Vengeance Lacks The Magic And Depth Of Tribes 1 >:
<div class="IPBDescription">Tribes rant.</div> Bah, this makes me cry on the inside, right now T:V seems like nothing more than a UT2k4 mod with Tribes concepts. It really lacks that special Tribes feeling of Tribes 1. They dumbed down the inventory, command, and vehicle systems. They messed up alot of weapons (no ELF gun, vehicles suck, spinfusor sucks, chain gun shoots slow, plasma gun has been revamped ect) the bases are boring and unoriginal. Adding in a "Skiing" key for people with no skill. There is so much wrong with it, I really do hope they fix it before release and that it dosen't turn out to be the crap pile that was Tribes2. >:(
Comments
The engine is simply too old to attract any new players so i had to quit, T2 was a huge dissapointment, they made it all so much more complicated and unstable!
T:V has low expectations so far.
As for a skiing key, what's the difference between that and just holding the jump key? It's the same thing... I also don't see what's wrong with the spinfusor. To me it feels more powerful. I own at the game, I always used to suck at the older ones.
Mind you, I'm picking UT2k4 over this, but it is a nice game. Of course, I actually LIKED Tribes 2(Not having played the first one), so I guess that makes my opinion worthless to most of you.
As stated, T:V is like a UT2k4 mod. You don't need teamwork. You just need a twitchy finger. The vehicles are pathetic jokes and there's no tactical element to them.
Finally, being on the Unreal engine... it just looks so... damn cheesy. I don't know what it is but everything I see on the Unreal engine not only is easy to identify, but just looks like an arcadey shooter jokegame. Tribes had some whacky aspects but there's an extensive backstory to it, history, etc. The game isn't meant to be a sports-style joke. You have factions at war here, and they're going to fly a massive rollcage with a rocketbooster on it?
Tribes 1 and 2 had a tactical element to it that required teamwork. Quagmire had so much fog you couldn't see two inches in front of your face, so sensor coverage was a must. Teammates would go out and perform recon, drop remote sensors, and basically help your defenders out. You had guns like the ELF that were great for pinning an enemy down, but were made to work in a two-man-team.
One of the best moments in Tribes 2 (I actually liked T2 more then T1, but not by much. Each game had their own plusses, and I like games that encourage me to think) was on the map Rescalescence. This map is freaking HUGE. Two bases on top of volcanic plateaus, thick fog, steep vallys, and deep lava. The very design of the terrain meant that heavy armors, which weren't anywhere near the spidermonkeys they are in T:V, would have great trouble getting even up to the base, much less inside to the generator room.
We loaded up a Havoc Transport, a large gunship with spots for 5 heavy armors and a pilot. I was flying. I spawned the transport and instantly the slots were full of armors rearing to go. I fired off and dove into a valley to mask my sensors so that enemy scout fighters wouldn't shoot us down and then make mincemeat of us. All was going well until we hit a ridgeline and had to move up. A shrike scout fighter spotted us and began lacing us with blasterfire. Now, you can fire out of this ship, and there were guided missiles in the game, so this guy didn't live very long against 5 **** off armors. However, this meant our surprise was blown.
I blew the thrusters and gunned for the base, dodging light anti-air fire. The particular entrance we wanted was on the far side, so that meant going over the entire base, AA turrets and missile-toting heavies and all. I got about halfway over when a missile hit the transport at close range, too close for countermeasures. The ship jerked, ricocheted off a building and nearly landed upside down. I flipped it before it blew up, spent the last of my thrusters to smash the forward pylons of the huge ship (where most of the heavies stand) into the large base entrance, literally mushed a guy with the front of it doing this, we bailed and in we went. Our entire team, myself included in my puny medium armor, fought through the whole base into the generator room, and they all amazingly had the right gear. An inventory station, repair pack, some shields, and our squad alone held that enemy power station for well over 10 minutes.
These guys were on a random pub, no one told them to, and they were all equipped, highly skilled and trained, and ready for the job. It was beautiful looking into that burning generator room and seeing several battered armors firing chainguns and launching grenades and mortars down the hallways at incoming forces.
Part of this base has rafter beams overhead. I ventured out looking for the enemy flag (This base was pretty big, easy to get lost), and encountered an enemy light. I was in medium armor, but indoors, so the mobility advantage he had was negligable. However, we chased each other around this room several times, and eventally I hunted him down like a predator using the ceiling beams instead of noisy jets or running on the floor. He never saw it coming.
My best moment in T:V has been disking jumping off a flag carriers head.
They hardly compare. Teamwork in T:V is nearly non-existant. It's sad.
I'd spend almost all game doing 1 of 4 things:
1) repairing and building defences for our base
2) Building and repairing an advance base for everyone to use
3) Playing Pilot! vroom vroom ^^
4) Sitting in the enemy base unnoticed and sabotaging everything XD
Man I could go on about some incredibly epic battles in Tribes 2... don't even let me get started on "The Great Tribal War"... (actually please do, I love telling these stories)
You're completely correct. My teammates just run off towards the enemy base, hoping to pull a Rambo and single handedly cap the flag, AND IT WORKS. Eventually, both teams steal the other's flag, and itturns into a game of "hunt the carrier who's camping in his base surrounded by 2710710123 turrets and mines".
I like to think it wouldn't be a problem in private matches, but I'm not sure.
As for War Stories, I'm thinking startinng a new topic for Stories in general would probably be better.
EDIT: Not A thread in Gen. Discussion, a thread for Stories from all games.
<Testament> cuz I can't post
<Testament> and remind him why pubbing in it was awful
<DruBo|hax> yeah
<Testament> Disclauncher + teammate + inventory station = TRIBES PUBBING! ^_____^
Anyway it depended where you played, like all servers. I can find NS servers where fades walk everywhere, and I can find NS pub servers that behave like a well-oiled machine.
It might just be me, but it seems that changing all this and that makes it into an entirely different game. Lets compare movies to games for a minute.
Thunderbirds, The. The old shows were.. puppety, but atleast they were the Thunderbirds. The Thunderbirds 2004 might as well be called Rugrats Adventure 2. They added kids and made a mockery of the origional.
Manchurian Candidate, The. The classic follows the old story very closely, updated appropriately for the modern day and given a little twist. I haven't seen it yet but its been getting great reviews.
People want to see good remakes.
People want to play HL on source. People want to play cs on source. People want to play doom1 on doom3's engine. People want to play.. tribes.. on a newer engine? (<span style='font-size:2pt;line-height:100%'>ofcourse you would need to do this and that to make it interesting and get people to play but it shouldn't be too hard</span>).
It might just be me, but I sure do.
As stated, T:V is like a UT2k4 mod. You don't need teamwork. You just need a twitchy finger. The vehicles are pathetic jokes and there's no tactical element to them.
Finally, being on the Unreal engine... it just looks so... damn cheesy. I don't know what it is but everything I see on the Unreal engine not only is easy to identify, but just looks like an arcadey shooter jokegame. Tribes had some whacky aspects but there's an extensive backstory to it, history, etc. The game isn't meant to be a sports-style joke. You have factions at war here, and they're going to fly a massive rollcage with a rocketbooster on it?
Tribes 1 and 2 had a tactical element to it that required teamwork. Quagmire had so much fog you couldn't see two inches in front of your face, so sensor coverage was a must. Teammates would go out and perform recon, drop remote sensors, and basically help your defenders out. You had guns like the ELF that were great for pinning an enemy down, but were made to work in a two-man-team.
One of the best moments in Tribes 2 (I actually liked T2 more then T1, but not by much. Each game had their own plusses, and I like games that encourage me to think) was on the map Rescalescence. This map is freaking HUGE. Two bases on top of volcanic plateaus, thick fog, steep vallys, and deep lava. The very design of the terrain meant that heavy armors, which weren't anywhere near the spidermonkeys they are in T:V, would have great trouble getting even up to the base, much less inside to the generator room.
We loaded up a Havoc Transport, a large gunship with spots for 5 heavy armors and a pilot. I was flying. I spawned the transport and instantly the slots were full of armors rearing to go. I fired off and dove into a valley to mask my sensors so that enemy scout fighters wouldn't shoot us down and then make mincemeat of us. All was going well until we hit a ridgeline and had to move up. A shrike scout fighter spotted us and began lacing us with blasterfire. Now, you can fire out of this ship, and there were guided missiles in the game, so this guy didn't live very long against 5 **** off armors. However, this meant our surprise was blown.
I blew the thrusters and gunned for the base, dodging light anti-air fire. The particular entrance we wanted was on the far side, so that meant going over the entire base, AA turrets and missile-toting heavies and all. I got about halfway over when a missile hit the transport at close range, too close for countermeasures. The ship jerked, ricocheted off a building and nearly landed upside down. I flipped it before it blew up, spent the last of my thrusters to smash the forward pylons of the huge ship (where most of the heavies stand) into the large base entrance, literally mushed a guy with the front of it doing this, we bailed and in we went. Our entire team, myself included in my puny medium armor, fought through the whole base into the generator room, and they all amazingly had the right gear. An inventory station, repair pack, some shields, and our squad alone held that enemy power station for well over 10 minutes.
These guys were on a random pub, no one told them to, and they were all equipped, highly skilled and trained, and ready for the job. It was beautiful looking into that burning generator room and seeing several battered armors firing chainguns and launching grenades and mortars down the hallways at incoming forces.
Part of this base has rafter beams overhead. I ventured out looking for the enemy flag (This base was pretty big, easy to get lost), and encountered an enemy light. I was in medium armor, but indoors, so the mobility advantage he had was negligable. However, we chased each other around this room several times, and eventally I hunted him down like a predator using the ceiling beams instead of noisy jets or running on the floor. He never saw it coming.
My best moment in T:V has been disking jumping off a flag carriers head.
They hardly compare. Teamwork in T:V is nearly non-existant. It's sad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You brought a tear to my eye.
Ooh! Ooh! I do.
In fact, I have an issue of Incite magazine that has both Halo and Tribes2 in it. It of course asks the TRIBES KILLER?! question.
It also has a hilarious X-Box concept design.
were there HAHO jumps too? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->