Co_close-quaters
L3thal
Join Date: 2004-09-13 Member: 31671Members
<div class="IPBDescription">new mapper</div> lo guys, just starting making maps 2day, i've already created the basic layout of my ready room and player spawn.
My first map is called co_close-quarters, as it's name it's ment to be a small fast, action combat map, i did quick drawing in paint for a rough idea on what to do
here it is: <a href='http://img.photobucket.com/albums/v186/L3thal/closequaters.jpg' target='_blank'>http://img.photobucket.com/albums/v186/L3t...losequaters.jpg</a>
<u>key</u>
bottom left red blob = alien hive
top right red blob = command chair
blue lines = doors
yellow squares = boxes
cyan add ons = entrances to vent, vent will connect to each other either bya round the side of the map or going underneath
i will hand draw the map acuratly enough so it's better to see where to fit things
could u give your thoughts on ideas and wether it's a good simple design or not for the mean time
cheers
L3thal
My first map is called co_close-quarters, as it's name it's ment to be a small fast, action combat map, i did quick drawing in paint for a rough idea on what to do
here it is: <a href='http://img.photobucket.com/albums/v186/L3thal/closequaters.jpg' target='_blank'>http://img.photobucket.com/albums/v186/L3t...losequaters.jpg</a>
<u>key</u>
bottom left red blob = alien hive
top right red blob = command chair
blue lines = doors
yellow squares = boxes
cyan add ons = entrances to vent, vent will connect to each other either bya round the side of the map or going underneath
i will hand draw the map acuratly enough so it's better to see where to fit things
could u give your thoughts on ideas and wether it's a good simple design or not for the mean time
cheers
L3thal
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