[wip] Aliens Movie Sound Replacement Pack

MarrMarr Join Date: 2002-12-11 Member: 10582Members
edited November 2004 in NS Customization
<div class="IPBDescription">public preview thread</div> *************************************<b>
The ALIENS Sound Replacement
For NS Beta v5 Nov. 4, 2004
Public Preview (beta) ver 1.6</b>
*************************************
<b>
DOWNLOAD <a href='http://prdownloads.sourceforge.net/daoctotalsound/ALIENS_Sound.zip?download' target='_blank'>HERE</a> (54 MB zip file)

>Technical Features:
</b>
- Modified materials.txt file for new 'footstep' categories, including <i>new</i> footstep sounds when players walk on infestation textures.

- Cue points make doors & elevator sounds loop seamlessly, continuing until they completely open/close or arrive at next floor.

- New high-bitrate replacements for old Half-Life sounds still used in NS, like sparks, ambient sounds on many maps, busting metal & glass, elevators, and footsteps.

- Includes a few freebie alternate sounds (Search for *ALT* in the file names).

- 665 custom sound files in all. <i>(get a life, marr!)</i>
<b>
>Movie Features:
</b>
- Pulse rifle, smartgun, and other Marine weapon sounds from the ALIENS Special Edition DVD.
- All Alien weapon sounds replaced with sounds from the ALIEN series.
- Custom footsteps, spawn & pain sounds for both teams created using DVD footage, with Ripley's power loader for the HA.
- Ambience mixed from select scenes, with equalization and 3D reverb effects for maximum immersion.
- Completely replaced alien and marine structure sounds by mixing machine cuts from the movie.
- Explosions from the Dropship crash scene.
- Turret, siege turret, and OC sound replacements from the movies and AvP games.
- New welder sounds from the movie loop properly.
- Jetpack sound from Dropship exterior scene.
- Aliens release acid sound effect upon death.
- ALIENS-themed hud and menu sounds.
- Totally replaced sounds for Alien and Marine buildings using cuts from the movie.
- ALIENS-themed CC alert messages for an enhanced comm experience.
- Lowered hive mind voice volume to a more acceptable level.
- Edited titles.txt for ALIENS-themed in-game text.


>Send Feedback to: <a href='http://www.unknownworlds.com/forums/index.php?showuser=10582' target='_blank'>Marr</a>

Marr recommends Necrosis's ALIEN <a href='http://prdownloads.sourceforge.net/daoctotalsound/necrosisalienpack.rar?download' target='_blank'>player & view models.</a>

And l0tus's ALIENS-themed <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=410' target='_blank'>sprite pack</a>
<i>
Special Thanks To:
</i>James Cameron
Tykjen
Necrosis
l0tus
Daphisto
Flayra & the NS Team
«13

Comments

  • XilentshadowXilentshadow Join Date: 2004-04-01 Member: 27657Members
  • XilentshadowXilentshadow Join Date: 2004-04-01 Member: 27657Members
    now all we need is GAME OVER MAN for losing

    "Well thats it man! GAME OVER MAN! GAME OVER!"
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    hopefully this is exactly what ive been looking for. feedback later & thnx fer sharing btw-
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    GREAT WORK!!! I R IN LOVE WIT UR WORK!!!


    Two Questions tho...
    1.Is their any sound tut's? <span style='color:grey'><span style='font-size:7pt;line-height:100%'>Could u make one if their wasnt...</span></span>
    2. How did u get SF to host your work???

    Once again great work, i love and use all your sounds...
  • PromoCLPromoCL Join Date: 2004-03-31 Member: 27620Members
    Marr, I noticed that the Gamestartup.mp3 was a little weak (in my opinion) and so I ripped the menu music off of the Special Edition of A|iens. I think it fits it very well, and was wondering if you would like to include it in your soundpack. My email is promo.cl AT gmail.com (no symbol because of paranoid email spiders).
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(52 MB zip file)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> holy sh***! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    sounds absolutely sextacular, how much will this affect fps?

    please say it wont <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Keep the feedback coming.

    It shouldn't affect your framerate too much. My .wavs tend to be a bit bigger but my mp3s are actually smaller. It really just depends on your machine. If it can barely run NS then you might have problems.

    The readme has lots of mistakes, so I'll update that next release.

    I agree about gamestartup.mp3. Thanks for the offer. I'll email when I get the chance. I'm away from home right now, so I'll post again later.
  • Mad_ivansMad_ivans Join Date: 2004-08-24 Member: 30849Members
    <!--QuoteBegin-Marr+Sep 17 2004, 03:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marr @ Sep 17 2004, 03:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ****************************************
    <b>ALIENS Movie Sound Replacement
    For NS Beta v5. 9/17/2004
    Public Feedback Request 1.0</b>
    ****************************************

    [ THIS IS A WORK IN PROGRESS ]

    <a href='http://prdownloads.sourceforge.net/daoctotalsound/aliens_sound0920.zip?download' target='_blank'>DOWNLOAD HERE</a> (52 MB zip file)

    Install into this folder:

    Steam\SteamApps\Your_email_address\half-life

    Please Send Feedback to: Marr (on NS Forums at <a href='http://www.unknownworlds.com/forums/)' target='_blank'>http://www.unknownworlds.com/forums/)</a>

    Features:
    - Ambience from the movie ALIENS.
    - Custom footsteps, movement, spawn, and pain sounds for both teams.
    - Aliens release acid effect on death.
    - Weapon sounds for all aliens and marine weapons from the movie and AvP games.
    - Radio voices from ALIENS movie dialogue featuring Hicks, Hudson, Apone, and Frost.
    - Totally replaced alien and marine building sounds using cuts from the movie.
    - Turret, siege turret, and OC sound replacements.
    - Themed hud and menu sounds.
    - Optimized 'hive mind voice' RMS levels.
    - Mixed movie sounds into CC alert messages for enhanced comm experience.
    - Slightly modified titles.txt for in-game text.
    - New high-bitrate replacements for old Half-Life sounds still used in NS, like wading, sparks, ambient wavs, debris, etc.
    - Includes alternates for many sounds (Search for *alt* in the file names and let me know your preference)

    Things To Do:
    - Implement Lieutenant Gorman as Commander voice.
    - Implement movie welding sound for welderhit.wav (recent attempts cause crash)
    - Replace default music with movie soundtrack.
    <b>
    And, most importantly...
    </b>
    - Get feedback and make general improvements. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->

    Orgasmic in it's intensity

    (Johnathon) .......
  • JJavaJJava Join Date: 2003-05-18 Member: 16448Members
    Awesome sounds.
    Though after I begun to use these has ns twice suddenly freezed and crashed up my whole computer. I'm not sure if it's because of the soundpack, just thought I'd let you know just in case.
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    <--- had same problem as JJava...
    but the soundpack itself is really good... especially the bite sounds <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    *raises hand*

    I too am getting comp crashes after installing this Marr. The server I was on was NSArmslabs, and someone mentioned Steam spitting out of alot of people after map ends, so I dunno if it was Steam, that particular server, or your sounds...

    But besides that, it sounds really really good overall. I combed and picked out a majority of it, good stuff there.
  • JJavaJJava Join Date: 2003-05-18 Member: 16448Members
    Humm, i think I've solved the problem. I figured out there was welding going on near me whenever ns crashed, so i switched back to the default welderidle.wav and haven't been crashing since that.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Wow, gj at finding that out! Yeah, welderidle.wav was one of the last ones I changed, and so was the least tested. Apologies for the crashes!

    I'll update my .zip after the weekend. In the meantime, everyone plz delete welderidle.wav in the \ns\sounds\weapons directory.
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    yep, its the welderidle soundfile

    n1 soundpack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    edited September 2004
    Finally got back to my terminal after the weekend and started hacking right away.

    Updated top post with changelog & new info.
  • Smiley_XSmiley_X Join Date: 2003-06-07 Member: 17071Members
    omg, marr this sound pack has single handedly restored NS to my HD. Simply amazing work.
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited September 2004
    i loved the pack as well, though i went in and added a bit more "fade·out" to the end of some of the alien samples, as they seemed to end rather abruptly...in particular, the taunt.
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    wow. stunning soundpak
  • hmzhmz Join Date: 2004-09-20 Member: 31814Members
    sadly i dont like it one bit, probably just not my style.

    To weak alien noises.

    The soundpack is very nice tho, I liked all them Alien movehs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    But for this game i rather keep the default ones <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    has this been updated? i want to keep playing, but i keep crashing because of the damn welder! >_<
  • Lord_MaldazzarLord_Maldazzar Join Date: 2003-11-01 Member: 22193Members
    delete the welderidle.wav file and you'll be fine...
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    edited September 2004
    would it be possible to put the faded out sounds up for grabs? i havent heard them yet but id rather be safe then sorry...

    dling now... nice hosting 500kb/s <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    edit: amazing work marr, added so much to the atmosphere of NS. now the aliens scare me :< adds a bit of colour to the game i guess. this stuff makes me want to use the A|IENS pack so bad... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    edited September 2004
    First off, sorry for the crashes!

    I've finally found the cause and <b>fixed</b> it. The default welderidle and welderhit sounds have 2 cue points, so I put in 2 for my own sounds as well. But for some reason, Half-Life only needs 1 cue point to make sounds loop. No idea why that caused a crash in my sound but not the defaults. Real funky stuff going on there.

    I played around with the welder for a while yesterday in-game and could not get it to crash.

    Also, the latest version has lots of noticeable improvements. I've updated the top post with the latest download link, so if you've got any version older than today (9/25), go grab it there, or if you're a lazy bastard, then <a href='http://prdownloads.sourceforge.net/daoctotalsound/ALIENS_Sound.zip' target='_blank'>just click here.</a>

    I went through and improved the fading-out for the aliens taunt sounds. They never bothered me in-game, but that might just be due to my sound card. If there's anything else that bugs you, let me know!
  • Smiley_XSmiley_X Join Date: 2003-06-07 Member: 17071Members
    omg marr > my face
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Just uploaded 1.3 now (9/28). Check the top post for details. You can download from up there or <a href='http://prdownloads.sourceforge.net/daoctotalsound/ALIENS_Sound.zip?download' target='_blank'>HERE</a>.

    Recently I've been trying to get all the door and elevator sounds to loop properly and not cut out halfway during the ride up (or down). There's some trickiness with cue points in the Half-Life engine I'm trying to figure out. This'll require further study...

    In other news, I'm now hosting Necrosis's premier pack of Aliens models. If you're an ALIENS fan, you need them! The link is <a href='http://prdownloads.sourceforge.net/daoctotalsound/necrosisalienpack.rar?download' target='_blank'>HERE.</a>
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    NS is once again marred. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    Nice pack, but I didn't think it would change the menu music and titles.txt, damn, i didn't backup those
  • MetalcatMetalcat Join Date: 2004-08-11 Member: 30528Members
    i use this and it rules !!!!

    *aproved by Metalcat* (he rox)
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    10/22 update. see top post.

    getting close to final release version.

    lemme know if there are any other features you want.
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