A Tsa Battlemech Ohnoes!11!
Perdition
Join Date: 2004-07-02 Member: 29692Members
Another possible map model, might be fun! I like making big mechanical things.
Looks like a Battletech and Armored Core crossover..almost.
*edit* Once I order my freakin' copy of MS3D ill be able to do more with these things. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<img src='http://img53.exs.cx/img53/7466/BattlemechRender.jpg' border='0' alt='user posted image' />
Looks like a Battletech and Armored Core crossover..almost.
*edit* Once I order my freakin' copy of MS3D ill be able to do more with these things. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<img src='http://img53.exs.cx/img53/7466/BattlemechRender.jpg' border='0' alt='user posted image' />
Comments
ha model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ha model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yes plz! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
pc? and yeah.. would be a fine HA if you change the arms to "normal" ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I'd have to reposition the shoulder and one leg though.
It was mostly just a 'for fun' or art project kinda. Just seeing if I could make something like it.
Deffinatly use it if ur willing to make it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'm willing to let this go all the way to being a player model, i'll just need help. I could learn to UV map eventually, I just dont know how to skin...at all.
Dun even know how to make a sprite or wotever <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Anyways keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comes with optional uber-SEIGE CANNONS. Just like the TSA uses for every time they rape a hive. I'll bet you Khaara bastards like that.
Sooo, I shall learn the ways of the smoothing groups veeeery soon.
Smoothing groups are a group of polygons that you specifically tell the rendering engine to "smooth". Without smoothing groups, all the poly's in your model will be rendered to look like their actual individual faces. With smoothing groups, the renderer does some trick of some sort to make it look more like they're one smooth contiguous surface thingy.
And as for the Wh40k stuff...I just gave up on that when the group of people that agreed to help me didnt do anything. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Not that i'm holding anything against them for it.
it looks alot like a titan whith some silly mech addon
(the titan from Command and Conquer that is)
it looks alot like a titan whith some silly mech addon
(the titan from Command and Conquer that is) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Go play Battletech/Mechwarrior, then go play Armored Core. I tried my best to get elements of them both. The torso and legs are obviously Battletech/Mechwarrior stuff...the head and arms are sorta Battletech-ish...but more Armored Core style.
And as for liking smothing groups or hard/soft edges yet, I dunno.
Black are soft edges, green are hard. Tell if it's a total eff up, if it's decent, and where (if anywhere) else I should make a soft (smooth) edge.
<img src='http://img85.exs.cx/img85/5869/asdf7.jpg' border='0' alt='user posted image' />
*edit* This version of it, right now with the hollowed barrels is being built as a map model for someone, ive got the other lower poly ish one, if anyone is still interested in using it as a player model.
Keep up the great work...