Ns 3.0 Final
Lord_Soth
Join Date: 2004-06-10 Member: 29230Members, Reinforced - Shadow, WC 2013 - Supporter
<div class="IPBDescription">nooo</div> oh god i do so hope they mean NS 3.0 FINAL for HALF-LIFE, and not FINAL as in, no more NS. Im sure many out there also pray NS will go over to HL2 when HL2 comes out, if not im sure quite afew will be inspired to make a cheap rip off version of it...... but... yeah.... still.... eek..
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I'm just thinking, will I still enjoy NS after the final is released and you know there isnt gonna be a new one for a loooong time?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
So the fps shouldn't be much lower than now. But we have to wait to see.
And NS 3.0 Final means there will be no more betas... but there will probably be NS 3.01 and so on.
NS to HL2 ? hmm would be nice but I think it'll still go on with steam until they analyzed the HL2 code..
@Snidely: But if NS v3.0 is an official steam mod, as we have been promised, then NS can just auto update. Very simple. There isn't anything wrong with autoupdating either, it tells people that work is being done on the mod, and that the game hasn't been forgotten about.
I doubt it. That would be an incredible waste of time on their part, particularly when they have the three most groundbreaking engines available to them.
By the way, NS 2.01 was an Official Release, although it was only for WON.
Final suggests that no more work will go into that version, and that they're moving on. For example, after NS 2.01 Final, there weren't any more patches (that I remember).
Agreed.
And ns really seems harder to balance, but hey. Many games never have betas, aren't balanced, have rare updates and are hardly different.
And years later they suck, anyway, maybe ns will suck in 2009.
Final suggests that no more work will go into that version, and that they're moving on. For example, after NS 2.01 Final, there weren't any more patches (that I remember). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
They stopped patching 2.01 because it was "good enough" for competitive play/pub play. After it was released, work went onto 2.1/3.0.
if you're able to post on this board, you already know the answer to that question. So the real question is why did you even have to ask.
if you're able to post on this board, you already know the answer to that question. So the real question is why did you even have to ask. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it was a question proving to kamikaze that even with hl2's startlingly low requirements the requirements will still be higher than that of hl1. when there are people on these boards that can barely get 30 fps out of this game, there are people who are still going to be playing this game even when this game is out on hl2.
You can't even play NS with that setup, software mode is no longer supported.
But bah, thought really needs to start going into UWE's future projects. Sitting back on an old game engine with extreme restrictions isn't what makes a game grow or expand.
More like reduce and shrink.
Yeah, have you seen it though? Urgh.
I saw people playing CS Source at a LAN cafe a couple weeks back...what a disappointment.
The graphics are barely better than those of HL. The only thing I noticed were shadows. The textures actually looked worse.
I hope that's not how HL2 will be =/
What engines that are currently released dwarf it?
Off Topic: You can hardly judge Source from what you see on Counter-Strike:Source. Dust is a fairly ugly map IMO, even a great engine like source can't do anything to Dust, it was designed for HL1, and even upgraded it still the same old de_dust.