MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
Thanks Thursday-.
(Gotta ask, who's that girl in your avatar and sig? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
(Gotta ask, who's that girl in your avatar and sig? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Anna Kournikova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Ex Russian Tennis player, more of a hit on the internet as she has modeling contracts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I can't even remember if she came 2nd or 1st in an event, most unlikely though lol.
<a href='http://home.no/kabelen/pictures/calamus/new1/ns_calamus_wiparea2.jpg' target='_blank'>http://home.no/kabelen/pictures/calamus/ne...us_wiparea2.jpg</a> - the roof to the arch in the background here really doesn't fit very well
<a href='http://home.no/kabelen/pictures/calamus/new1/ns_calamus_wiparea1.jpg' target='_blank'>http://home.no/kabelen/pictures/calamus/ne...us_wiparea1.jpg</a> - computer on walls here would really add to the ambience of the area
<a href='http://home.no/kabelen/pictures/calamus/new1/ns_calamus_wiparea4.jpg' target='_blank'>http://home.no/kabelen/pictures/calamus/ne...us_wiparea4.jpg</a> - first poor area. The ceiling and walls are extremely bland, and that ceiling texture just doesn't fit. You haven't used pipes in any of your map shots yet, sling some in on the ceiling with some red lights (should help to mask that awful ceiling texture). As for the walls, add a few extra computer screens, or vertical pipes (if you don't take that route for the ceiling).
<a href='http://home.no/kabelen/pictures/calamus/new1/ns_calamus_wiparea6.jpg' target='_blank'>http://home.no/kabelen/pictures/calamus/ne...us_wiparea6.jpg</a> - light_spot is your friend, section before the blue floor lights kick in needs something to spice it up. A single computer screen here would really make the area look good, providing it was giving off some ambient light.
Thats my critiquing done until more shots get posted - keep up the excellent work as your architecture really is quite impressive in places <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
edited August 2004
Well, long time no see now.. But, I have a little somthing for your eyes people! I have made much progress with the map and I have had to work against my layout as I don't have room for what I have planned in hammer.
Changes:
- Marine start is now brighter. - Fixed corridor, where Cobra said to add light_spots and computers. - Added door to this corridor(Because there would be an extremely long distace there if not) - Worked out new areas(They are still WIP) - Many more...
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
<!--QuoteBegin-Thursday-+Aug 28 2004, 08:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Aug 28 2004, 08:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I got to say I'm liking more, but I still think your choice of ceilings aren't up to par like the rest of the map. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I actually ran around ayumi and found some great examples of ceiling texture usage, and went for that, but in other "forms". I have updated most of the ceilings and marine start ceiling has been totally rebuilt, because it was(as you stated AL|EN..) taking my wpolys up to another dimension.
The lighting is mostly texture lighting except for the light_spots. Makes it all much easier when it comes to lighting.
Atm. I'm building in the first hive area, it will prolly be finished soon, though I might have to update it 500 times because of you people saying: I don't like the floor, and add some pipes to the walls that are broken... But that's only a good thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
I really don't like that yellow light texture used as trim next to the floor. I've seen a number of maps that use it and in addition to looking really unrealistic, visually I think it looks absolutely awful. Other than that though the shots look very promising.
<!--QuoteBegin-Kabelen+Aug 20 2004, 04:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kabelen @ Aug 20 2004, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I will also need some haxx leet super high tech kitchen machines as I am going to try to make a nice looking cafeteria. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Whatever you do don't use the 'plaspanel' texture too much in the cafeteria, as mine (and also other sections of my map) makes extensive use of it.
As for the map I'm still a little bit unsure about the strong blue and strong yellow lighting together (I saw it in <i>Post your screenies</i> but find that sometimes first impressions can be misleading so I waited to give one). The blue on its own is not too strong, but maybe you could try turning the yellow down (or maybe even mixing in some yellow) to make them clash less.
The floor is not completely out of place but I wouldn't use it everywhere. If you look at the (texture) image it has a 'textured' effect, the bumps are functional, maybe to give more grip in an area close to slippery hazards or where you generally don't want to be falling over. I'd suggest this for high walkways, areas near potentially dangerous electricity/machinery and places of the map near water/slime or in the open and subject to the elements.
That last comment is just how I'd texture my map to add that little bit of subconscious realism. If you like the texture then leave it in, odds are nobody's gonna notice in the heat of battle.
I like it...it still feels too much like...erm...whats the name of the map where...hrmm... veil ? eclipse? don't know...I guess I'm just not a fan of that texture set...so overused....I like the architecture tho <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-HanzGrub3r+Sep 2 2004, 02:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Sep 2 2004, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like it...it still feels too much like...erm...whats the name of the map where...hrmm... veil ? eclipse? don't know...I guess I'm just not a fan of that texture set...so overused....I like the architecture tho <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The map is more of a bluey Ayumi than a pinkish eclipse/veil.
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
Thanks for comments. When I look at the forums nowadays, I expect to see this thread on the 3rd page or something, so that people actually post is great. Hanz, glad you like my architecture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Thursday-: Thanks mate. The original wall_lab stink, the blue wall_lab is a whole different issue, IMO.
I'm gonna do a compile now, to test a little tweak for entity reducement and some other things, like target_mp3audio that never works.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Well.. All for now. Comments? Please? Yes, yes, good boy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
very snazzy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i like maps with compact coridoors, it gives skulks a chance
Your kidding, right G? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I really like this map and how it looks, I mean, I think it looks fantastic. It deserves to have been made official more than OTHERS peoples maps that I know of... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
People in #NSMapping gave me comments directly instead of posting here. So I tweaked things a bit, and compiled again. Also reduced MS wpoly from 1069 to 950.
Mendasp comlained about some place being too blue:
And here, a totally new corridor, with steam and broken grates and pipes and computer screens and two doorways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Looks all great!!Fantastic Design!! But in this pic I miss a few details: <img src='http://jupiter.walagata.com/w/tatz/4.jpg' border='0' alt='user posted image' />
Edit: Why doe the pics dont work? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Edit?: Now it must work!
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
<!--QuoteBegin-Tatz+Sep 5 2004, 07:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tatz @ Sep 5 2004, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks all great!!Fantastic Design!! But in this pic I miss a few details: <img src='http://tatz.piranho.com/1/4.jpg' border='0' alt='user posted image' />
Edit: Why doe the pics dont work? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What picture do you mean? Nearly all of those pictures are still WIP except of MS, it's done now.. Just needs some r_speeds tweakage. Anyways, my point is, more details will come. Just be patient.
The only criticism I could make is that the zig-zag vent could get a bit tedious going left-right-left-right (or vice-versa), Maybe a small room in the middle could break it up a bit.
Comments
(Gotta ask, who's that girl in your avatar and sig? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
(Gotta ask, who's that girl in your avatar and sig? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Anna Kournikova <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Ex Russian Tennis player, more of a hit on the internet as she has modeling contracts <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I can't even remember if she came 2nd or 1st in an event, most unlikely though lol.
<a href='http://home.no/kabelen/pictures/calamus/new1/ns_calamus_wiparea1.jpg' target='_blank'>http://home.no/kabelen/pictures/calamus/ne...us_wiparea1.jpg</a> - computer on walls here would really add to the ambience of the area
<a href='http://home.no/kabelen/pictures/calamus/new1/ns_calamus_wiparea4.jpg' target='_blank'>http://home.no/kabelen/pictures/calamus/ne...us_wiparea4.jpg</a> - first poor area. The ceiling and walls are extremely bland, and that ceiling texture just doesn't fit. You haven't used pipes in any of your map shots yet, sling some in on the ceiling with some red lights (should help to mask that awful ceiling texture). As for the walls, add a few extra computer screens, or vertical pipes (if you don't take that route for the ceiling).
<a href='http://home.no/kabelen/pictures/calamus/new1/ns_calamus_wiparea6.jpg' target='_blank'>http://home.no/kabelen/pictures/calamus/ne...us_wiparea6.jpg</a> - light_spot is your friend, section before the blue floor lights kick in needs something to spice it up. A single computer screen here would really make the area look good, providing it was giving off some ambient light.
Thats my critiquing done until more shots get posted - keep up the excellent work as your architecture really is quite impressive in places <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I have made much progress with the map and I have had to work against my layout as I don't have room for what I have planned in hammer.
Changes:
- Marine start is now brighter.
- Fixed corridor, where Cobra said to add light_spots and computers.
- Added door to this corridor(Because there would be an extremely long distace there if not)
- Worked out new areas(They are still WIP)
- Many more...
Just see for yourself!
Marine start, with the brighter lighting:
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_ms_fin1.jpg' border='0' alt='user posted image' />
The door:
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_v1_thedoor.jpg' border='0' alt='user posted image' />
Behind The door:
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_v1_behindthedoor.jpg' border='0' alt='user posted image' />
New WIP areas and earlier(fixed) WIP areas:
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_wipareas_new1.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_wipareas_new2.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_wipareas_new3.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_wipareas_new4.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_wipareas_new5.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_wipareas_new6.jpg' border='0' alt='user posted image' />
Overview, so far:
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_v1_overview_sofar.jpg' border='0' alt='user posted image' />
So, did things get better or worse? Please give contructive critism, I need it.
That's all for now.
[edit] Typos(gotta hate them) [/typos]
I do like this mpa very much though, its really interesting, and theres barely a noticeable light entity, it all looks like tex lighting!
I actually ran around ayumi and found some great examples of ceiling texture usage, and went for that, but in other "forms". I have updated most of the ceilings and marine start ceiling has been totally rebuilt, because it was(as you stated AL|EN..) taking my wpolys up to another dimension.
The lighting is mostly texture lighting except for the light_spots. Makes it all much easier when it comes to lighting.
Atm. I'm building in the first hive area, it will prolly be finished soon, though I might have to update it 500 times because of you people saying: I don't like the floor, and add some pipes to the walls that are broken...
But that's only a good thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also, thanks AL|EN and Thursday-
<img src='http://home.no/kabelen/pictures/calamus/new2/ns_calamus_overview_updtd.jpg' border='0' alt='user posted image' />
A new update on the overview of the map so far, showing resnodes, hive, and cc.
super high tech kitchen machines as I am going to try to make a nice looking cafeteria. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Whatever you do don't use the 'plaspanel' texture too much in the cafeteria, as mine (and also other sections of my map) makes extensive use of it.
As for the map I'm still a little bit unsure about the strong blue and strong yellow lighting together (I saw it in <i>Post your screenies</i> but find that sometimes first impressions can be misleading so I waited to give one). The blue on its own is not too strong, but maybe you could try turning the yellow down (or maybe even mixing in some yellow) to make them clash less.
The floor is not completely out of place but I wouldn't use it everywhere. If you look at the (texture) image it has a 'textured' effect, the bumps are functional, maybe to give more grip in an area close to slippery hazards or where you generally don't want to be falling over. I'd suggest this for high walkways, areas near potentially dangerous electricity/machinery and places of the map near water/slime or in the open and subject to the elements.
That last comment is just how I'd texture my map to add that little bit of subconscious realism. If you like the texture then leave it in, odds are nobody's gonna notice in the heat of battle.
P.S. Screenies soon on my WIP...
The map is more of a bluey Ayumi than a pinkish eclipse/veil.
When I look at the forums nowadays, I expect to see this thread on the 3rd page or something, so that people actually post is great.
Hanz, glad you like my architecture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Thursday-: Thanks mate. The original wall_lab stink, the blue wall_lab is a whole different issue, IMO.
I'm gonna do a compile now, to test a little tweak for entity reducement and some other things, like target_mp3audio that never works.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Stay tuned, more screens tonight maybe.
First hive(Pipeline 17C, almost done)
<img src='http://home.no/kabelen/pictures/calamus/new3/hive1.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new3/hive2.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new3/hive3.jpg' border='0' alt='user posted image' />
Rebuilt Marine Start(Station Reception)
<img src='http://home.no/kabelen/pictures/calamus/new3/ms1.jpg' border='0' alt='user posted image' />
Random "new" areas around the map that are still a bit WIP.
<img src='http://home.no/kabelen/pictures/calamus/new3/1.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new3/2.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new3/3.jpg' border='0' alt='user posted image' />
<img src='http://home.no/kabelen/pictures/calamus/new3/4.jpg' border='0' alt='user posted image' />
Well.. All for now. Comments? Please? Yes, yes, good boy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
/me ducks
^^ That means I like it lots but hate you more :/
So I tweaked things a bit, and compiled again.
Also reduced MS wpoly from 1069 to 950.
Mendasp comlained about some place being too blue:
Before:
<img src='http://home.no/kabelen/pictures/calamus/new3/3.jpg' border='0' alt='user posted image' />
After:
<img src='http://home.no/kabelen/pictures/calamus/new3/3_updatedlights.jpg' border='0' alt='user posted image' />
Zyndrome complained about my grates not having light under them.
Fixed this in marine start and other places it will be fixed too.
<img src='http://home.no/kabelen/pictures/calamus/new3/ms_grate_updated.jpg' border='0' alt='user posted image' />
And here, a totally new corridor, with steam and broken grates and pipes and computer screens and two doorways <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://home.no/kabelen/pictures/calamus/new3/5.jpg' border='0' alt='user posted image' />
And, the overview so far:
<a href='http://home.no/kabelen/pictures/calamus/new3/overview_sofar.jpg' target='_blank'>http://home.no/kabelen/pictures/calamus/ne...rview_sofar.jpg</a>
All for now, more when I've done tweaking things like lights, the grates with no lights under them.. and so on.
But in this pic I miss a few details:
<img src='http://jupiter.walagata.com/w/tatz/4.jpg' border='0' alt='user posted image' />
Edit: Why doe the pics dont work? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Edit?: Now it must work!
But in this pic I miss a few details:
<img src='http://tatz.piranho.com/1/4.jpg' border='0' alt='user posted image' />
Edit: Why doe the pics dont work? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What picture do you mean? Nearly all of those pictures are still WIP except of MS, it's done now.. Just needs some r_speeds tweakage.
Anyways, my point is, more details will come. Just be patient.