Full Health Restored When Upgrading?
Reavz
Join Date: 2002-11-02 Member: 4130Members
<div class="IPBDescription">bug or a nice bit of strategy?</div> Well, I was running around as a skulk once in the early stages of the map and aciddently ran into the marine base. The turrets made me lose about 40-50 hp and I ran away. Around the corner I decided to cloak so I could have atleast some chance of surviving with my low HP. I was cloaked just as normal but <b>now I had my full health back.. and it only cost me 2 resources and took 5 seconds!</b> I was able to get a few cheap bites off the marines that were coming out and got a kill or 2.
The point of the post is that i was wondering if this was a bug of some sort? If this was done as an onos or fade they could restore their large health (and armour) very quickly with no defense chambers around.
I usually leave the sensory upgrade "open" so i can perform this trick, as I don't see cloaking or the other sens. upgrades a necessity (as opposed to the carapace and adrenaline I usually take).
The point of the post is that i was wondering if this was a bug of some sort? If this was done as an onos or fade they could restore their large health (and armour) very quickly with no defense chambers around.
I usually leave the sensory upgrade "open" so i can perform this trick, as I don't see cloaking or the other sens. upgrades a necessity (as opposed to the carapace and adrenaline I usually take).
Comments
also if you use use upgrade when you are a gorg all your resources will be lost up to the point of the normal aliens (33 for one hive, 66 for two...) That happened to me once when I had 69 resources saved for the 2nd hive and I had to start all over again (from 33)... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
that was a fast reply btw
On the balance side i think it makes sense too, seeing as you leave yourself COMPLETELY vulnerable for about 10 seconds. Come to think of it, what are the stats of a cocoon, hp and armor?? never seen that anywhere. From the number of times i've been killed while gestating, i'd say its somewhere between a skulk and a fade, more towards the skulk side. Maybe 100 (hp + armor) or so?
I've evolved as a gorge, gone down to 33, and then it went back up to 60-something, but I couldn't say if this was because I was on 60-something before or because we had so many resource nodes occupied that it went up quickly...
I THINK i seen it one time when i started to gestate. I seen 200hp. Now i might have been just mistaken but i swear for a split second i saw it.
Could a DEV let us in on this little secret maybe.
At full Carapace, it's 200/150. That makes me think you've got the Fade base.
But it doesn't matter much really if you're in there for longer than an upgrade and a Marine comes by.
BTW, you <b>can</b> gestate cloaked.
"Skulk runs in. Onos comes out."
- M4H
I think they should at least change that. It would make more sense if you came out half-damaged. Otherwise there is no punishment for gestating in a bad place if the marine can't kill you in time.
I think they should at least change that. It would make more sense if you came out half-damaged. Otherwise there is no punishment for gestating in a bad place if the marine can't kill you in time.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That would be like scratching a chicken egg and having a scarred chick come out. The egg is there for protection and if you kill the egg, then you automaticly kill the thing(s) inside (there are some exceptions but I won't go into those)
I knida wish we could "devolve" our upgrades. Except it should cost anywhere from 2x-5x the orginial cost to "give back" your upgrade (and lose its ablities). Then you can grow into another type of upgraded alien and still pay the 2 RPs.
rofl....somehow that seemed hilarious to me rofl
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> !
-TAU|TheOMeGa
I have no idea to think about this... the alien would come out all hurt and stuff but... i just dont know... maybe if they like... nah... screw it... i dont care is it gets changed or not... lol
we need an egg emoticon rofl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
-TAU|TheOMeGa
On the balance side i think it makes sense too, seeing as you leave yourself COMPLETELY vulnerable for about 10 seconds. Come to think of it, what are the stats of a cocoon, hp and armor?? never seen that anywhere. From the number of times i've been killed while gestating, i'd say its somewhere between a skulk and a fade, more towards the skulk side. Maybe 100 (hp + armor) or so?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It doesn't necessarily make "game" sense. It could be that way, but isn't it possible that a damaged alien's biological systems would be too damaged to make a perfect copy? Not just on some scientific level- because aliens don't necessarily have to "obey" our biological laws. So there would be a feasible explanation either way. It's up to Flayara and the dev team to decide on the game side.
Balance-wise, it does seem to be a bit excessive. I know that I've bugged the hell out of marines when I upgrade twice, and within 2 minutes its essentially three Onos they have to deal with. And if you know the map well enough, it's not hard to find a secluded spot that's difficult to find <b>for JUST TEN SECONDS</b>. On top of that, there's the resource issue- 2 to upgrade, or however many chambers to heal as fast, at 14 per chamber. Sure, you can only use it three times, but that's definitely a large side benefit. And no, it isn't even the primary advantage- the primary advantage is the upgrade itself. When the side effects are valued more than the point of the upgrade itself, it's a fairly over-powerful tactic, imho.
Wooshoofoo