[wip] Hi-poly Default Armory

ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
<div class="IPBDescription">ohnoes! teh bandwagon!</div> Yay, I've jumped on the high-poly defaults bandwagon. It was just an itch I needed to scratch I guess. As with Delarosa, I've taken some artistic liberties with the model, so it's not exactly like the default.

I pulled some details out of the texture into the model. Details like the plate on top of the armory and the ventilation things. I actually got the idea to have the panels that dispense ammo slide open to present the ammo, but it would be kinda evil on the animator I think. Also would have brought the polycount even higher.

Polycount is 980-ish, final polycount is likely to be less than 970. It's not likely that I will ever use it on my current PC, so heh, Idunno what I'm doing making it.

<img src='http://img.villagephotos.com/p/2004-7/767172/promo.jpg' border='0' alt='user posted image' />

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i like it very nice work
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    not bad at all.

    bye bye fps once this pack is done though *waves bye to a good fps*
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited September 2004
    Looks great !

    Try to create your own custom texture for this baby.

    Then offer it to some of those NS movie folks out there. They might want to have it and it will give you a bit of exposure. Think of this as your Plan-B if your model never gets into an NS game. There is no point into puting energy and time into something if it winds up nowhere.

    I had started doing custom textures for my high-poly armory used in the Pre/Selection movie but was told to mainly stick with game texture. Seeing something completly redone with a more realistic look would be nice.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    You should use like holograms on the armory, you know what i mean... i think.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    very good! if we keep this up we'll have High poly versions of everything in no time at all. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Mmmmm low FPS, sounds different...


    But hey i love the new defaults, their Hella Cool!

    GW!
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    well, the only problem with your idea on the animations isn't just "cruel" its the fact that it can't be done without modifying the code to even call an animation when being used, the Armory doesn't play any animation when being used, so even though the idea is nice, it can't be done with default NS
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <!--QuoteBegin-Evil_Ice+Sep 2 2004, 11:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 2 2004, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well, the only problem with your idea on the animations isn't just "cruel" its the fact that it can't be done without modifying the code to even call an animation when being used, the Armory doesn't play any animation when being used, so even though the idea is nice, it can't be done with default NS <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The idea isn't to give the ammo when the player uses the armory. It's when the armory deploys, the slots where the ammo should come from would open up and the ammo would be there.

    Can't think of anymore tweaks I want on this puppy so I went and optimized her. Final PC is 910. Dunno why it got a lot lower than my estimate but, yeah, whatever. Now, should I UV map this or work on the baelrog?
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Very nice, but I wouldent call just under 1000 polys 'high poly' <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Now i wana see some sexy skins for this good looking armory!
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    ooo... good job.......
  • AnarkiThreeXSixAnarkiThreeXSix x_x Join Date: 2003-12-31 Member: 24894Members
    pics not working <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> use a better host <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    noob, right click, view image
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    we really do need a Hipoly-Pack. Honestly, the people with low end computers done have to download it. but those of use with ubar computers can download, install, and rape with it.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    uh... don't get me wrong but... uh... I already got a High-Poly Armory on my hdd for quite a long time. Done by BlackPanther or so o.0
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    About the image ehh host ran out of bandwidth.. NS forums get too much traffic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Anyway, yeah, did a search for <a href='http://www.unknownworlds.com/forums/index.php?showtopic=45005' target='_blank'>BP's high poly armory</a>, but his host is also down so I can't get to see it, but he did mention it's just making the model rounder and stuff. And his poly count is only 796! Obviously I have more polies than him so that means it's better!!11one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    And Del also made a high poly Tfac which was also already done by BP, so yeah...

    Oh, and a sub 1k model not raping your vid card? I might actually go ahead and make that even more detailed version with the ammo and stuff.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    This actually looks BETTER then mine man.
    Good job <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    My high poly models had some big problems. Mainly they made NS crash. Why? I do not know.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    armory humpers wet dream
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Looking teh sexh. Finish up now and get it UVW mapped <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    im back from holiday <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    if you hand it to me ill give it a go at meshing when im back with the flow
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