New Member, New Map
Gwythenek
Join Date: 2004-09-28 Member: 31967Members
<div class="IPBDescription">Making a map for Natural Selection</div> Lo All,
Ive registered here because I am creating a map for NS. It started with me thinking what I'd like to get out of an NS map, so I thought that I might as well make one of my own. The irony being I can't play it online until I go out and buy another copy of Half Life, so I can play on steam <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
This would be my first attempt at mapping, but I already have a good idea of what I want it to look like, It will basically be a cargo ship that was so good that the Frontiersmen commisioned one as a military vessel, but has been out of contact since.
So far I may need some help in making sure that ladders and gantries are transparent where the should be and getting glass transparent (I haven't looked at that yet) things like that.
Some notes, aspects of this map will have taken inspiration from the legendary ns_bast, for instance alot of the corridors will be shaped a bit like the one in the command section (The ones like the living quarters in the Nostromo, Alien).
I'll get some screenshots up when I get home this afternoon of what Ive done already, I hope that the corridor that I have constructed doesnt cause any problems.
Cheers
- Gwythenek
Ive registered here because I am creating a map for NS. It started with me thinking what I'd like to get out of an NS map, so I thought that I might as well make one of my own. The irony being I can't play it online until I go out and buy another copy of Half Life, so I can play on steam <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
This would be my first attempt at mapping, but I already have a good idea of what I want it to look like, It will basically be a cargo ship that was so good that the Frontiersmen commisioned one as a military vessel, but has been out of contact since.
So far I may need some help in making sure that ladders and gantries are transparent where the should be and getting glass transparent (I haven't looked at that yet) things like that.
Some notes, aspects of this map will have taken inspiration from the legendary ns_bast, for instance alot of the corridors will be shaped a bit like the one in the command section (The ones like the living quarters in the Nostromo, Alien).
I'll get some screenshots up when I get home this afternoon of what Ive done already, I hope that the corridor that I have constructed doesnt cause any problems.
Cheers
- Gwythenek
Comments
LOL! thursday got owned.
but anyways, good luck on your long mapping journey and may the force be with you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
when you say your going to make parts of the map look simmilar to ns_bast, i hope you dont mean decompiling it, that would be evil. just keep to what you can make freehand from the inspiration.
I show you what I mean, in a minute, but no, I would never consider decompiling a map. Thanks for the welcome Gigabite.
Oh, and it just occured to me that I got the speeling wrong on the title O_o not exactly the best first impression <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
I show you what I mean, in a minute, but no, I would never consider decompiling a map. Thanks for the welcome Gigabite.
Oh, and it just occured to me that I got the speeling wrong on the title O_o not exactly the best first impression <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Don't worry, you can ignore most of Thursday's posts - we all do.
<img src='http://www.rabeng.co.uk/images/ns_new.jpg' border='0' alt='user posted image' />
<img src='http://www.rabeng.co.uk/images/ns_new2.jpg' border='0' alt='user posted image' />
<img src='http://www.rabeng.co.uk/images/ns_new3.jpg' border='0' alt='user posted image' />
the pics dont work btw.
Keep in mind I only started yesterday.
I was wondering, whats the best way to keep up with the level design, the best way to progress through the map creation?
NEVER DECOMPILE SOMEONE ELSE'S WORK!
Learn texturing.
Learn all of the atmospheric values for maps. <lights, sounds, fog, etc.>
If you like an idea on a map, ask the creator of the map to use that idea in your map.
always give IN GAME screenshots. VHE Screenshots show us nothing.
figure out what you want to design first, and see if it fits the needs of a natural selection map:-)
location
size
atmosphere
abandoned, colonized.
list goes on and on.
-Looks like you just copy and pasted brushes in the first and third (?) screenshots, sure it's ok to do this sometimes, but doing it many times gets a bit repetitive. Try copy and pasting, but editing the brushes a little bit so that they have that unique look about them.
-Hallway looks a little bit small in the third picture.
-Try and get a bit more texture in there.
And don't worry about lighting till you get another copy of HL <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Edit - To blackplague: Remember, he can't give in-game screenshots.
I am wondering about the size, how high should a hallway be?
And I sure will get some more texture in there! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Regarding the pictures, I really like the look of the beige bit <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Needs work, but the style rocks - clean and fresh. Certainly could do without the darker pillars/ceiling though. Anyways, need ingame stuff to really judge, as said by someone or other waaaaaaay up there ^^
<a href='http://collective.valve-erc.com/index.php?doc=1015286457-70421400' target='_blank'>Stuff with very helpful stuff to do with sizes of stuff that may help. And stuff.</a>
Skulk, Lerk, Gorge = crouching human.
Fade = same as human.
Onos = <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Multiply the dimensions by 2.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cant really confirm the Onos thing.
shot 1: Rock geometry needs to be less uniform. Add some uneven surfaces and perhaps some kind of gurder or supports every "X" amount of units
shot 2 & 3: I know the plastic texture can be cool to use, but try accenting it with some trim textures. Decide on how long your halls and rooms will be and go from there. Don't let the size of pasted brushe work decide the shape or size of any room, and make sure you align slanted textures with the brushes as well.
But seriously I like the style and since you only started yesterday I'm ready to give you a lot of credit for what you've done. Read up about r_speeds, and I'd also suggest keeping an onos-sized brush in the map somewhere (with a big fluorescent colour) so you can check the heights of new corridors (rooms). One other thing is that I'm not sure if the onos model always has all four feet on the ground when negotiating slopes etc., so I always give him plenty of height where that is concerned.
Would help if they were around when you need them ... except for TyrNemesis^ ... that guy is like the god of our forums, he seems to be everywhere all of the time.
Welcome to the forums, don't stick your hand in Thursday's cage or he'll bite you.
Nothing wrong with your post. Some people jump on new people like its going out of style.
Keep practicing your work. I'm sure you'll need help, thats that what we're here for.
The Mapping and Help Forum, located at the top of this mapping forum just above the sticky notes is used for general mapping questions, and you can usually find answers to most common questions in there. Or post your own.
Otherwise keep up the good work.
indeed he will...
Welcome to the forums, don't stick your hand in Thursday's cage or he'll bite you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
See that guy is everywhere <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
BTW that first area reminds me of origin, which is a nice feeling.
<a href='http://www.snarkpit.com' target='_blank'>www.snarkpit.com</a> is your best friend, go look up the triangle method to making rock faces and other various tutorials to spice up your map.