Victory Vacumes
JimBowen
Join Date: 2003-05-30 Member: 16873Members, Constellation
Anyone else see the new jp's already changing the way NS is played? They seem to be equaling, if not overtaking the use of HA.
I played a game on the custom map stargate earlier, where the marines were surrounded in base with a lot of res. Someone jumped in the comm chair and spammed jp/ sgs, and what followed was fantasic fun be be a part of. The jp'ers rushed one hive after another till all three were gone. On normal maps, I see alot more hives going down to jp rushes. Its a breath of fresh air, to a game were HA used to signal a predictable boaring end game. Just need to give Fades heat seeking bile bombs now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I played a game on the custom map stargate earlier, where the marines were surrounded in base with a lot of res. Someone jumped in the comm chair and spammed jp/ sgs, and what followed was fantasic fun be be a part of. The jp'ers rushed one hive after another till all three were gone. On normal maps, I see alot more hives going down to jp rushes. Its a breath of fresh air, to a game were HA used to signal a predictable boaring end game. Just need to give Fades heat seeking bile bombs now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
The aliens definitely need a buff to compensate for this.
I kid of course <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Not sure how to balance that out however.
They're the finest electric lightweight backpack blender in the whole damn game. So fine that theyre more maneuverable than a couple of wings linked to the brain.
4 levels can buy:
- leap xeno and then either an upgrade or gorge for web (stops jp flat), and this upgrade path works against other marine tactics as well. You're fairly safe hanging out in the hive room webbing and healing.
- leap focus and some other upgrade. Leap is the best way to hit a jp, with blink a close second. Focus decreases the number of contacts you need to make with the jp, and counters the annoying and common resupply jp.
Obviously as you get more upgraded jp, you will need to get more upgrades too. But you can certainly keep pace unless the other team is completely outclassing you. If you're getting beaten silly, what do you expect?
At least a few people on your team need to plan ahead.
Also, about combat, I don't think webgorges should be as essential as they are right now, but that's probably a matter of personal preference.
Yeah....!!!IDEA!!!
Lower OC cost when within healing range of a hive down to 7.5. This way, jetpackers can be defended against more easily.
If web were put into 3rd slot for gorge, problem would be solved. But that would mean bilebomb would be 4th slot and less useful.
Nobody is talking about CO, NS is the primary game mode; CO is just for new players to develop combat skills.
Also, focus doesn't affect leap(im quite sure focus only affects the innate abilities)
It's great to watch helplessly as your hive gets raped, when the only chance to kill the JPer is to evolve into a fade or lurk, but since you have to re-evolve every goddamn time you spawn, you'll just get killed while gestating, if not spawncamped outright.
This has happened in every single beta5 game I have played so far.
And this was played with people who are extremely skilled at aliens.
Get rid of spit, and up the damage that Healing Spray does. I can count on one hand the number of times I've used spit to kill something while actualy performing my gorgly duties. If you want to play battle gorge sure its somewhat usefull, but not really. My OC's/Teammates end up doing the killing more often than not.
Lose spit, and drop each ablity one slot. Healing > Bile Bomb > Web > Some new support/defense ablity (Oil slick? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
I can't believe I forgot about Babblers! My babies!
*slaps self*
Sounds like 1.04 all over again if you ask me.
And to underline that they sound like an F18 Jetfighter!
They were /hardly ever/ used before this version, both in pubs and pcw's from my experience, this just makes them more viable.
If you've got at least two hives, then you have leap (you had better get two hives anyway!). And there's a good chance you have a fade or two around. And at least a couple OCs around the map. When the marines can't heal up midair, they are <i>far</i> easier to kill.
If you don't have those things, then the marines don't even need jps to kill you. They can walk, play leapfrog, or take the short bus and still get the better of your sad economy.