Shoot lag!
Banan
Join Date: 2002-02-22 Member: 235Members
Join Date: 2002-02-22 Member: 235Members
Comments
..I think.
a - Upgrade
b - better ISP
c - Re-install <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Naturally, shoot lag is a real bummer for low-connection players (like myself) and it's the main reason why I don't play MODs which suffer from it, as its just no fun at all.
I'm certain that NS will not suffer from this problem, though. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
It's a lot of extra work at times, but I wanted to make sure everything played as smoothly as possible.
But you could always choose to be marines all the time. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Anyway, what I meant is that if you want to avoid melee weapons join the marines, as they don't DEPEND on melee weapons, but instead get a wide selection of weapons.
well on gloom they solved it with touch damage for melee
EEEEK!
*faints*
But you're right, knifes against aliens? What we need is lighsabers dude! <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
[EDIT]Whoops, [one] typo fixed.[/EDIT]
The aliens do have a few ranged weapons, and the marines do have a few melee weapons, but not many. I doubt very much that the alien's range weapons are very effective, and I doubt that the marine's melee weapons will be very effective either.
"You know how you sometimes run around a corner for cover, and even after you get there you suddenly begin to take hits? That was a low pinger shooting at you while you were in the open, and the damage catching up to you."
I have no idea if this is true, or even a good way to rectify the situation. Although personally, I would prefer it over shooting, moving, and having the round I fired hit a team mate 5 seconds after I initially fired it at an enemy.
Valve's new netcode works on the basis that if you, on YOUR computer, shoot someone and it hits them, then they'll get damaged.
This means that if a high ping person shoots a low ping person at time X, then the low ping guy recieves the hit once the high ping guys modem (or whatever) sends the information to the server that he made a hit. This is why you often get shot when around corners, because you were shot whilst you were out in the open, but the server hadn't yet recieved the information that you HAD been hit, and you only recieve this information a short while later once you have moved from the spot. Make sense? <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
As I mentioned earlier, I prefer this method, since it ensures that if you as a low pinger (which is often what I am), you won't be playing entirely for nothing. Though I usually end up as the team sacrificial lamb, anyway. I'll run on ahead of the team so they can see if I die, and from which direction the enemy fire came from.
I guess I'm either a good sport or just crazy. I like to think of myself as both. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
well, what i really wanted to ask was how the accuracy is for the aliens' ranged weapons. also, just wanted to add that alien's ranged don't really compare to the marine's ranged, since the alien's ranged is a slower projectile rather than "instantaneous" bullets... so in the end, i guess it is melee vs. ranged