Building Proper Defenses
3psIloN
Join Date: 2002-11-05 Member: 7082Members
<div class="IPBDescription">Multi-Leveled Building</div> I don't if you have heard about this, but building Offense&Defense Chambers on top of each other is a great way to stop an ennemy advance. I took this pic from a previous Kharaa game, as I went to build the second Hive, I only had one SkulK for backup. So naturaly I started building defense chambers to block the access to the Hive. Needless to say, It worked like a charm hehe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
<a href='http://duckhunt3r.tripod.com/sitebuildercontent/sitebuilderfiles/ns_nothing0004.txt' target='_blank'>Pic !</a>
You have about 7 Offense Chambers and 4 Defense.
<a href='http://duckhunt3r.tripod.com/sitebuildercontent/sitebuilderfiles/ns_nothing0004.txt' target='_blank'>Pic !</a>
You have about 7 Offense Chambers and 4 Defense.
Comments
On the other hand, blocking an elevator is <i>definitely</i> an exploit, and should never be used. That's just friggin lame; those elevators and such are meant to be operational at all times or there'd be a way to disable them already.
The mutation effect (i.e Carapace, Redemption, Regeneration) is limited to three, the ammount of healng they do is limited only by how many you can have covering an area. If you put six down, they'll heal that much faster. Once marines get rolling, you'll need that many to keep stuff alive.
I was on a team once that had 3 Hives, the Gorgs were pretty smart,they blocked some elevators with O&D chambers, if it's an exploit it will probably fixed. But you have to admit it's a smart move. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
No, It's not. Read what Mr. Fruitypants said above, he's right.
I've always wondered about this, so I figure this is as good a place as any to ask.
Let's say you have two offense chambers and one defense chamber tucked in behind. Two marines are firing on an offense chamber each. Does the defense chamber only heal one chamber at a time, is the 'healing/sec' split 50/50 between the two, or does the maximum 'healing/sec' apply to both?
As far as I'm aware, this hasn't been asked before but if it is, I apologize. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I know first-hand how testy some people get when questions are asked/answered more than once. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Let's say you have two offense chambers and one defense chamber tucked in behind. Two marines are firing on an offense chamber each. Does the defense chamber only heal one chamber at a time, is the 'healing/sec' split 50/50 between the two, or does the maximum 'healing/sec' apply to both?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It would seem that if the healing chambers are area-effect, then no, there probably isn't an upper limit to how many can heal you, nor a splitting of the healing- you don't heal "less" when other wounded players come by the defensive chamber you're at, so why would buildings be any different?
There IS an upper limit to how many you can BUILD though, I believe it's six for defense chambers.