The Most Annoying Marine Request

HeistHeist Join Date: 2002-11-09 Member: 7922Members
As a fairly experienced commander I just wanted to express my extreme hate for the inexperienced marine constantly asking for the shotgun. Listen... If u want a shotgun later in the game then maybe I'll listen. A shotgun at the beginning of the game however is one of the biggest wastes of resources I have seen. 20 resources points so u can maybe win 1 extra 1 on 1 battle. Just don't ask for it. If u do you'll get a swift "No".
Learn to use the underestimated LMG.
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Comments

  • DunsbyDunsby Join Date: 2002-08-01 Member: 1042Awaiting Authorization
    Erhem, some people cant use the lmg. I myself have my favourite, shotgun + jetpack = PWNED
    Shotgun, 20 resources, i suggest that you give to 1 person since it is good to backup teammates.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    I did say "early game". Jet-packs aren't early game. I just have trouble justifying 20 resources when they could go towards a new turret factory or resource tower.
  • MooMoo_the_SnowCowMooMoo_the_SnowCow Join Date: 2002-08-03 Member: 1057Members
    Well there is are problem there don't get the turret factory instead give the guy his shotgun so you can secure a hive easier then get the turret factory and a shiny new resource node.
  • ShadowWolfShadowWolf Join Date: 2002-11-01 Member: 3205Members
    Perhaps the shotgun should be cheaper? 15 perhaps? Considering it is supposed to be an early game weapon.

    Aside from that, I personally prefer the shotgun the the LMG, and it some circumstances even the HMG. Its GREAT for popping those <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> and <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> 's. I think its worth the investment.

    20 is a bit much tho. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • WoggyWoggy Join Date: 2002-10-09 Member: 1466Members
    No, 20s fine. Sometimes the shotgun is better than the HMG so any cheaper and everyone will get shotguns and us poor skulks cant survive
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Whoever said the shotgun is supposed to be an early game weapon?

    Yes, it <i>can</i> be, if the commander decides to rather equip his marines than invest in a fixed defense, but don't believe it has to be.
  • AnarchyAnarchy Join Date: 2002-11-02 Member: 3969Members
    When I play the marines (rarely) I prefer the shotgun over anything else. But I can wait for it until mid game, or even late game. The LMG is good enough until they get Fades, then I need a shotgun, well, not need, but it definetly helps.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Try to convince [FoR]Storm, Humbaba, or even myself that the shotgun is useless. I dare you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> IMHO it's much easier to kill Skulks and Gorges with a shotgun than with an LMG. Even Fades can be roasted at close range with a few shells. And the shotgun is far more effective against structures than the LMG.

    Also, when calculating the costs of what it takes to equip marines with shotguns versus HMG's, don't forget to include the cost of upgrading your armory. While I'm sure this does cancel out in the long run, it IS something to take into consideration. You'll also have to keep in mind that you might have to expend a few resources giving ammo to your marines while the armory upgrades.
  • JorecJorec Join Date: 2002-11-05 Member: 6993Members
    edited November 2002
    The shotgun is an exellent weapon, I use it as much as possible, ask for it and whatnot, But early in the game, it is a bit expensive, but also that is when it might be the most useful in the hands of a skillful player.

    <wants to be one of those skillful players > <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • CorkCork Join Date: 2002-11-10 Member: 8053Members
    Bah. I knifed a few fades already.

    Anyways I don't like the shotty. So don't worry, I'll never ask you for it. But as far as the LMG.. it blows. Gimmie HMG and I'll never ask for anything else.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    Don't worry I don't like the shotty too much. Give me a bigger clip of the pistol and I'll be happy.


    Well.... actually..... I don't like marines either. KHARAA FOREVER!!!! <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    It all depends on your players. As Rhoads said - if I'm commanding Storm or Humbaba, I give them a shotgun as soon as I can spare the resources. They're both *brutal* with them. If you know your marines, and know one of them is good with a shotty, make the exception.
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    edited November 2002
    I asked my commander for a Pony, but I never got one.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I must be misusing the shotguns, I never do very well with them. I once had to blast a gorge, without defencive structure healing, about 5 times before it went down. The blood splats made it look like I hit with about 6-8 fragements each time too.
  • TediakTediak Join Date: 2002-11-01 Member: 2910Members
    When I play marines I prefer the Shotgun/Jetpack over everything else. It's great to hunt down those lerks and skulks hiding up near the cieling or in the vents.
  • BlackRocBlackRoc Join Date: 2002-11-07 Member: 7538Members, Constellation
    <!--QuoteBegin--Heist+Nov 9 2002, 05:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heist @ Nov 9 2002, 05:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A shotgun at the beginning of the game however is one of the biggest wastes of resources I have seen. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Heist, you are seriously mistaken. The shotgun is THE BEST early game upgrade. I drop these before i set up the turrets to deal with the rushers. I myself can usually take down 5-6 aliens without any assistance from anyone, including health from commander, before I get taken down. One time I played, I had the shotgun for about 30 mins and killed at least 20 aliens with it.

    A tactic I use is drop 2 shotguns at base after the spawn point then work on turrets. I have yet to loose a game with few tactics I have worked out. My tactics my sound crazy but they work. I usually have to tell the marines to trust me and after they calm down, they realize my plans are working.

    You should seriously reconsider your arguement until you really test out a 4 man squad with 2 shotguns ans 2 LMG early game.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Main advantage that the shotgun has over the HMG is that it DOESN'T SLOW YOU DOWN. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Big advantage, IMO, if you're not wearing heavy armor...

    20 is a bit much, but any less than 17 or so would be too little <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Hobbes_the_Scary_TigerHobbes_the_Scary_Tiger Join Date: 2002-11-10 Member: 7995Members
    well, if going to try to equip troops in the begin. of a game... why give em a shot gun? all the other guys have are skulks and they take what a few shots? I can see giving em out to get some resource towers up but i can see em to stop early on rushers... they seem kinda like a waste...

    This is comming from a person that hates to use to the shotgun because of lag :-D
  • MobayMobay Join Date: 2002-11-05 Member: 6986Members
    A shotgun can take out a whole hive at the beginning of the game if the commander helps him with medic packs and ammo...
  • BenolanBenolan Join Date: 2002-11-08 Member: 7745Members
    I can understand not wanting to drop shotties in early game if you don't know your teammates... I love to go skulking, and I certaily get to know the good marines from the bad...

    A pretty good player has a shot of taking me down one on one with an LMG... But on the other hand, I can take out 4 not so good players at once.. And unless you know your people, it's a good expenditure, or a crying shame.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • MercenaryForHireMercenaryForHire Join Date: 2002-10-03 Member: 1410Members
    I had a bit of Marine fun last night. Commander dropped me a shotgun and five seconds later the base gets attacked by a small group of Skulks. Since they were still a bit off, I whipped out the pistol to start plucking away at them. Of course, pistol always means "out of primary ammo", right? Right?

    Ha. Around ten paces away, the ol' streetsweeper came out and plastered Skulk all over the walls. As has been said before - do <b>not</b> underestimate the power of the Shotgun.

    - M4H
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    edited November 2002
    shotguns are *suposed* to be early game weapons, it says so in the manual. The problem is they cost too much, they should be like 12 insted, maybe 15.
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    <!--QuoteBegin--Nemesis Zero+Nov 10 2002, 12:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Nov 10 2002, 12:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Whoever said the shotgun is supposed to be an early game weapon?

    Yes, it <i>can</i> be, if the commander decides to rather equip his marines than invest in a fixed defense, but don't believe it has to be.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.natural-selection.org/manual/weapons_shotgun.html' target='_blank'>http://www.natural-selection.org/manual/we...ns_shotgun.html</a>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its relatively basic design makes it a cost-effective upgrade early on in an engagement.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Does that answer your question? I think it still should be a bit cheaper, maybe 15-18.
  • JRPereiraJRPereira Join Date: 2002-11-02 Member: 4778Members
    While some people may be excellent with a shotgun, most soldiers won't live 2 seconds if attacked early in the game by a decent alien, I think I'd rather waste that money on some turrets. I agree that some players do incredibly well with it, but I'd rather play it safe and let them use something free. Later when they need those HMG's and grenade launchers I won't have already wasted like 100 rp's to buy shotguns.
  • KillbertKillbert Join Date: 2002-11-02 Member: 3807Members
    Don't forget, that shotgun can be picked up from the corple, after he's been killed by me. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> So one shotgun could be recycled for a long time.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I think alot of commanders fail to realize that a human defense is so much better then an automated one (sentry turrets). If you set 2 marines to gaurd the base while the rest conquer the map, its at the very least 40 RP saved which could be used for fortifying a hive quickly. The shotgun is AWESOME for the start of the game. Here is an example good commander build:

    2 IPs: 30 RP
    Armory: 25
    1 Shotgun: 20

    Total: 75 RP of 100

    Proceed to send your squad out to an unoccupied hive, by the time you make it there, you should have at least 35 RP, if not 40 or more.

    Resource Tower: 22

    Wait a bit, 25 RP's should be there in NO time.

    Turret Factory: 25

    Set your marines on guard, and wait till you have 19 RP's, drop a turret, rinse and repeat. The marines at your main base should have an easy time defending as the shotgunner can literally whipe all skulks in seconds.

    If followed correctly, this takes less then 3 minutes to completely do, and you now have denied the aliens of a hive, and grabbed yourself a resource node.
  • NarkVaderNarkVader Join Date: 2002-11-09 Member: 7835Members
    Heist is right, It is bad to give shot guns early in the game UNLESS you know the marine knows how to use it. Now i sent a group of 5 marines 3 times to the hive last time i gave 2 of them shotys this was early in the game.... every time my marines died to one or two skulks.... the weakest group of marines i ever seen and a dam waste of resorces... so i droped a shot gun and did the dirty work my self.

    some times it a good idea most of the time its a bad idea unless you play on a regular server but I usaly do not becuse any server i like is full 90 percent of the time and stays full for freking 30+ minutes most of the time.

    The only thing i hate more is a marine telling me to drop every weapon /armor lab and upgrade ... im not going to build/waste 200+ resorces start of game. I go and secure the hives then worrie about armor.
  • XawXaw Join Date: 2002-11-12 Member: 8354Members
    Hi all,

    First I'd like to say that I discovered this mod during last weekend... it rocks !!!
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    I think that requesting to make things cheaper isn't reasonable. Remember starcraft,
    it took blizzard ages to make the races more or less even. It will be the same problem
    here... the way to play both races is very different, and therefore even a little change
    in price or shooting power can make the ballance collapse.

    I for example think that the bile bomb from the Fade could be more destructive...
    And that is a late game weapon.
    Ok I'm a beginner... but during the hours I played I had often the occasion to shoot
    lot's of those bombs on structures without sometimes succeeding to destroy them...
    and I did hit the target !!!

    Well, my two cents.. ;-)

    Xaw
  • HavoKHavoK Join Date: 2002-11-01 Member: 3698Members
    <!--QuoteBegin--Bridger+Nov 11 2002, 09:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bridger @ Nov 11 2002, 09:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><a href='http://www.natural-selection.org/manual/weapons_shotgun.html' target='_blank'>http://www.natural-selection.org/manual/we...ns_shotgun.html</a>
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its relatively basic design makes it a cost-effective upgrade early on in an engagement.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Does that answer your question? I think it still should be a bit cheaper, maybe 15-18.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That sentence has nothing to do with the cost of the Shotgun, just that its constuction is simple enough that a Basic Armory can construct it. And a Basic Armory is certainly available "early on in an engagement."
  • MercenaryForHireMercenaryForHire Join Date: 2002-10-03 Member: 1410Members
    With the 1.02 patch in beta now and being tested, what's the opinion on the shiny new revamped weaker-but-cheaper shotgun? Seen any more of those? I know I have.

    - M4H
  • PeristalsisPeristalsis Join Date: 2002-11-20 Member: 9398Members
    As a Marine you use what you got! If you asked you commander/captain for another gun you would get laughed out! Remember if you die with expensive equiptment you have cost your country (oops- team!!) a fortune. If you cant use the lmg- then ruddy well learn! - If your running out of ammo - fall back to an ammo point. LMG is very powerfull - if theres 6 of you firing not a lot can survive it!
    If your doing well and the commander asks if you want a shotgun - say no - HMG eats em for breakfast!
    Your commander will equip you when he can !

    Remember your training!!

    P
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