I Need Testers

[WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
<div class="IPBDescription">To test this new 3D graphics engine.</div> I need as many people as I can get to download and test a 3D graphics engine I'm working on to see if it has any hardware incompatibilities. I need to make sure that these core functionalities work for all video cards for an upcoming student game I'm working on.

So, if you've got a few minutes, I'd appreciate it if you downloaded <a href='http://www.0x01a4.com/files/SE_Test.zip' target='_blank'>this</a> and ran it.

What you should see is a couple cars/buggies floating in space, lit by a green light, and an infinite tunnel effect.

Basically, you should see this...
<img src='http://www.0x01a4.com/webimages/SE_Test_sample.jpg' border='0' alt='user posted image' />


If the test works, then I'd like to know what FPS you got and a brief description of your CPU, OS, and graphics card.

If the test doesn't work for one reason or another. I'd like you to run "dxdiag", hit "save all information", and send me the output as an attachment to dkircher@digipen.edu .


Thank you in advance to all who decide to help me out.
«13

Comments

  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    Worked fine.

    At starting position I got around 520FPS, but if i moved back a little to see more buggys it dipped to ~330 FPS

    Running a Athlon64 3000+
    Leadtek FX5900XT
    768MB PC3200 RAM
    Win2000
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Works as you said it would.

    Willamette (yeah, I know. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->) 1.3 gigahertz.
    Windows XP
    GeForce 2 mx 400
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    <!--QuoteBegin-Rapier7+Sep 18 2004, 07:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Sep 18 2004, 07:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Works as you said it would.

    Willamette (yeah, I know. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->) 1.3 gigahertz.
    Windows XP
    GeForce 2 mx 400 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    fps?


    And on a separate note, I'd also appreciate it if people would also hit x after it displays for a while to put it in full screen mode.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    Maybe a 10-20 FPS gain in full screen... the mouse cursor is still there, though. That's the only problem I see.
  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    Works well enough for me.

    2.6GHz Celeron (I destroyed my 2.4C P4, but I'll have a new 2.8 GHz soon)
    Asus Radeon 9600XT
    768MB PC-3200 RAM

    Around 250FPS
  • crackcrack Join Date: 2003-05-03 Member: 16029Members
    Mine didnt look like that pic....it had the buggies but that blue thing didnt change direction..just stayed....duno if this was suppose happen but the buggies just stayed there and shook.
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    edited September 2004
    <!--QuoteBegin-crack+Sep 18 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crack @ Sep 18 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mine didnt look like that pic....it had the buggies but that blue thing didnt change direction..just stayed....duno if this was suppose happen but the buggies just stayed there and shook. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The "blue thing" is stationary. Looking at it from different angles makes it change. Did you see a tunnel effect at all?
  • Phoenix_SixPhoenix_Six Join Date: 2003-11-10 Member: 22442Members
    ~320 moving around windowed
    ~370 moving around fullscreen

    Athlon 64 3000+
    XP Pro SP 2
    Sapphire Radeon 9600XT
    512mb Kingston ddr
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited September 2004
    Works.

    Pentium 4 3360 MHz (With HT)
    1024MB PC2700 DDR RAM
    [EDIT] XP Pro SP2 (DX9.0c) [/EDIT]
    128MB Radeon 9600XT (no overclocking)

    Windowed FPS: 516
    Fullscreen FPS: 563

    Note: When looking directly at the tunnel effect, the windowed FPS is about 10% higher than the fullscreen FPS (the FPS above are looking at a slight angle, to see multiple buggies).
  • ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
    Success.

    I calculated the FPS when zooming out to encapture a good view of all the buggies; and from that view, gauged a 204. Full-screen likewise successful.

    Pentium 4 1.6GHz (overclocked at 2.24GHz)
    Windows XP Professional SP2 Build 2600
    NVIDIA GeForce 4 Ti 4400
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Pentium 4 2.0 ghz
    GeForce FX 5600 256mbXT
    1280mb DDRAM
    WinXP Pro SP2 all updates thus far

    I experenced at a high(when viewing nothing) 502. Low of 136, when looking at a drastically twisted view down the tunnel.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Well, it doesn't run in Linux <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I tryed running it through cedega, but no deal.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Would this be affected by VSynch? I got 1050 when not looking at the cars & 350 when looking at the cars in windowed mode. When I switched to fullscreen however, my FPS dropped to 60.

    Specs:
    3.2 Ghz P4 - 800 Mhz FSB
    1023 MB RAM (400 Mhz)
    ATI Mobility Radeon 9700 (128 Mb VRAM)
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    High: 496
    Low: 299

    Athlon 1.2Ghz <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    GeForce 4 Ti 4600
    512MB RAM
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    Failed. Was unable to take a screenshot of the error, as it completly froze the system and needed a hard-reboot. Tried again, same result. Memory could not be read error. Sent DxDiagFail.txt to provided email address.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    edited September 2004
    Athlon XP 3000+
    768MB RAM, DDR but unknown speed
    Radeon 9800 pro 128MB, stock speeds
    Desktop resolution 2048x1536 32bit

    Test conditions:
    All other programs except Firefox & Windows Media player closed. Windowed FPS could be as low as single-digits if *any* other windowed program utilizing ATI HydraVision's transparency effect was on desktop at same time. All FPS stats are from when not moving controls, but using "y" button for autorotate unless direction specified,

    Windowed Min FPS: 365. Zoomed out enough to see all buggies + tunnel effect.
    Windowed Max FPS: 900-1000. Zoomed in far enough to see dark blue of tunnel effect, and no buggies. 1500-2000 if zoomed in even past blue tunnel effect.
    Average ranged from 300-800, with a noticeable correlation to the number of buggies/reflections viewable.

    Fullscreen, with most buggies & tunnel effect viewable: 300-800.
    Fullscreen, looking away from buggies: 1000-4000. Seemed to vary depending on which direction I was looking "away."

    Notes: controls to enable fog and toggle antialiasing had no noticeable effect in either windowed or fullscreen.
    The program also isn't very friendly with my Dvorak non-US-standard keyboard layout. Pressing "d" both enables wireframe and strafes right because "d" on QUERTY is "e" on Dvorak.

    [edit]UPDATE: A fluke bug I "fixed" once by exiting and running the graphics test again is now happening again, and isn't so easily fixed. Exact cause of bug unknown. Result is that <i>no buggies appear</i> during program runtime in windowed or fullscreen mode; can only see blue tunnel effect. Windowed FPS average 600-900 at most zoom ranges. Will edit again if solution found.

    [edit2]Giving up trying to find solution, repeatedly running program doesn't make buggies reappear. Did not try restarting computer. Sent DXDiag report. Will test updated versions upon request.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Worked fine:

    Pentium III 800MHz
    384MB RAM
    Windows 2000 SP 4
    GeForce 4 Ti 4600 dual-monitor

    Did not disable 2nd monitor.

    Windowed:
    0 cars: 1100+ fps
    1 car: ~300 fps
    2 cars: ~175 fps
    3 cars+: ~100 fps

    Full Screen (one monitor; other monitor still displaying desktop):
    1 car: 125-175 fps
    2 cars: 100-125 fps
    3+: 40-70 fps
    * I seemed to slowly gain fps as I let the screen sit still.

    Notes:
    1) I had no cursor; moving the mouse made my view pan around the scene.
    2) alt-F4 failed to terminate the program (and with no cursor, I could not hit the [X]) -- I successfully exited by hitting ESC.
    3) Upon attempting to restart the program (to test its performance on the second monitor and when straddling between the two), it failed repeatedly with a general Program Error.

    DXDiag report sent just in case.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Captain Coil+Sep 18 2004, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Captain Coil @ Sep 18 2004, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pentium III 800MHz
    384MB RAM
    Windows 2000 SP 4
    GeForce 4 Ti 4600 dual-monitor <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> We must start an "Upgrade Coil's Computer" fund.

    And why did you add captain to your name?
  • LoDwkeefLoDwkeef Join Date: 2003-10-08 Member: 21512Members
    high 300
    low 86

    nvidia gforce fx 5200
    512 mb of ram
    pentium 2.4 GHz
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited September 2004
    Pentium 4 (northwood) 3.01, OCed to 3.17
    Sapphire Radeon 9800 pro, Latest omega drivers
    1 gig ram (333 hrz)
    Win XP Pro

    FPS low = 356

    Interesting note: looking off into the grey my FPS would raise indefinately to the point I got > 2400 FPS

    [edit] Them, in that sample pic the blue mirrors have rotated or something, the copy I get they hold the same position. Is there a keystroke to rotate them? or is my copy screwing up?
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    edited September 2004
    Low - 130
    High - 686

    Pentium 4 2.8 Ghz w/Hyper-Threading
    Windows XP Media Center
    Radeon 9200 All-In-Wonder Pro on 4.8 Cats
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    Crashed me like it's no one's business


    Time of this report: 9/19/2004, 00:56:41
    Machine name: IRISHBOX
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
    Language: English (Regional Setting: English)
    System Manufacturer: HP Pavilion 04
    System Model: P7482A-ABA 521C
    BIOS: Award Medallion BIOS v6.0
    Processor: AMD Athlon™ XP 1700+, MMX, 3DNow, ~1.5GHz
    Memory: 248MB RAM
    Page File: 258MB used, 348MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.2180 32bit Unicode
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    P4 mobile 1.6 gHz (plugged in, so not running on 1/3 speed battery save mode)
    Mobile Radeon 7500 (take note that my drivers are ancient by necessity)
    512MB of ram
    WinXP Pro, service pack 1.

    Running only firefox and an unzipping proggy at the time, neither of which were actively consuming CPU time.

    64 FPS at the start, 63 when I went full screen.
    The lowest FPS I saw was 52 windowed, 49 full screen.

    And the mouse inputs don't map correctly to the view <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Seraph1Seraph1 Join Date: 2004-08-02 Member: 30310Members, Constellation
    edited September 2004
    Pentium 4 Processor
    2.6 GHz
    Windows XP Professional
    Radeon 7500

    Full Screen: 90-97 FPS
    Windowed Mode: 100-110 FPS
  • ForkFork Join Date: 2004-09-10 Member: 31567Banned
    amd 64 3200+
    768 mb ram
    radeon 9600 xt
    works fine. i got 388 fps and up.
  • ForkFork Join Date: 2004-09-10 Member: 31567Banned
    o and windows xp professional
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Fork+Sep 19 2004, 01:01 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fork @ Sep 19 2004, 01:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o and windows xp professional <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can edit posts you know...
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin-Dragon_Mech+Sep 18 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Sep 18 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And why did you add captain to your name? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its almost (in some places, is) September 19th. Duh.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Mantrid+Sep 19 2004, 01:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Sep 19 2004, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dragon_Mech+Sep 18 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Sep 18 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And why did you add captain to your name? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Its almost (in some places, is) September 19th. Duh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Everywhere but the pitiful little pacific timezone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (j/k, westcoast is my homeland, can't wait to get back there from these vile prairies)
  • [WHO]Them[WHO]Them You can call me Dave Join Date: 2002-12-11 Member: 10593Members, Constellation
    I just wanted to thank everyone again for the test information. I had hoped that it wouldn't crash completely for anyone, but hopes are meant to be crushed :/


    And just to reiterate on the rotating tunnel, that is a nonstandard effect and requires you to rotate the camera to see. The tunnel does not rotate on it's own.

    I don't need any FPS reports when people aren't looking at anything, the system culls out objects that it knows you can't see. So when you're looking at nothing, all that's happening is the screen being cleared and rendering the fps 3 times per frame.


    And special thanks to Marik Steele for the detailed report on hydravision extended testing. I'm going to have to read up on that seeing as how it's completely debilitating yet not crashing.
Sign In or Register to comment.