Reality Vs Ingame

DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
Ok.. Lets start by saying this is NOT a suggestion. I would not care that ppl ever suggest anything from this topic but I aint suggesting.

But lets see, Why does this not match:

We have 3 hives, we now get Xenoside. HOLD IT.. Wait a sec. We have total map control? Probably all RTs but one, we have our team crammed with advanced lifeforms, and we get a suicide move?

WHY would any skulk in reallife even bother to suicide and waste its only life whne it has TOTAL map control and can become anything it wants?

Now in reality it would be much more logical if it was ment as a despirate move. As in "EEK, we lost our 2nd hive.. XENO" Or something else critical (lack of rts, lack of mapcontrol, big spawnque or a combination of this all.)

Now I understand we can't do this in the game, xeno is strong. But doesn't it seem odd?

So whats your opinion about this? And how would you paste it in the game? (we aint suggesting ppl, just talking about it) Try to think of it as how would this be in reality, but lets keep us as the rules of the game. NS3B5 to be exact. So make this a discussion bout reality while we think how it is ingame at the moment.

Wonder how long this topic lasts.
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Comments

  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    The skulks do now have the same intelligence as a human?

    Im thinking about insect for example ants whould attack any intruder without thinking twice about if the intruder really means any harm.
  • MetalcatMetalcat Join Date: 2004-08-11 Member: 30528Members
    its the hive that controll them!!!!
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Because Xenocide is a powerful ability that just so happens to require 3 hives to function. Do you want a scientific reason, or what? It probably has something to do with nanites. I'm sure the skulks would like to use it when they're losing hives, but they can't.
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    edited September 2004
    yap! the Hive Mind controls 'em all and that's the point why they're all addicted to it (everybody knows when you kill a hive all xenon lifeforms die)
    the hive doesn't care about loosing 1,2,3,or 5 lifeforms with suicide if it's going to control the whole area!
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    Killing 2+ marines > Losing 1 Skulk say the Hivemind.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    The hive mind has control over the Kharaa.

    Also the Kharaa reincarnate, they aren't brand new skulks. It's the same skulk that just died. So says fan fics anyway. Sort of like the Zerg from Starcraft.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    <!--QuoteBegin-mirrodin+Sep 28 2004, 08:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mirrodin @ Sep 28 2004, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Killing 2+ marines > Losing 1 Skulk say the Hivemind. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I would take it further, I don't think the hivemind cares if it loses skulks at all.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    Xenocide is a powerful, although relatively pointless 3rd hive ability. I think a major flaw with xenocide is this...

    A skulk needs adren upgrade to effectively xenocide and then leap at the enemy, helping ensure that he explodes before he is shot to death. This upgrade costs res. That upgrade also takes valuable time to gestate. A xenociding skulk is also helped by a cara upgrade, since if he is assaulting the marine base, there is a good chance that not even leap will prevent him from being killed. That upgrade costs res. That upgrade takes valuable time to gestate.

    The res cost can be 'bought back' by successfully killing marines and obtaining RFK, but it also takes forever to get the appropriate upgrades. Combined with the +1 death on the scoreboard, and the not always insured success of a xenocide attack, xenocide is simply not really worth it in a ns_ game. It is much better to just wait around for res to collect and go Fade/Onos, or Gorge it up with a WoL around their base.

    Suggestion? For the longest time to me, and I know for many other people, alien upgrades costing res has made absolutely no sense. The comm does NOT pay an upkeep cost of each respawning marine, to make sure that the marine gets Armor 1, MT, Weapon 1. The aliens essentially do have to pay an upkeep cost every time they wish to use their relatively limited spectrum of upgrades. Both races have to pay initial costs to research, but why do aliens pay upkeep?

    <b>Remove alien upgrade cost, and for each hive the aliens have, make upgrade gestate times faster.</b>
  • crisanocrisano Join Date: 2004-09-01 Member: 31152Members
    edited September 2004
    Its logical for xenocide to be a hive 3 ability. Xenocide is arguably the most powerful skill a skulk has, leap + bite is a good combo to use but chances are by the time you get 3 hives, the marines should atleast have level 2 weapons, maybe even level 3. It can strip the group of marines of armor which is crucial, leaving them very vulnerable to the fades on your team. Also, since you die after using xenocide, having it as a 3rd hive ability ensures that the spawn cue won't get bogged up when multiple skulks xenocide.

    As for xenociding needing upgrades, I find that it is unnecessary. The only upgrade I've really ever gotten with xenocide was scent of fear so I can tell where the marines are gathering, but I find that I can xeno and leap without using the adrenaline skill just fine.

    Xeno is also a very good hive defense skill. Against good marine teams, by the time the third hive goes up, the marines should be attacking one of your hives with either JPs or Heavies. Constant movement chamber usage and xenoing will make their lives a living hell, most likely pushing them back or softening up for focus fades.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-Afr+Sep 28 2004, 01:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Sep 28 2004, 01:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The skulks do now have the same intelligence as a human?

    Im thinking about insect for example ants whould attack any intruder without thinking twice about if the intruder really means any harm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think thats a good comparison.
    ...

    Oh im thinking about bees....

    skulks = bees
    hive = queen

    bees = do <b>ANYTHING POSSIBLE</b> to save queen.

    Now if it was a fade with xenocide thats a different story <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> as fade human shape-ish, better attacking skills, bigger IQ!!!
  • cookmancookman Join Date: 2003-12-22 Member: 24654Members
    The skulk will just get respawned. It's not like it's anything with emotions or sense of pain. They're just controlled by the hivemind, and when they die they'll just get spawned again. Think of the aliens as big blobs of wandering bacterium. Now if i was a hive and I was dying... I would of course send anything I got at the intruders, even if it involved suicede. But I'm sure there is some fancy explaination to why it needs 3 hives.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-SinSpawn+Sep 28 2004, 10:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Sep 28 2004, 10:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...as fade human shape-ish, better attacking skills, bigger IQ!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    By the same logic the Polar bear must be a serious competitor for University Challenge.

    Or even some Pre-historic creautre. ;p


    Anyway.
    Gameplay > Realism.
  • KaMiKaZe1KaMiKaZe1 Join Date: 2002-11-18 Member: 9196Members
    Want a scientific answer to why a skulk would blow himself up?

    Nanites.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    nanites.

    Yes, xeno as kamikaze (hive independent) is a nice idea, but it completely changes the gameplay and ballancing.

    Aliens are no individuals and xenocide is an important offensive ability at 3 hives.
    Xenoicde is bound to 3 hives and NOT to having a lot of res, its made for the defensive "rush for hives (defend hive locations) and dont care for securing resnodes" strategy (wich is good against offensive marines).
    Its also nice, when aliens controll the whole map, to kill 5 marines standing close to the armory inside a big turret farm.

    For everything else unrealistic to explain theres still NANITES.
  • BlueeBluee Join Date: 2002-11-03 Member: 6286Members
    Having three hives and not having a lot of res is an oxymoronic statement.
  • machina_XLIImachina_XLII Join Date: 2004-09-22 Member: 31874Members
    edited September 2004
    ... no its not.
    ive joined countless pubs with 3 hives and 1-2 rts.

    edit: ... that wouldnt be an oxymoron anyway.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    edited September 2004
    <!--QuoteBegin-Bluee+Sep 28 2004, 07:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bluee @ Sep 28 2004, 07:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Having three hives and not having a lot of res is an oxymoronic statement. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I have been in a game where it happened before. It was back in 2.0, but that doesn't make it less significant. Basically, neither team got more than 3 rt's at any one point until the game was in our hands (aliens). We got 3 hives up before we had any lerks, fades, or onos. We also struggled to get 3 of each upgrade chamber built. The only weapon we had for defending against siege bases was xeno, and it was quite effective.

    Edit: machina XLII beat me to it.
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    The kharra are supposed to be kiling machines that couldn't care less for their own saftey as long as they can kill. Xeno is a perfect weapon and the one that I think defines the kharra the best.

    The problem with kaharra is that the devs have not made allowances for the fact that unlike any other attack the player will die as a result of using it.

    As it is I think its a little useless (lvl1 armour stops it) but if a system was in place that helped the player (faster respawn etc) then Xeno would be one of the best attacks.
  • crisanocrisano Join Date: 2004-09-01 Member: 31152Members
    Xeno is very strong if you don't go in alone. Personally I don't think xeno should be able to take out whole squad of marines without support. If you add a lerk into the mix, his gas will melt away the marine armor, then a xenoing skulk can kill a whole squad. If two skulks go together and xeno, chances are the marines will be dead or almost dead, letting the other aliens clean up. Xeno is more based on supporting the team with instant damage than instant kills and it should remain the way it is. This also gives the marines a chance to try to weld each other and med up, thus xeno not being an absolute end-all with no chance of defending. Dying isn't a big deal with xeno, by that time you have three hives and should be spawning very fast.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Japanese kamikaze pilots, anyone? They were not originally a desperate measure, they dedicated their lives to the glory of their country. They wanted to cause as much damage as possible, and die trying. With honour 'n' all.

    I'm not saying the Kharaa want to die honourably, but they will certainly give their lives to protect Mom.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    xenocide is a really good attack for messing up maine formations, if marines are ready for that onos, a xenocide will send them in all directions, and possably kill 1-3.
    secondly, what if teams are too big? even if you have 9rts, resources are going to slowly crawl to you if there are 16 ailens, so, why not go kill yourself while your waiting?
    and 3rd, XENOCIDE IS FUN!!!

    lerk and skulks DO make a great team <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If Kharaa are truly bacteriological life then the death of a skulk isn't actually its death. Think of those Gendai things from Star Wars. A skulk generate chemicals, explodes into little tiiiiiny bits of bacteria, which then merge with the whole and are reborn.


    Sort of like the T1000 eating bomb components, making a bomb in its stomach, blowing up in the middle of crowd, then its body reforms and goes back to work.

    Nifty eh?
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    that sounds dumb. also why wouldnt the skulk that just died respawn at the same location? :P
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    edited September 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->that sounds dumb. also why wouldnt the skulk that just died respawn at the same location? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Remember the nano-gridlock: throughout the station, nanites and bacteria are interfering with each other and destroying each other. The only good footholds for the alien bacteria, where they would be able to spawn a lifeform without interference from nanites, would be around the hives.
  • GrkmangaGrkmanga Join Date: 2002-12-15 Member: 10867Members
    hmmm i think xeno is fine for the moment... think about it when marines are defending there base after u get 3 hives and attacking, there going to be close together. might as well kill urself and damage/kill them.
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    Xeno is a waste. It doesn't do that much damage, and you take up spawn queue slots.
  • NuubNuub Join Date: 2004-01-05 Member: 25059Members
    <!--QuoteBegin-skifly+Sep 29 2004, 12:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (skifly @ Sep 29 2004, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Xeno is a waste. It doesn't do that much damage, and you take up spawn queue slots. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Im sorry, I just spilled my drink. Xenocide is right now the BEST 3rd hive ability after webs maybe, which are quite useless in offense. Lets say its 6v6, 3 hives and marines are driven to one corner. They might even have HA, but think about it. HA (lv 0) = 400 armor + 100 hp. 2 Xeno skulks and its out of armor and others around him are really low, and then comes the focus fade... Bad day for the marines. It alone might not be so great skill but in teamwork its pure own.


    And "scientific explanation" to Xenocide can be found <a href='http://www.unknownworlds.com/forums/index.php?showtopic=80691' target='_blank'>here</a> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    So basicly we say they do cause kharaa can't think.

    Now this aint very true. The hive mind instructs, does not control us. I mean, we are PLAYING yes? We get messages yes? Or are we all watching bots play the game for us?

    Reality should probably be the same. The skulks I think react on the hives orders, if noone exist they improvise.

    The Bees is a good example though, they all are willing to kill themselves but are not controlled, but they do get orders. hmm..

    Still.. think of it like this. Why would a skulk thin out kharaa ranks (spawnque) instead going onos?

    Anything to add?
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    Erm...so you want the game to be realistic? I mean we're talking about aliens here that chomp on humans and you want them to be realistic and not blow themselves up?

    I think xeno is a very good strategy, if you can't get in the marine base, just get a xenoer or 2 and the rest can rush in...

    They would give their lives for the hive any day anyway (is that right?)...


    Regards
    - Rover


    OFF-TOPIC: Onos xeno with 1500 damage !!! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    o_O
    lets quote my first post:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok.. Lets start by saying this is NOT a suggestion. I would not care that ppl ever suggest anything from this topic but I aint suggesting.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
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