[wip] Aliens Movie Sound Replacement Pack
Marr
Join Date: 2002-12-11 Member: 10582Members
<div class="IPBDescription">public preview thread</div> *************************************<b>
The ALIENS Sound Replacement
For NS Beta v5 Nov. 4, 2004
Public Preview (beta) ver 1.6</b>
*************************************
<b>
DOWNLOAD <a href='http://prdownloads.sourceforge.net/daoctotalsound/ALIENS_Sound.zip?download' target='_blank'>HERE</a> (54 MB zip file)
>Technical Features:
</b>
- Modified materials.txt file for new 'footstep' categories, including <i>new</i> footstep sounds when players walk on infestation textures.
- Cue points make doors & elevator sounds loop seamlessly, continuing until they completely open/close or arrive at next floor.
- New high-bitrate replacements for old Half-Life sounds still used in NS, like sparks, ambient sounds on many maps, busting metal & glass, elevators, and footsteps.
- Includes a few freebie alternate sounds (Search for *ALT* in the file names).
- 665 custom sound files in all. <i>(get a life, marr!)</i>
<b>
>Movie Features:
</b>
- Pulse rifle, smartgun, and other Marine weapon sounds from the ALIENS Special Edition DVD.
- All Alien weapon sounds replaced with sounds from the ALIEN series.
- Custom footsteps, spawn & pain sounds for both teams created using DVD footage, with Ripley's power loader for the HA.
- Ambience mixed from select scenes, with equalization and 3D reverb effects for maximum immersion.
- Completely replaced alien and marine structure sounds by mixing machine cuts from the movie.
- Explosions from the Dropship crash scene.
- Turret, siege turret, and OC sound replacements from the movies and AvP games.
- New welder sounds from the movie loop properly.
- Jetpack sound from Dropship exterior scene.
- Aliens release acid sound effect upon death.
- ALIENS-themed hud and menu sounds.
- Totally replaced sounds for Alien and Marine buildings using cuts from the movie.
- ALIENS-themed CC alert messages for an enhanced comm experience.
- Lowered hive mind voice volume to a more acceptable level.
- Edited titles.txt for ALIENS-themed in-game text.
>Send Feedback to: <a href='http://www.unknownworlds.com/forums/index.php?showuser=10582' target='_blank'>Marr</a>
Marr recommends Necrosis's ALIEN <a href='http://prdownloads.sourceforge.net/daoctotalsound/necrosisalienpack.rar?download' target='_blank'>player & view models.</a>
And l0tus's ALIENS-themed <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=410' target='_blank'>sprite pack</a>
<i>
Special Thanks To:
</i>James Cameron
Tykjen
Necrosis
l0tus
Daphisto
Flayra & the NS Team
The ALIENS Sound Replacement
For NS Beta v5 Nov. 4, 2004
Public Preview (beta) ver 1.6</b>
*************************************
<b>
DOWNLOAD <a href='http://prdownloads.sourceforge.net/daoctotalsound/ALIENS_Sound.zip?download' target='_blank'>HERE</a> (54 MB zip file)
>Technical Features:
</b>
- Modified materials.txt file for new 'footstep' categories, including <i>new</i> footstep sounds when players walk on infestation textures.
- Cue points make doors & elevator sounds loop seamlessly, continuing until they completely open/close or arrive at next floor.
- New high-bitrate replacements for old Half-Life sounds still used in NS, like sparks, ambient sounds on many maps, busting metal & glass, elevators, and footsteps.
- Includes a few freebie alternate sounds (Search for *ALT* in the file names).
- 665 custom sound files in all. <i>(get a life, marr!)</i>
<b>
>Movie Features:
</b>
- Pulse rifle, smartgun, and other Marine weapon sounds from the ALIENS Special Edition DVD.
- All Alien weapon sounds replaced with sounds from the ALIEN series.
- Custom footsteps, spawn & pain sounds for both teams created using DVD footage, with Ripley's power loader for the HA.
- Ambience mixed from select scenes, with equalization and 3D reverb effects for maximum immersion.
- Completely replaced alien and marine structure sounds by mixing machine cuts from the movie.
- Explosions from the Dropship crash scene.
- Turret, siege turret, and OC sound replacements from the movies and AvP games.
- New welder sounds from the movie loop properly.
- Jetpack sound from Dropship exterior scene.
- Aliens release acid sound effect upon death.
- ALIENS-themed hud and menu sounds.
- Totally replaced sounds for Alien and Marine buildings using cuts from the movie.
- ALIENS-themed CC alert messages for an enhanced comm experience.
- Lowered hive mind voice volume to a more acceptable level.
- Edited titles.txt for ALIENS-themed in-game text.
>Send Feedback to: <a href='http://www.unknownworlds.com/forums/index.php?showuser=10582' target='_blank'>Marr</a>
Marr recommends Necrosis's ALIEN <a href='http://prdownloads.sourceforge.net/daoctotalsound/necrosisalienpack.rar?download' target='_blank'>player & view models.</a>
And l0tus's ALIENS-themed <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=410' target='_blank'>sprite pack</a>
<i>
Special Thanks To:
</i>James Cameron
Tykjen
Necrosis
l0tus
Daphisto
Flayra & the NS Team
Comments
"Well thats it man! GAME OVER MAN! GAME OVER!"
Two Questions tho...
1.Is their any sound tut's? <span style='color:grey'><span style='font-size:7pt;line-height:100%'>Could u make one if their wasnt...</span></span>
2. How did u get SF to host your work???
Once again great work, i love and use all your sounds...
please say it wont <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
It shouldn't affect your framerate too much. My .wavs tend to be a bit bigger but my mp3s are actually smaller. It really just depends on your machine. If it can barely run NS then you might have problems.
The readme has lots of mistakes, so I'll update that next release.
I agree about gamestartup.mp3. Thanks for the offer. I'll email when I get the chance. I'm away from home right now, so I'll post again later.
<b>ALIENS Movie Sound Replacement
For NS Beta v5. 9/17/2004
Public Feedback Request 1.0</b>
****************************************
[ THIS IS A WORK IN PROGRESS ]
<a href='http://prdownloads.sourceforge.net/daoctotalsound/aliens_sound0920.zip?download' target='_blank'>DOWNLOAD HERE</a> (52 MB zip file)
Install into this folder:
Steam\SteamApps\Your_email_address\half-life
Please Send Feedback to: Marr (on NS Forums at <a href='http://www.unknownworlds.com/forums/)' target='_blank'>http://www.unknownworlds.com/forums/)</a>
Features:
- Ambience from the movie ALIENS.
- Custom footsteps, movement, spawn, and pain sounds for both teams.
- Aliens release acid effect on death.
- Weapon sounds for all aliens and marine weapons from the movie and AvP games.
- Radio voices from ALIENS movie dialogue featuring Hicks, Hudson, Apone, and Frost.
- Totally replaced alien and marine building sounds using cuts from the movie.
- Turret, siege turret, and OC sound replacements.
- Themed hud and menu sounds.
- Optimized 'hive mind voice' RMS levels.
- Mixed movie sounds into CC alert messages for enhanced comm experience.
- Slightly modified titles.txt for in-game text.
- New high-bitrate replacements for old Half-Life sounds still used in NS, like wading, sparks, ambient wavs, debris, etc.
- Includes alternates for many sounds (Search for *alt* in the file names and let me know your preference)
Things To Do:
- Implement Lieutenant Gorman as Commander voice.
- Implement movie welding sound for welderhit.wav (recent attempts cause crash)
- Replace default music with movie soundtrack.
<b>
And, most importantly...
</b>
- Get feedback and make general improvements. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Orgasmic in it's intensity
(Johnathon) .......
Though after I begun to use these has ns twice suddenly freezed and crashed up my whole computer. I'm not sure if it's because of the soundpack, just thought I'd let you know just in case.
but the soundpack itself is really good... especially the bite sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I too am getting comp crashes after installing this Marr. The server I was on was NSArmslabs, and someone mentioned Steam spitting out of alot of people after map ends, so I dunno if it was Steam, that particular server, or your sounds...
But besides that, it sounds really really good overall. I combed and picked out a majority of it, good stuff there.
I'll update my .zip after the weekend. In the meantime, everyone plz delete welderidle.wav in the \ns\sounds\weapons directory.
n1 soundpack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Updated top post with changelog & new info.
To weak alien noises.
The soundpack is very nice tho, I liked all them Alien movehs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
But for this game i rather keep the default ones <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
dling now... nice hosting 500kb/s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
edit: amazing work marr, added so much to the atmosphere of NS. now the aliens scare me :< adds a bit of colour to the game i guess. this stuff makes me want to use the A|IENS pack so bad... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I've finally found the cause and <b>fixed</b> it. The default welderidle and welderhit sounds have 2 cue points, so I put in 2 for my own sounds as well. But for some reason, Half-Life only needs 1 cue point to make sounds loop. No idea why that caused a crash in my sound but not the defaults. Real funky stuff going on there.
I played around with the welder for a while yesterday in-game and could not get it to crash.
Also, the latest version has lots of noticeable improvements. I've updated the top post with the latest download link, so if you've got any version older than today (9/25), go grab it there, or if you're a lazy bastard, then <a href='http://prdownloads.sourceforge.net/daoctotalsound/ALIENS_Sound.zip' target='_blank'>just click here.</a>
I went through and improved the fading-out for the aliens taunt sounds. They never bothered me in-game, but that might just be due to my sound card. If there's anything else that bugs you, let me know!
Recently I've been trying to get all the door and elevator sounds to loop properly and not cut out halfway during the ride up (or down). There's some trickiness with cue points in the Half-Life engine I'm trying to figure out. This'll require further study...
In other news, I'm now hosting Necrosis's premier pack of Aliens models. If you're an ALIENS fan, you need them! The link is <a href='http://prdownloads.sourceforge.net/daoctotalsound/necrosisalienpack.rar?download' target='_blank'>HERE.</a>
*aproved by Metalcat* (he rox)
getting close to final release version.
lemme know if there are any other features you want.