Vengeance Lacks The Magic And Depth Of Tribes 1 >:

acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
<div class="IPBDescription">Tribes rant.</div> Bah, this makes me cry on the inside, right now T:V seems like nothing more than a UT2k4 mod with Tribes concepts. It really lacks that special Tribes feeling of Tribes 1. They dumbed down the inventory, command, and vehicle systems. They messed up alot of weapons (no ELF gun, vehicles suck, spinfusor sucks, chain gun shoots slow, plasma gun has been revamped ect) the bases are boring and unoriginal. Adding in a "Skiing" key for people with no skill. There is so much wrong with it, I really do hope they fix it before release and that it dosen't turn out to be the crap pile that was Tribes2. >:(

Comments

  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    Tribes1 modding was my glorious heyday of the internet. I spent a LARGE chunk of my highschool years in my basement programming mods on Tribes1 script files, and interacting with the communities therein.

    The engine is simply too old to attract any new players so i had to quit, T2 was a huge dissapointment, they made it all so much more complicated and unstable!

    T:V has low expectations so far.
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    edited September 2004
    Well I like it. It's about time for a change. I would be fuming if it was just a rehash of Tribes with better graphics. To be honest though, I feel the vehicles are real boring. They really want the emphasis on infantry combat, which is fine with me.

    As for a skiing key, what's the difference between that and just holding the jump key? It's the same thing... I also don't see what's wrong with the spinfusor. To me it feels more powerful. I own at the game, I always used to suck at the older ones.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    I've never played Tribes before, but I have to say Vengance is pretty flappin' cool.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    Vengeance is a travesty <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    I thought Vengance was fun...

    Mind you, I'm picking UT2k4 over this, but it is a nice game. Of course, I actually LIKED Tribes 2(Not having played the first one), so I guess that makes my opinion worthless to most of you.
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited September 2004
    Nope, I liked T1 and I liked T2.


    As stated, T:V is like a UT2k4 mod. You don't need teamwork. You just need a twitchy finger. The vehicles are pathetic jokes and there's no tactical element to them.

    Finally, being on the Unreal engine... it just looks so... damn cheesy. I don't know what it is but everything I see on the Unreal engine not only is easy to identify, but just looks like an arcadey shooter jokegame. Tribes had some whacky aspects but there's an extensive backstory to it, history, etc. The game isn't meant to be a sports-style joke. You have factions at war here, and they're going to fly a massive rollcage with a rocketbooster on it?

    Tribes 1 and 2 had a tactical element to it that required teamwork. Quagmire had so much fog you couldn't see two inches in front of your face, so sensor coverage was a must. Teammates would go out and perform recon, drop remote sensors, and basically help your defenders out. You had guns like the ELF that were great for pinning an enemy down, but were made to work in a two-man-team.

    One of the best moments in Tribes 2 (I actually liked T2 more then T1, but not by much. Each game had their own plusses, and I like games that encourage me to think) was on the map Rescalescence. This map is freaking HUGE. Two bases on top of volcanic plateaus, thick fog, steep vallys, and deep lava. The very design of the terrain meant that heavy armors, which weren't anywhere near the spidermonkeys they are in T:V, would have great trouble getting even up to the base, much less inside to the generator room.

    We loaded up a Havoc Transport, a large gunship with spots for 5 heavy armors and a pilot. I was flying. I spawned the transport and instantly the slots were full of armors rearing to go. I fired off and dove into a valley to mask my sensors so that enemy scout fighters wouldn't shoot us down and then make mincemeat of us. All was going well until we hit a ridgeline and had to move up. A shrike scout fighter spotted us and began lacing us with blasterfire. Now, you can fire out of this ship, and there were guided missiles in the game, so this guy didn't live very long against 5 **** off armors. However, this meant our surprise was blown.

    I blew the thrusters and gunned for the base, dodging light anti-air fire. The particular entrance we wanted was on the far side, so that meant going over the entire base, AA turrets and missile-toting heavies and all. I got about halfway over when a missile hit the transport at close range, too close for countermeasures. The ship jerked, ricocheted off a building and nearly landed upside down. I flipped it before it blew up, spent the last of my thrusters to smash the forward pylons of the huge ship (where most of the heavies stand) into the large base entrance, literally mushed a guy with the front of it doing this, we bailed and in we went. Our entire team, myself included in my puny medium armor, fought through the whole base into the generator room, and they all amazingly had the right gear. An inventory station, repair pack, some shields, and our squad alone held that enemy power station for well over 10 minutes.

    These guys were on a random pub, no one told them to, and they were all equipped, highly skilled and trained, and ready for the job. It was beautiful looking into that burning generator room and seeing several battered armors firing chainguns and launching grenades and mortars down the hallways at incoming forces.

    Part of this base has rafter beams overhead. I ventured out looking for the enemy flag (This base was pretty big, easy to get lost), and encountered an enemy light. I was in medium armor, but indoors, so the mobility advantage he had was negligable. However, we chased each other around this room several times, and eventally I hunted him down like a predator using the ceiling beams instead of noisy jets or running on the floor. He never saw it coming.



    My best moment in T:V has been disking jumping off a flag carriers head.



    They hardly compare. Teamwork in T:V is nearly non-existant. It's sad.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I loved being a non-combatant in Tribes 1... sadly I've not tried 2 =3
    I'd spend almost all game doing 1 of 4 things:

    1) repairing and building defences for our base
    2) Building and repairing an advance base for everyone to use
    3) Playing Pilot! vroom vroom ^^
    4) Sitting in the enemy base unnoticed and sabotaging everything XD
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited September 2004
    A lot of people played Tribes 2 and disliked it because it was slower paced. It took Tribes 1, made it prettier, slowed down gameplay with better vehicles, larger maps, and speed caps and such. I played T2 BEFORE I played T1, and still prefer T2 base. Teamwork and mindgames, and the feeling I just organized an assault with random pubbers who don't know each other and smashed the enemy forces with superior tactics is a thrill far greater then <b>HEADSHOT</b> awards. I get a fantastic thrill out of joining a server I reg on and hearing shouts 'Hey guys he's here, let him lead us' gives me a feeling far greater then "I PUNKED UR NEWB ASZ LOL".


    Man I could go on about some incredibly epic battles in Tribes 2... don't even let me get started on "The Great Tribal War"... (actually please do, I love telling these stories)
  • neko1neko1 Join Date: 2004-02-28 Member: 26950Members
    T:V, being 75 - 80% done, is really, really buggy, even for a beta. I constantly freeze while running or jetting, lag is at random (not network or FPS, just choppiness) and the vehicles aren't all that great. I mean, a jump tank? Come on. It's as if they ran out of ideas.
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    edited September 2004
    <!--QuoteBegin-EEK+Sep 5 2004, 04:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Sep 5 2004, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Teamwork in T:V is nearly non-existant. It's sad. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're completely correct. My teammates just run off towards the enemy base, hoping to pull a Rambo and single handedly cap the flag, AND IT WORKS. Eventually, both teams steal the other's flag, and itturns into a game of "hunt the carrier who's camping in his base surrounded by 2710710123 turrets and mines".

    I like to think it wouldn't be a problem in private matches, but I'm not sure.

    As for War Stories, I'm thinking startinng a new topic for Stories in general would probably be better.

    EDIT: Not A thread in Gen. Discussion, a thread for Stories from all games.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <Testament> Tell EEEK that his dreams of public teamplay in Tribes 1 and 2 were dreams
    <Testament> cuz I can't post
    <Testament> and remind him why pubbing in it was awful
    <DruBo|hax> yeah
    <Testament> Disclauncher + teammate + inventory station = TRIBES PUBBING! ^_____^
  • EEKEEK Join Date: 2004-02-25 Member: 26898Banned
    edited September 2004
    And the buckler is any better? Hell you don't even need FF to **** people off with the buckler. You just LOOK at them and hit them and *WOOSH* "hehehehe I knocked an HoF off!"

    Anyway it depended where you played, like all servers. I can find NS servers where fades walk everywhere, and I can find NS pub servers that behave like a well-oiled machine.
  • panda_de_malheureuxpanda_de_malheureux Join Date: 2003-12-26 Member: 24775Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It's about time for a change. I would be fuming if it was just a rehash of Tribes with better graphics.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It might just be me, but it seems that changing all this and that makes it into an entirely different game. Lets compare movies to games for a minute.

    Thunderbirds, The. The old shows were.. puppety, but atleast they were the Thunderbirds. The Thunderbirds 2004 might as well be called Rugrats Adventure 2. They added kids and made a mockery of the origional.

    Manchurian Candidate, The. The classic follows the old story very closely, updated appropriately for the modern day and given a little twist. I haven't seen it yet but its been getting great reviews.

    People want to see good remakes.

    People want to play HL on source. People want to play cs on source. People want to play doom1 on doom3's engine. People want to play.. tribes.. on a newer engine? (<span style='font-size:2pt;line-height:100%'>ofcourse you would need to do this and that to make it interesting and get people to play but it shouldn't be too hard</span>).

    It might just be me, but I sure do.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    It's not like T:V deleted Tribes 1 and 2 off of your hard drive. You can still play them whenever you want to.
  • neko1neko1 Join Date: 2004-02-28 Member: 26950Members
    How's the buckler work? I haven't really checked it out a lot.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    Tribes 1 was the best IMHO. Tribes 2 was alot of fun also. The graphics and vehicles were even better than the ones in Tribes:Vengeance. T:V really is NOT Tribes, it could just as easily be a mod for UT2k4 with Jetpacks.
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
    <!--QuoteBegin-EEK+Sep 5 2004, 04:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Sep 5 2004, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nope, I liked T1 and I liked T2.


    As stated, T:V is like a UT2k4 mod. You don't need teamwork. You just need a twitchy finger. The vehicles are pathetic jokes and there's no tactical element to them.

    Finally, being on the Unreal engine... it just looks so... damn cheesy. I don't know what it is but everything I see on the Unreal engine not only is easy to identify, but just looks like an arcadey shooter jokegame. Tribes had some whacky aspects but there's an extensive backstory to it, history, etc. The game isn't meant to be a sports-style joke. You have factions at war here, and they're going to fly a massive rollcage with a rocketbooster on it?

    Tribes 1 and 2 had a tactical element to it that required teamwork. Quagmire had so much fog you couldn't see two inches in front of your face, so sensor coverage was a must. Teammates would go out and perform recon, drop remote sensors, and basically help your defenders out. You had guns like the ELF that were great for pinning an enemy down, but were made to work in a two-man-team.

    One of the best moments in Tribes 2 (I actually liked T2 more then T1, but not by much. Each game had their own plusses, and I like games that encourage me to think) was on the map Rescalescence. This map is freaking HUGE. Two bases on top of volcanic plateaus, thick fog, steep vallys, and deep lava. The very design of the terrain meant that heavy armors, which weren't anywhere near the spidermonkeys they are in T:V, would have great trouble getting even up to the base, much less inside to the generator room.

    We loaded up a Havoc Transport, a large gunship with spots for 5 heavy armors and a pilot. I was flying. I spawned the transport and instantly the slots were full of armors rearing to go. I fired off and dove into a valley to mask my sensors so that enemy scout fighters wouldn't shoot us down and then make mincemeat of us. All was going well until we hit a ridgeline and had to move up. A shrike scout fighter spotted us and began lacing us with blasterfire. Now, you can fire out of this ship, and there were guided missiles in the game, so this guy didn't live very long against 5 **** off armors. However, this meant our surprise was blown.

    I blew the thrusters and gunned for the base, dodging light anti-air fire. The particular entrance we wanted was on the far side, so that meant going over the entire base, AA turrets and missile-toting heavies and all. I got about halfway over when a missile hit the transport at close range, too close for countermeasures. The ship jerked, ricocheted off a building and nearly landed upside down. I flipped it before it blew up, spent the last of my thrusters to smash the forward pylons of the huge ship (where most of the heavies stand) into the large base entrance, literally mushed a guy with the front of it doing this, we bailed and in we went. Our entire team, myself included in my puny medium armor, fought through the whole base into the generator room, and they all amazingly had the right gear. An inventory station, repair pack, some shields, and our squad alone held that enemy power station for well over 10 minutes.

    These guys were on a random pub, no one told them to, and they were all equipped, highly skilled and trained, and ready for the job. It was beautiful looking into that burning generator room and seeing several battered armors firing chainguns and launching grenades and mortars down the hallways at incoming forces.

    Part of this base has rafter beams overhead. I ventured out looking for the enemy flag (This base was pretty big, easy to get lost), and encountered an enemy light. I was in medium armor, but indoors, so the mobility advantage he had was negligable. However, we chased each other around this room several times, and eventally I hunted him down like a predator using the ceiling beams instead of noisy jets or running on the floor. He never saw it coming.



    My best moment in T:V has been disking jumping off a flag carriers head.



    They hardly compare. Teamwork in T:V is nearly non-existant. It's sad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You brought a tear to my eye.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    it's BETTER than tribes 2 though, although it lacks the great defensive/spy parts of the original, maybe tribes 4 will get it right :\
  • neko1neko1 Join Date: 2004-02-28 Member: 26950Members
    HALO jumps in T2 and T1 were the greatest things ever.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    That reminds me. Does anyone else remember when Halo was going to be the Tribes killer on PC and Mac?
  • FinaFina Join Date: 2002-11-01 Member: 3267Members
    <!--QuoteBegin-Pulse+Sep 5 2004, 08:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Sep 5 2004, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That reminds me. Does anyone else remember when Halo was going to be the Tribes killer on PC and Mac? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ooh! Ooh! I do.

    In fact, I have an issue of Incite magazine that has both Halo and Tribes2 in it. It of course asks the TRIBES KILLER?! question.

    It also has a hilarious X-Box concept design.
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    <!--QuoteBegin-neko.+Sep 5 2004, 04:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (neko. @ Sep 5 2004, 04:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HALO jumps in T2 and T1 were the greatest things ever. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    were there HAHO jumps too? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I never liked T2....
Sign In or Register to comment.