Ns 3.0 Beta 5

HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
<div class="IPBDescription">Any changes that will effect us?</div> Does anyone know of any changes to entities (thinks that now work or no longer work whatever) that will effect us as mappers?

Any info would be great...

(pleeease tell me they fixed the gamma thing - my monitor is so uber dark - I need to use a gamma adjuster just so I can see the map as it was meant to be!)

Comments

  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I don't recall any mapping specific changes.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    The way bile bomb is now, you need to include a fort in all maps so Marines can actualy build stuff before the hoard of crazed Gorges bomb it to death.
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    Refering to the changelog the Offense chambers which are placed by a mapper and which have the "Spawn build" flag set are working correctly now. But I havn't tried that one out yet. That also goes for other entities.
    But I will test them in a while.
    The only thing I know for sure yet is, that the fgd file, which stores all entities, hasn't changed with the new version. So I don't think there are any big changes. Maybe the pre-placed weapons work now. dunno yet. But I will test it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-{DEAD}scott+Sep 6 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Sep 6 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The way bile bomb is now, you need to include a fort in all maps so Marines can actualy build stuff before the hoard of crazed Gorges bomb it to death. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LOL sounds like we need the old styled caged CC area back!
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    Just made a test with pre placed weapons/items and the offensechamber with start build flag...

    for the weapons/items.. no they still don't work. okay, they havn't said it would be fixed but well.. you can always hope.

    as for the offense chambers the changelog said
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed the bug with the "startbuilt" flag for mapper placed offense chambers, they will now be fully functional when the round starts.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That one is not true. Tested it, and the offense chambers will look build, but they still won't shoot.
    Both tested on Listen- and dedicated server.

    And I think that nothing else has changed aswell.. so.. for from a mapping perspective.. same old story
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    hmm, not too good then <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    the only change of note would be the co_ spawning changes, this means that aliens need somewhere to hide to egg.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    you can do like i did in co_darkness ( a long ago but hey ) place dummy eggs !
    allways fun to see people who havent payd the mapp before emptying clip after clip at them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    <!--QuoteBegin-[Sorcerer]+Sep 6 2004, 02:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sorcerer] @ Sep 6 2004, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just made a test with pre placed weapons/items and the offensechamber with start build flag...

    for the weapons/items.. no they still don't work. okay, they havn't said it would be fixed but well.. you can always hope.

    as for the offense chambers the changelog said
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Fixed the bug with the "startbuilt" flag for mapper placed offense chambers, they will now be fully functional when the round starts.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That one is not true. Tested it, and the offense chambers will look build, but they still won't shoot.
    Both tested on Listen- and dedicated server.

    And I think that nothing else has changed aswell.. so.. for from a mapping perspective.. same old story <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just curious, was this with an NS map or a Combat map?
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    Heh good question. Actually I didn't thought of co_ when testing it.
    So.. it was ns_ I tested it in. But I will do the test again today, but this time with co as map prefix.

    But I actually don't think it would change anything. But I'll try, when I come back home from work. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • EnceladusEnceladus Join Date: 2004-01-18 Member: 25442Members
    back from work, tested in co_ and it doesn't work either.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-[Sorcerer]+Sep 7 2004, 06:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([Sorcerer] @ Sep 7 2004, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> back from work, tested in co_ and it doesn't work either. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Report to a Dev, try Zunni as he's PR he can pass a message on about it.
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