Marine Biased Update!

aceace Join Date: 2004-09-05 Member: 31367Members
3.0 is Marine biased! The hit boxes are all screwed up on the aliens especially the
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> and the <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo--> . There aren't enough on teh lerk . But the fade and the gorge are fine... I haven't played a combat map and had the aliens win! The marines have like super-powered peashooters. It's awkward. Skulks rush and get eatin' alive by these awping LMG's. Please fix this!
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Comments

  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    bring back 2.0 where I own everything with a skulk <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    i was in that new combat map this morning and the aliens were all yellling about how they will never win another game.

    The funny part was that they had just won the last 2 games and would later eventually win the next one too. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • aceace Join Date: 2004-09-05 Member: 31367Members
    This update is MAJOR disappointment! The hit boxes, the biased marines, the re-evolving crap! WTH?!?!?! NS isn't fun anymore... O and the GL is WAYYYYYYYY to powerful!!!! I mean in CO, you can't even spawn... Once you do, you get pummeled by these GL spamming ****s with a reload that is ridiculously short!!!!
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--QuoteBegin-ace+Sep 5 2004, 02:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ace @ Sep 5 2004, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS isn't fun anymore... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> yeah, I played ns for well over a year trying to hold on to the good times of the past, but just to may things went wrong. in the end I stopped playing NS all together a few month ago <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • aceace Join Date: 2004-09-05 Member: 31367Members
    Just got done with another CO dissappointment. I'm going back to CS, Anyone with me? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WarningForeverWarningForever Join Date: 2004-05-06 Member: 28503Members
    Onos is wayyy to weak. Aliens need more bang for their buck.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Play NS not CO, CO will take a while to balance, check back in 6 months and see if the complaining then is more in occruance with the way you would like the game.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    I used to love when people talked about balance and they meant classic not freaking combat. Sure combat is a fun waste of time, but does the majority play it or classic?
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    But if everyone went by that logic Swifty nothing could ever get balanced FOR Co at all since gameplay exploits/unbalances wouldnt be fleshed out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    OMG NEW RELEASE ALL THESE PEOPLE THAT CAN SHOOT ON MY PUBSTAR SERVER HITBOXES MUST BE BUGGED OMG OMG OMG IM GOING BACK TO CS WITH ALL MY BUDDYS AFRAID OF TRACKING FAST TARGETS.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Cronos (yay, I remembered, no 'H'), if he wants to go to CS let him, I'll stick around and balance the game to my hearts content weather or not he stays. All I'm saying is come back in a few months if you really must leave, cause it might be worth checking out what us non quitters come up with while you're gone.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Self-quotage FTW!
    <!--QuoteBegin-RaVe+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->GJ on quickly critcizing a newly released patch that isn't even a week old  <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    No what I hate in NS is that is every new version they go and completely change the game around, I know the devs want to keep people into the game and so the change things but come on, just make some small changes here and there don't completely change how the game is played.

    People started playing NS and loved it and then you go and change things and some how people just don't love so much anymore... or may it's just me and every other old timer that quit...
  • pinkeyepinkeye Join Date: 2003-11-18 Member: 23144Members, Constellation
    ITT we jump to conclusions without playing more
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-Maverick102+Sep 5 2004, 08:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maverick102 @ Sep 5 2004, 08:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or may it's just me and every other old timer that quit... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *looks at member lists*

    Old timers? All gone? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> If you say so, I suppose....

    The sad thing is, despite it being a 'minor thing' on the changelog, aliens actually got a far bigger boost than anything marines got. And it's that one single thing - loss of knockback.

    It's such a huge change to skulk attacks & marine evasion, and it's not showing up <i>yet</i> until we see a lot of clan games, not pubbing aliens who run in straight lines towards marines.

    - Shockwave
  • paper_tigerpaper_tiger Join Date: 2004-05-07 Member: 28534Members
    edited September 2004
    I am really **** at this update atm... they spent all this time on new sounds and ammo models for dropped weapons, but the gamplay is <span style='color:orange'>strike one</span>; aliens still dont stand a chance.

    Skulks are **** weak and now all the ppl who can nolonger use their 3 jump bhop scripts just never go aliens (not that i am at all upset scripts are gone).... Its STAX RINES every game and they win most of the time.

    Cant say I blame them either its no fun gorging to get res when u have whor3 just to get an ounce of fun from the alien team. Its sickening for a game when its not fun to do what is needed to win so every 1 just <span style='color:orange'>strike two</span>

    My verdict is ALIENS = BORING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! so NS is now just half a game
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-paper_tiger+Sep 5 2004, 03:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (paper_tiger @ Sep 5 2004, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am really **** at this update atm... they spent all this time on new sounds and ammo models for dropped weapons, but the gamplay is PHUCKED; aliens still dont stand a chance.

    Skulks are **** weak and now all the ppl who can nolonger use their 3 jump bhop scripts just never go aliens (not that i am at all upset scripts are gone).... Its STAX RINES every game and they win most of the time.

    Cant say I blame them either its no fun gorging to get res when u have whor3 just to get an ounce of fun from the alien team. Its sickening for a game when its not fun to do what is needed to win so every 1 just whor3's

    My verdict is ALIENS = BORING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! so NS is now just half a game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I want so much to show you how effective just one decent skulk can be in a game, let alone what one good fade would do on your precious CO servers. Aleins will always pwn, go marines every game for all I care, I'll just look at it as a "target rich environment" developing <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::hive::--><img src='http://www.unknownworlds.com/forums/html//emoticons/hive5.gif' border='0' style='vertical-align:middle' alt='hive5.gif' /><!--endemo-->
  • paper_tigerpaper_tiger Join Date: 2004-05-07 Member: 28534Members
    BTW was talking NS not CO

    There are always situations when aliens can own, but in GENERAL (where by general i mean: Being usually the case; true or applicable in most instances but not all) I dont think that it is the case. It takes alot more skill to be a good skulk than to be a good rine. So in general you may have this one good skulk, but u also have SEVERAL (note this down SEVERAL) good marines and this tips the balance in rines favour.

    An example of this was a recent final of a clan torny (not beta 5, but I am confident that the beta 5 result would be the same result; due to limited changes to what i would call 'balance related issues') from around where I come from. They are 2 good clans of experienced players the outcome was both clans won their marine round quite easily...
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    edited September 2004
    I didn't say every old timer left, but I whole lot of them did. And this has very little to do witht the beta 5 update, what I was talking about is much bigger then that...

    for one ever since 2.0 there is always bitching about trying to get people to gorg, you used to only need one gorg and it used to be fun to gorg...
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Combat is still hideously imbalanced towards the Kharaa (unless they get spawn camped within the 3 minutes, or everyone just dies and respawns as a skulk in front of 4 grenades).

    Constantly respawning Onos and Fades is just impossible for marines to counter once enough kharaa get enough levels.

    Marine upgrades, on the other hand, are just not as earth shattering. The onos also costs 1 point less to obtain, and kharaa players can now rotate being a gorge and a combat lifeform between lives, encouraging healing of the hive.

    Also, kharaa can progress from lerk to fade to onos without any penalties.

    Focus is still rampaging poor LA marines to death, since it only takes 2 focus bites to down any LA/JP marines regardless of medpacks.

    Xeno is still blasting marines to smithereens due to it being a smart weapon and 200 damage, which also blasts all marines to death in 2 xenos. By the time marines get to the hive's door by some miracle, a single xeno will knock them all out.

    Marine CO upgrades are simply not earth-shattering enough.

    ---

    NS is still somewhat biased towards marines, especially as games become bigger. But a lot of changes have evened the playing field.

    -Reduction of Knockback
    -Regeneration Overflows (Elect and Turrets don't do jack to fades now)
    -MC gives 25% (Unlimited Bilebomb, Unlimited healing with adren upgrade)
    -Onos carapace gives +350
    -Gorge Spit upped from 22 to 30
    -Gorge Healing upgraded to heal 13+4%, faster healing and damage
    -Gorge AP +10
    -Cloaking can be maintained much more easily without failing

    The Onos needs 100 more HP, it dies with 120-200 armour left with carapace.

    However, what did marines receive in return?

    -Improved hand grenade physics, throwing.
    -Shotgun reticle aligned properly (-> more accuracy).

    Only the shotgun has any noticeable change, and clever ambushing will counter it in NS, as well as mass confusion and spores.

    In CO, unlimited fades and Onos counter any attempt at aiming properly for more than 5 minutes.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-Shockwave+Sep 5 2004, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 5 2004, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Old timers? All gone? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> If you say so, I suppose.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you be quiet you :S

    my pc has blown up! which is always nice so I cant join in the haet of the new patch, looked pretty sweet though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    wow half the people who replied to this thread are complete idiots
  • JimBowenJimBowen Join Date: 2003-05-30 Member: 16873Members, Constellation
    i have and still think that most games are decided in the first few minutes, and since marine > skulk, thats where the imbalance originates. Bring back 20 armour.....
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    soo, what your saying is, because you dont think you can win anymore, you dont think the game is fun?

    <span style='font-size:14pt;line-height:100%'>ITS CALLED COMMON SENSE, GET IT!!</span>
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Shockwave+Sep 5 2004, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 5 2004, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Old timers? All gone? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> If you say so, I suppose....

    The sad thing is, despite it being a 'minor thing' on the changelog, aliens actually got a far bigger boost than anything marines got. And it's that one single thing - loss of knockback.

    It's such a huge change to skulk attacks & marine evasion, and it's not showing up <i>yet</i> until we see a lot of clan games, not pubbing aliens who run in straight lines towards marines.

    - Shockwave <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pity it's bugged to hell and my guess would be not tested properly? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Getting knockback in vents, having onos literally fly from knive swipes, and even then, knockback still makes marines fly.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited September 2004
    Reduced knockback and 1 min silent rts might actually have a huge impact on balance. It seems to me the aliens got the best buffs this patch.

    But, of course, the marines got the cool new back-strapped vacum cleaner.
  • IcejellyIcejelly Join Date: 2003-06-10 Member: 17176Members
    Regen overflow is not in beta5 due to bugs. it was pulled out at the last minute. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • paper_tigerpaper_tiger Join Date: 2004-05-07 Member: 28534Members
    reduced knock back is helpful, but its addressing a much needed issue freom previous versions.

    U can still hear skulks spawn and move so silent RT is not a game deciding factor imo. U can still pretty much tell where hive is by where u meet a skulk on map at start as well.

    Outcome of game is still decided too early in a game which is another issue that need fixing
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-Shockwave+Sep 5 2004, 10:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Sep 5 2004, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Maverick102+Sep 5 2004, 08:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maverick102 @ Sep 5 2004, 08:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or may it's just me and every other old timer that quit... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    *looks at member lists*

    Old timers? All gone? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> If you say so, I suppose.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think there's still a lot of us around (that still play)

    Maybe not on the forums, but here nonetheless.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    <!--QuoteBegin-Theki11er+Sep 5 2004, 02:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Theki11er @ Sep 5 2004, 02:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Onos is wayyy to weak. Aliens need more bang for their buck. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How is it wayyy to weak?

    It now has +350 carapace, the higheest its ever had.
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