Unchain Combat Marine Weapons
Beer_Goggles
Join Date: 2004-04-21 Member: 28067Members, Constellation
<div class="IPBDescription">Weapon1, +1 Shotty, or +2 for HMG or GL</div> In classic NS, you don't have to research shotgun before you can get HMG or GLs. Why, then, in combat do you need to?
I can understand getting Weapon Damage 1, then getting everything else, but what's the need for getting shotgun then GL/HMG? As it stands right now, once the shotguns come out, generally, the alien team is very nearly screwed. If you remove the shotgun requirement for GL/HMG and instead just make them a straight-out +2 requirement with Weapon Damage 1, you'd help to alleviate this slaughterfest that occurs, at least in the current metagame.
I still say keep the Weapon Damage 1 requirement for all weapons, but then having shotgun +1 after that, and HMG/GL +2 after that isn't very in line with teaching the basics of NS to newbies, because that's not how weapon upgrades work as a commander.
This change also goes in lieu with what has been done with alien lifeforms.
I can understand getting Weapon Damage 1, then getting everything else, but what's the need for getting shotgun then GL/HMG? As it stands right now, once the shotguns come out, generally, the alien team is very nearly screwed. If you remove the shotgun requirement for GL/HMG and instead just make them a straight-out +2 requirement with Weapon Damage 1, you'd help to alleviate this slaughterfest that occurs, at least in the current metagame.
I still say keep the Weapon Damage 1 requirement for all weapons, but then having shotgun +1 after that, and HMG/GL +2 after that isn't very in line with teaching the basics of NS to newbies, because that's not how weapon upgrades work as a commander.
This change also goes in lieu with what has been done with alien lifeforms.
Comments
so the marine are as weak and worthless as the aleins when they spawn.
not only that but marines should only start with pistol in classic and the comm has to drop lmgs for 2 res each so early game marines and skulks are even
LOL
Middle---+1WpnDmg1-+1Shotung
|
+2WpnDmg2-+1Hmg
|
+3WpnDmg-+1Gl
But your idea would work pretty well too.
That is how I think it should work. As for the basis of starting with pistols, that is a sure fire way to make the marines loose EVERY game. What kind of a moron would instill this sort of an idea? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
EDIT: Nitpick <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I don't think that word means what you think it means. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
"This change also goes <a href='http://dictionary.reference.com/search?q=lieu' target='_blank'>in lieu</a> with what has been done with alien lifeforms."
Get damage 1, shottie, weapon 2, weapon 3. You don't <i>have</i> to have a GL with lvl 3 weapons.
so the marine are as weak and worthless as the aleins when they spawn.
not only that but marines should only start with pistol in classic and the comm has to drop lmgs for 2 res each so early game marines and skulks are even
LOL <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
as serious as you were about that idea... It wouldn't help at all since people would just bind the weapons they buy to one key so when they spawn... BAM all the equipment rains from the heavens.
(love to do a rush by sg'ing few, then taking gl quickly, shoot at hive/or what ever , then take hmg with the next lvl, i know its a waste of lvls, but its fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )
<img src='http://www.ihateaol.co.uk/misc/galleries/picKLE-cache/funnypics/donotfeedtrolls_640.jpg' border='0' alt='user posted image' />
Regarding all ideas, i think they could be good, but as i like new version of "evolving" for aliens, i'd like to have the same for marines.
The only difference (to prevent exploiting) is that after 10 seconds if u "upgrade" to another weapon this one has no bullets into it.
This way you won't spawn->kill with lmg->go shottyes->8 shells then hmg->end of clip then gl all without having to recharge weapon
How would this do anything but improve those things? Weapons 2 and a HMG instead of weapons 1 and shotgun==>HMG? Thanks.
How would this do anything but improve those things? Weapons 2 and a HMG instead of weapons 1 and shotgun==>HMG? Thanks.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It adds strategy (or strategery if you prefer) to marine weapon upgrades. If they want an HMG or GL as fast as possible, they actually wouldn't get a shotgun, they'd get level 1 weapon, level 2 weapon, HMG/GL. Note that this is the same amount of upgrade points as it is currently, it just bypasses the shotgun, and in a way would give marines an extra point if they would normally get weapon 2 anyway.
It does make those weapons stronger for the same amount of points as before. However, to do that you have to NOT use a shotgun, and every marine not using a shotgun early game is good for the aliens <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
However, if they want to upgrade their firepower a little faster, they would go weapon 1, shotgun. If they wanted to get an HMG/GL from there, they'd have to spend one more point then in the current version before they actually have the weapon, although they don't 'waste' it since they have weapon upgrade 2 also.
As it stands now, there really isn't much variety in upgrading your arsenal, you always have to get a shotgun first.
As for the pistol idea, you would have to be a very precise, very accurate, and very conserving marine to be able to nail skulks with only a pistol. I know people can do it, but the majority of people who cant (Say 85% of ALL ns players) would not stand a CHANCE against skulks. It would be the worst downgrade of Marines ever. Take away Mines and Welders whilst at it, the marines would be absolutely worthless. Besides, what reasonable TSA Administrator would send his marines in with only pistols? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
If we were to downgrade to pistols and make LMG a researchable ability, give the marines two pistols to make it even, and upon research, get rid of one of the pistols. However, I think it would be extremely unfair to make the LMG be required to be researched. This means you would have to research the shotgun since you might want to drop THOSE instead of research LMG and then drop it for two res each.
Worst Downgrade idea Ever. Im seriously being as upfront as I can here. I just dont like it, and nor would anyone else I know who plays NS.