Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
the pump animation is kinda weak <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> it looks more like he's sliding it then racking the pump, kinda slow... needs more sudden motion ya know? and yes I know you said quick crappy animations... but my primary concern is you didn't heed my warning, you went and put it on the default bone structure... for shame... now people won't be able to play with the RSX shotgun with new arms... if only you had used my custom hands... for shame fuzzy...
You probably know this (being not complete and all) but just so you don't forget: the ejection port should move (I modeled it so that it can move in time with the pump and not cause errors).
I agree with evil_ice about the pump action-- but it's only a wip so I do realize it's not done.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
<!--QuoteBegin-DR_FUZZY+Sep 7 2004, 08:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Sep 7 2004, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too bad you wont do your bones right ice :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The ones I did are more correct, and easier, than the defaults, and the only thing that might be considered harder is the fact that I didn't parent both arms to one bone, which I consider "the cheater's bone" because the only animations it is really useful for should be done moving each arm individually, I think you just need to experiment outside of the box and stop using the default bones for a while and see what really is more effective, the animations come out MUCH more fluid and realistic when you use them disjointed and in the hierarchy that mine are set up in... I tried the default NS bone structure ONE time, and that was enough to tell me I had to do something about it, haven't had any complaints since then... not to mention the thumb bone is correctly positioned on my bone structure so it's not inside his palm anymore
Ive animated with about every mod's hands for hl, personally i like firearms (even though the hands are like boxes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) but i need both arms paretned to the same bone to keep the hands from moving in ways they shouldent when they move far.
its finally good to have a compiled version, even if the anims are dodgy and fast, just good to be able to see the model first hand, and get a chance to see how it looks in first person, thx
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Fuzzy, my arms are styled after FA bone structure, and look like this! <img src='http://ice.nsarmslab.com/NewArm_sshot06.jpg' border='0' alt='user posted image' /> !! no boxes!!
<!--QuoteBegin-DR_FUZZY+Sep 8 2004, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Sep 8 2004, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://drfuzzy.nsarmslab.com/ns/models/rtxshotgun/rtxshotgun.rar' target='_blank'>Here's</a> a quick version of the animations for those who cant wait <span style='color:red'>(>>>AKA NOT FINAL THESE ARE FAST CRAPPY ANIMATIONS<<<)</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I just made some <a href='http://www.battalions-of-fear.de/files/rtxsg_peewees.rar' target='_blank'>peewees</a> for it... (warning: high-poly <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just made some peewees for it... (warning: high-poly wink-fix.gif )<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
well... I just took the reference file from the LA version and made the peewees out of it... quite easy to do. Problem is that you'll have the same PC as on the 1st-person models <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> (minus the hands)
I don't know if you guys compile peewee's with lower poly models of the original or not... but if you do, here's a lightened up version if someone wants to quick unwrap and use the skin from the V model:
Just open the model in ms3d and use directx mesh tools, then drag the slider downnnn and save <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
mmm any finished version of this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
i been looking for good SG/GL/HMG skins for lil while and i gotta say this is UNREAL
im gunna start practicing all my max skills and see if i can come up with any basic designs for hmg or gl <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
but this is unreal
hope finalised version out soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Just a quick bump to keep the interest alive, while we are all in a buzz from the quality custom models floating around lately! what is happening with this baby? It's set to make fireworks when it's released!
What stage is it up to atm numb? This needs to be released - the public will reign down bloody destruction if they don't see this soon!
If those who are working on it no longer have the time/whatever, can we please fast track this to someone more available- you can't work such magic then not have it bear to fruition!
I think it was being animated before it seemed to freeze up...
If you guys like the RTX stuff (thanks rooke) I released the 3ds file of the LMG... I've also got the HMG on my computer right now, it needs some touching up though.
ill try to get somebody to get it all done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->, im loooking for good HMG model
using that warspike thing at moment, looks like the HMG from starship troopers 2 and i wanna forget EVERYTHING about that PoS movie
<!--QuoteBegin-Strap+Sep 29 2004, 02:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Strap @ Sep 29 2004, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think it was being animated before it seemed to freeze up...
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yep... DR_FUZZY animated it already but he said that those animations are more a "beta" and that he'll redo them later o.0
I thought those beta anims that Fuzzy slapped on were pretty good, I liked how you pumped the slide while still holding the gun out, not bringing it in for the pump like almost all shotty anims. That and they were quite smooth in transitions. I was just waiting for Fuzzy to redo them and for this to get all official like...that and get Brig's blue shotty shells.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Shaz is right slap the default anims on this baby and release (i would do it myself if i could)
well maybe a new deploy anim would be best but default atw imo <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Daza has compiled it on the original and pre-B5 anims.
I would love to slap my uac shotgun animations i made, but it uses brigs hands, which is a no-no <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Btw i cant do shotgun reload animations, hardest damn thing for me to do :S (usually i just throw the model slightly out of view and make it bob up and down ^_^)
i see nothing wrong with the default reload animations. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
it looks more like he's sliding it then racking the pump, kinda slow... needs more sudden motion ya know?
and yes I know you said quick crappy animations...
but my primary concern is you didn't heed my warning, you went and put it on the default bone structure... for shame... now people won't be able to play with the RSX shotgun with new arms... if only you had used my custom hands... for shame fuzzy...
I agree with evil_ice about the pump action-- but it's only a wip so I do realize it's not done.
The animations look MUCH better ingame, for some reason hlmv never does justice to any of my animations :o
The ones I did are more correct, and easier, than the defaults, and the only thing that might be considered harder is the fact that I didn't parent both arms to one bone, which I consider "the cheater's bone" because the only animations it is really useful for should be done moving each arm individually, I think you just need to experiment outside of the box and stop using the default bones for a while and see what really is more effective, the animations come out MUCH more fluid and realistic when you use them disjointed and in the hierarchy that mine are set up in... I tried the default NS bone structure ONE time, and that was enough to tell me I had to do something about it, haven't had any complaints since then...
not to mention the thumb bone is correctly positioned on my bone structure so it's not inside his palm anymore
<img src='http://ice.nsarmslab.com/NewArm_sshot06.jpg' border='0' alt='user posted image' />
!! no boxes!!
I just made some <a href='http://www.battalions-of-fear.de/files/rtxsg_peewees.rar' target='_blank'>peewees</a> for it... (warning: high-poly <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> )
:< my laptop doesnt like high-poly.
<a href='http://home.comcast.net/~alechenning/RTXsgPW.3DS' target='_blank'>RTXsgPW.3DS</a>
i been looking for good SG/GL/HMG skins for lil while and i gotta say this is UNREAL
im gunna start practicing all my max skills and see if i can come up with any basic designs for hmg or gl <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
but this is unreal
hope finalised version out soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Lazyness <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
This needs to be released - the public will reign down bloody destruction if they don't see this soon!
If those who are working on it no longer have the time/whatever, can we please fast track this to someone more available- you can't work such magic then not have it bear to fruition!
If you guys like the RTX stuff (thanks rooke) I released the 3ds file of the LMG... I've also got the HMG on my computer right now, it needs some touching up though.
strap can i have the HMG
ill try to get somebody to get it all done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->, im loooking for good HMG model
using that warspike thing at moment, looks like the HMG from starship troopers 2 and i wanna forget EVERYTHING about that PoS movie
[...] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yep... DR_FUZZY animated it already but he said that those animations are more a "beta" and that he'll redo them later o.0
so will anything happen to this shottie ever again :'(
Shaz is right slap the default anims on this baby and release (i would do it myself if i could)
well maybe a new deploy anim would be best but default atw imo
Shaz is right slap the default anims on this baby and release (i would do it myself if i could)
well maybe a new deploy anim would be best but default atw imo <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Daza has compiled it on the original and pre-B5 anims.
Btw i cant do shotgun reload animations, hardest damn thing for me to do :S (usually i just throw the model slightly out of view and make it bob up and down ^_^)