a full upgraded marine, you lose (unless u got leap+some luck)

    3) how does fps have anything to do with this? other than it perhaps marginally affects the lenght of the marines "flight".

    anyways dont **** about others peoples hardware, they paid for it.

    4) afaik knockback always pushes the target to your forward left.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    lol I was able to take out my knife and push a onos off of the comm chair before he was able to kill it. (no bars) Was funny but, not right.


    Fps affects rate of fire? Is this confirmed yet?
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    Abuse this feature while you can, specially in Combat.

    JP+Knife = no onos can block the corridor because you literally knock them away so you can simply fly by with, maybe, one gore hit on you.
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    <!--QuoteBegin-TOmekki+Oct 5 2004, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Oct 5 2004, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anyways dont **** about others peoples hardware, they paid for it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah right , we should get 1.04 style jetpacking back , rich people deserve to own the poorer ones.
  • MarineAnimalMarineAnimal Join Date: 2004-05-14 Member: 28676Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-MarineAnimal+Oct 5 2004, 10:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MarineAnimal @ Oct 5 2004, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That should soon be followed by a *squish* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Hologram0Hologram0 Join Date: 2002-11-19 Member: 9303Members, Constellation
    BTW

    The HL engine is capped at 100 fps... So a marine with 200 fps impossible.

    And have you though about what your complaining about?
    -The lowest alien life form cant kill a fully ugrade marine easily...

    Well I think the devs better get on this... There is no way that a higher tech should beat a lower tech most of the time... its just not right...
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Hologram0110+Oct 5 2004, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hologram0110 @ Oct 5 2004, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW

    The HL engine is capped at 100 fps... So a marine with 200 fps impossible.

    And have you though about what your complaining about?
    -The lowest alien life form cant kill a fully ugrade marine easily...

    Well I think the devs better get on this... There is no way that a higher tech should beat a lower tech most of the time... its just not right... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's not imposible, try dev 1 in console... I can get about 240-280 fps.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Diablo_fx+Oct 5 2004, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Oct 5 2004, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hologram0110+Oct 5 2004, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hologram0110 @ Oct 5 2004, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW

    The HL engine is capped at 100 fps... So a marine with 200 fps impossible.

    And have you though about what your complaining about?
    -The lowest alien life form cant kill a fully ugrade marine easily...

    Well I think the devs better get on this... There is no way that a higher tech should beat a lower tech most of the time... its just not right... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's not imposible, try dev 1 in console... I can get about 240-280 fps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You do know that the HL engine only renders 100 fps, right? In short, developer 1 simply lifts the cap so that it shows how much fps you *would* get. As the name suggests, <b>developer</b> mode allows developers to see what areas are fps chokepoints and the sorts. You don't get more than 100 fps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    Well, anyway, the knife knockback is ridiculous right now, just like in the picture MarineAnimal posted. Knives are the new anti-onos weapon. Fleeing onos? No problem, just stand in front of a narrow hallway, crouch and knife up while the HMG's do their job.
  • VB_PhatVB_Phat Join Date: 2004-07-20 Member: 30009Members
    Yeah i made a onos and a fade run brcause i knifed then then 2 hmg's started on them lol, just more of the "great" new features of the new beta.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Eh... sometimes you can achieve the same "juggling" effect by slashing someone into the air as a fade.. I've done it a couple times....

    But they know... they definately know.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    <!--QuoteBegin-TOmekki+Oct 5 2004, 05:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Oct 5 2004, 05:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4) afaik knockback always pushes the target to your forward left.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Didn't know they went to the left. I always thought they knockbacked randomly. But this would explain why my fights go so horribly - I always turn to the right after biting a leaping marine.

    Oh boy oh boy I can't wait til the weekend when I can knockback some newbies. . .

    Eh, I know I'm still off topic. But we all know that knifes are messed.

    UNCHAIN THE CHAMBERS!
  • Deus_Ex_MachinaDeus_Ex_Machina Join Date: 2004-07-01 Member: 29674Members
    I learned about knockback the hard way.. Well, I knew about it, this just happened to suck.

    Me = Onos. Map = Hera. Location = Landing Pad. Opponent = Knifing Marine.

    Given the topic, I think we can figure out what happened next, needless to say, it resulted in a lot of OMFGLOLs, ROFLs, and LMAOs. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited October 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Fps affects rate of fire? Is this confirmed yet?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yes, it has been tested with the help of the HLSDK. It doesn't work as you'd expect, it has a periodic behaviour with larger amplitude for small framerates, meaning that framerates have the biggest effect when they are small. The highest and lowest rates of fire are found at the lower end. I'll see if I can find the little experiment.

    Here we go:
    <a href='http://www.fortress-forever.com/fpsreport/' target='_blank'>http://www.fortress-forever.com/fpsreport/</a>
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited October 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You do know that the HL engine only renders 100 fps, right? In short, developer 1 simply lifts the cap so that it shows how much fps you *would* get. As the name suggests, developer mode allows developers to see what areas are fps chokepoints and the sorts. You don't get more than 100 fps<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I've yet to see ANY shread of a proof of this. I know for a fact that it swaps buffers roughly as many times per second as it claims your FPS is and I checked that glBegin is called in between the calls to swapping the buffer. Meaning it renders _something_ for each frame it claims to be. I used an openGL wrapper and QueryPerformanceTimer (high resolution timer, include windows.h) to check this.

    I do not know if it renders identical frames but I cannot see any reason that it should, in my eyes it would be harder to make it render identical frames if you exceed 100 FPS than it is to just uncap it, I don't see why this would be the case. If I can be bothered I'll check if the direction of the players view actually changes each frame(I'll use +right to keep the player spinning continuously, thus avoiding problems with the mouse being polled 200 times per second max(on PS/2 and 125 times/s on USB)).
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-Stakhanov+Oct 5 2004, 09:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stakhanov @ Oct 5 2004, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Oct 5 2004, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Oct 5 2004, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> anyways dont **** about others peoples hardware, they paid for it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah right , we should get 1.04 style jetpacking back , rich people deserve to own the poorer ones. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats not very relevant since the 1.04 fps behaviour was a "bug"?

    even if it wasnt its fixed now, fps only affects your jump height and lenght & rof [and obviously the smoothness of the game]. but not enough to be game-breaking. and not enough to allow someone to complain about it. if you die to something because you happened to fly into a big room and your fps fell to 5 and your speed decreased by 40% then i guess its acceptable. but if you say "i died to the guy because he bhopped/shot at me with 200 fps, lame! then your just b-tching.

    of course its easier to play with 100 fps than with 30, i played ns for a year with 20-40 fps you know.
  • VB_PhatVB_Phat Join Date: 2004-07-20 Member: 30009Members
    the only knockback should be from fades and onoses, none from skulks.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    I'm pretty sure the devs know. I'm also pretty sure they're working on it.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    <!--QuoteBegin-killswitch1968+Oct 5 2004, 03:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (killswitch1968 @ Oct 5 2004, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We've all been knifed before, but getting knifed as a higher lifeform can be annoying, if not a serious threat. The reason is because the knife knockback appears to affect all lifeforms the same. An onos and a fade both get knocked severely, and is very disorienting when hit with successive knife shots. Given the speed of the knife, it's downright threatening in some situations.

    I don't suggest decreasing the damage, but at least scale the knockback given the organism. Onos' and fade should not budge from a knife stab. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A G R E E D

    Was just gonna post a new thread about this but found your post.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    edited October 2004
    *vote<span style='color:green'><b> yes</b></span> to the following*

    Fades and onii are the <i>only</i> ones who can <span style='color:yellow'>cause</span> knockback, fade knockback <span style='color:yellow'>pulls</span> in and down and onos knockback <span style='color:yellow'>pushes</span> up and away.

    Fades and onii are the <i>only</i> ones who <span style='color:yellow'>cannot receive</span> knockback


    I cannot say it any simpler than that. The reason to add knockback is overrated an borked by the playtesting procedure. There are simpler and more logical solutions to balance. If anything I want to see the fade have an inverse knockback (pulls enenmy in), especially when you analyize the the motion. Physics pwns, don't disrespect it by ignoring. HL2 pwns the in physics department which alone is enough to make it better than the Doom3 engine.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    edited October 2004
    <!--QuoteBegin-Emanon+Oct 5 2004, 07:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emanon @ Oct 5 2004, 07:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Fps affects rate of fire? Is this confirmed yet? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes
    Only client side. You can appear to unload all your bullets faster, but all the calculations are done server side, so you don't actually gain anything.

    It's listed and confirmed in the BT.

    Edit:
    Oh hell, there's a page 2. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Meh. Nothing wrong with re-iteration.
  • YumosisYumosis Join Date: 2003-01-12 Member: 12222Banned
    edited October 2004
    Developer 1 enables the engine to render more than 100 fps.
    Most people can't tell the difference over 100 because of the low refresh rates on their monitors.
This discussion has been closed.