[spr-rel] Crosshairs
BreakfastSausages
Join Date: 2002-12-19 Member: 11148Members
<div class="IPBDescription">hmg lmg pistol parasite</div> Tried to get a good aim reference and definition of the lmg and hmg spread at the same time without blocking visibility too much like the defaults seem to do. I think its cool at least <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
screenshot is in the zip, sry about that but its a tiny download so you should get it anyway <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> , the alien one is like the pistol one but orange/yellow.
screenshot is in the zip, sry about that but its a tiny download so you should get it anyway <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> , the alien one is like the pistol one but orange/yellow.
Comments
I failed to notice that the original parasite is 128 pixels (why 128x128 for a 100% accurate attack? can you blame me for forgetting?). But it is my mistake im sorry you guys who tried it before I noticed, probly pretty **** wondering why parasite is broken.
if you got the file before I noticed the error you can just open your ns/sprites/weapon_parasite file and change all the 128 to 64.
The weapon_ file with that change in it is also now included with the download.
spikegun umbra spore and parasite are now all included, third try is a charm maybe?
<!--QuoteBegin-Quaunaut+Sep 11 2004, 10:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Sep 11 2004, 10:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I must ask: Are these spread specific? I've got ones that are already, but it looks like you were going for the same thing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was going for that yes. It might not be perfect to the pixel but I think I got them close enough for government work.
<!--QuoteBegin-Verthandi+Sep 11 2004, 05:49 AM --></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 11 2004, 05:49 AM )</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yup, that should be all, except the 'Spikegun' is no longer used, so it's not really needed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You never know <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> the code is still in so you can give yourself the spikegun with sv_cheats enabled, I was doing that the other day. There was also a plugin to enable spikegun on the lerk in standard ns, don't know if many servers are running it now though.
Yeah comparing your work to goverment work is not a very positive, thing....
Im using these now... They are quite good.
And yes, i'm extracting them to my ns/sprites folder.
And yes, i'm extracting them to my ns/sprites folder. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Were you already using custom crosshairs?
The 3 marine ones assume you are using the default weapon_ files
Does your issue extend to the alien weapons as well? If so I don't know what the problem could be.
And yes, i'm extracting them to my ns/sprites folder. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Were you already using custom crosshairs?
The 3 marine ones assume you are using the default weapon_ files
Does your issue extend to the alien weapons as well? If so I don't know what the problem could be. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
dont extract.
Move them over manually.
Although this weapon is no longer available there is a very popular plugin out there which enables it for B5.