Video Camera

The_Evil_OneThe_Evil_One Join Date: 2004-09-05 Member: 31392Members
<div class="IPBDescription">Making a video camera like in CS</div> Ok, since I was never a big CS player, I dont know the name of the map. On one of the CS maps though, inside the hangar there was a button up top, and when you pushed it you could see outside the hangar with these imaginary video cameras. I was wondering 2 things:

1) is it possible to do in ns?
2) if so, how?

Yes, I know if it is at all possible it will be godly hard, but im really interested in trying to get this to work. Anyone who knows the answer, thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Comments

  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    <a href='http://countermap.counter-strike.net/Tutorials/tutorial.php?id=6' target='_blank'>Creating a simple camera</a>

    They u go, never tried it ns, i assume it will work tho
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    edited September 2004
    since I need a couple of tutorials done till the end of the year, I think it doesn't hurt me to write a new short one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <u>Camera:</u>

    Static camera:

    Create a computerscreeen, button, monitor.. whatever you want to use as screen, and make it to a func_button. Give that func_button the target "camera".
    Now create a trigger_camera entity at the position where you want the camera to be and a info_target where the camera should aim to.
    Go to the info_target properties and give it the name "cam_target" and after that go to the properties of the trigger_camera. This camera get's the name "camera" and the target "cam_target". The last thing to set is the "Hold time" in the properties of the trigger_camera. Enter a value in seconds there how long you want the player to look through the camera before he'll be released again.
    The last thing to do is to check the flag "freeze player" in the Flags tab of the trigger_camera.
    And that's it.


    Moving camera - static target:

    We'll use the basic setup of the "Static camera" and enhance it a little bit. The effect we now want to create is a camera which moves around a target object. Therefore we need at least two path_corner entities. Give the first path_corner the name "cam_corner_1" and the "next stop target" the value "cam_corner_2". Now go to the second path corner and do the same, but this time with the opposite values. So the second one get's the name "cam_corner_2" and the next stop target is "cam_corner_1". Now go to the properties of the previously created trigger_camera and enter "cam_corner_1" in the field
    "Path corner". The last thing here to do is to set a value for "Initial Speed" which is how many units the camera shall move in units. I suggest around 30 for a chilling cam ride around an object.
    And that's it.


    static camera moving target.. tomorrow..
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    edit: forgot to mention.. the "freeze player" flag does not work properly, but if it's not checked, the camera might behave a bit dodgy in ns.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    last time I checked, NS doesn't support this.
  • The_Evil_OneThe_Evil_One Join Date: 2004-09-05 Member: 31392Members
    ty Sorc <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ill try that. I'm making a main control room in one of my ns_ maps and thought it would be a cool little feature to add into that room.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Caboose+Sep 23 2004, 12:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Sep 23 2004, 12:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> last time I checked, NS doesn't support this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Don't think it does right now, either.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    cameras do work in ns, i have used them several times and i wrote a tutorial on how to make panning cameras. ns_siege911 has them in the readyroom if you ever play the map, also ns_canyon20xx uses them also.
  • samejimasamejima Join Date: 2004-09-10 Member: 31569Members
    yes they do i experiment with cammeras all the time they can have nice atmosphereic affects but dont do it to the point where its cheesy or bad and they are quite simple to make
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