Full Spectum Warrior Pc Demo Out
Marik_Steele
To rule in hell... Join Date: 2002-11-20 Member: 9466Members
in Off-Topic
<a href='http://www.filerush.com/download.php?target=fsw_pc-demo.exe' target='_blank'>http://www.filerush.com/download.php?target=fsw_pc-demo.exe</a>. Haven't played too much of it yet myself, only brought the wounded soldier back to the guy who gives orders in the demo mission. I'll probably edit this post later with more opinions.
Comments
It's not bad, but gets a bit frustrating and repetitive at times.
Better off saving your money on this one IMO, unless you're a full blooded yank (the game is very american, if you know what I mean).
The short way to say it: it plays like a more realistic, fireteam-based version of Freedom Figthers. If you're like me and liked Freedom Fighters and Fallout: Tactics, you're probably already setting aside money to buy it when it's on store shelves.
The longer way to say it: the lack of a quicksave (at least in the demo) is making me play very cautiously. Losing any two men in the same fireteam seems to be an automatic mission failure. The game makes it <i>very</i> clear when you've got a man down.
If you're playing with a touchpad or other not very precise pointing device, you're going to hate it. I haven't found any way to cancel or change a move order until the fireteam has finished moving to the position, so a bad mis-click can result in failure very quickly.
For better or worse, it's about as linear as Freedom Fighters. Meaning there's probably plenty of ways to get from one end of a street to the other under hostile fire, but no matter what you use as cover or what grenades you do/don't use, you're still going to go down that street.
I haven't found any way to secure the weapons of downed tangoes. I saw this in the preview trailers and don't see why it was taken out.
I also don't know where wounded teammates are to be taken. All I've managed to do is have someone carry the wounded on his back, which (understandably) slows down the fireteam as a unit.
Enemy AI doesn't seem to work together. They use cover, they shoot from behind it, they walk around it to keep behind it if you come from a different angle, and they kill you if you don't do any of the above, but otherwise they're rather stationary. I haven't seen one move from one spot of cover to a completely different one.
Friendly AI is fairly intelligent, if you understand how the movement system works; i.e. when choosing the next spot to move to you understand the difference between having the brighter yellow circle be at the corner of a wall rather than in between two other orange circles.
I have had no friendly fire issues yet.
To say it again, I haven't even beaten the demo yet (I estimate I'm somewhere between 1/3 and 2/3 done), so I may correct some of the above later.
Well, what can I say? I'm not a good one for giving detailed reviews.<ul><li>Graphics: Good, I really liked the blurry effect on things far away, more realistic IMO.</li><li>Sound: Except the far too loud "sattlelite-picture-zoom" sequence on the beginning of the map, I really haven't got any complaints.</li><li>AI: Friendly AI is pretty good, enemy AI is, well, enemy AI; you know them.</li><li>Controls: Fairly easy to use. I reccomend everyone to do the MOUT course first, though, alot of useful stuff is to be learned.</li></ul>
And Marik_Steele:
Cancel squad orders: "X" by default
Downed Teammates to the yellow (or was it red?) crosses on the map.
Great rental, but just a little bit too repetetive to be a good buy.
A: Bring this to point so and so.
B: Defend point so and so.
C: Attack point so and so.
D: Guard person so and so.
E: Retreieve object so and so.
Combine any of the above, even it if means bringing this to point so and so, defending it, then guardinga person as you attack point so and so and retrieve an object.
...or maybe its just cause this game is crap playing for a 2nd time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I took him back to that doctor dude by the LT but nothing happened. Ah well...
It looks like the trouble I was having on the hardest difficulty level was because I wasn't moving from place to place properly. There's a technique called "bounding" that is described (and shown with a tutorial video) on the official website, but there's no single button in the control options for it.
At least with my controls, which I think are at the default, it's done by:
1. Right-clicking to bring up the movement cursor
2. Pointing it at the desired end location
3. <i>instead of just left-clicking</i> to have all 4 men in a fireteam run there, <i>hold</i> left-click to bring up a circle, aim it at where you expect hostiles to be during the movement, and <i>then</i> left-click.
This'll move the fireteam by pairs covering each other the whole way.
Using this extensively I beat the demo with 0 casualties on my first try, whereas before I'd done it a half dozen times.
I so can't wait to try co-op <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->