Ns_marinerisb7

unslordunslord Join Date: 2004-06-01 Member: 29059Members
edited September 2004 in Mapping Forum
<div class="IPBDescription">layout changed again</div> Here's a new verision of ns_marineris. Its a bit smaller and more room based. Even less slopes for the bunnyhoppers, and the right side has been totally changed.

Skyline II changed a bit
<img src='http://students.washington.edu/garyh2/map/prefinal11b0000.jpg' border='0' alt='user posted image' />


<img src='http://students.washington.edu/garyh2/map/prefinal11b0001.jpg' border='0' alt='user posted image' />


<img src='http://students.washington.edu/garyh2/map/prefinal11b0002.jpg' border='0' alt='user posted image' />


<img src='http://students.washington.edu/garyh2/map/prefinal11b0003.jpg' border='0' alt='user posted image' />

Overview
<img src='http://students.washington.edu/garyh2/map/overviewb7.jpg' border='0' alt='user posted image' />

Download
<a href='http://students.washington.edu/garyh2/map/ns_marinerisb7.zip' target='_blank'>here</a>

Comments

  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    looks like all the hives are very close to each other yet they are all very far from the ms. but i dunno, and i cant run around it until weekend when i get a new computer.

    oh, btw: amazing map you got there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    I love the red warm feeling, reminds me of a mining facility or something similar. Sexy :O~~
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    i do believe this is ownage. texturing, lighting, and construction are top notch. great vertical action. some issues i noticed:

    -everything seems to be the 'same' - add more distinguishing features like more computer panels, broken pipes, water dripping. more texture variation would be good.

    -ms could use more light

    -the rock texture seems overscaled

    -vents seem a little small

    -more sounds needed

    -all the unopenable doors kinda confused me. seems that almost all cant be entered.
  • KesterKester Join Date: 2004-02-21 Member: 26770Members, Constellation
    looks really good, downloading it now
  • unslordunslord Join Date: 2004-06-01 Member: 29059Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    -more sounds needed

    -all the unopenable doors kinda confused me. seems that almost all cant be entered.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    There are some sounds that are missing to keep the filesize down for now.

    As for the doors, all the unopenable ones have a red light over them. However, I think i might add more obvious details like making it looked jammed or buried.

    Thanks for the input.
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    great mine style map. Its realy impresive add some red lights it would look nice.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Wow, this is looks cool. This is the first time in ages that I've seen something on these forums that makes me exited. This map looks sweet. The only thing that could possibly worry me is that the level could look a little repetative if it's all the same colour scheme. However, I'm sure if you make good use of sound and construction of the level itself, it will be superb.

    Good work, you get a gold star! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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