Well, I'm Off.

xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members
<div class="IPBDescription">And so is my work.</div> I'll be taking my leave from the NS community. I don't play the mod as much anymore, and none of my models have been meshed or skinned, let alone animated. Should someone decide to mesh and skin my Ga33 rifle, just pm me, and I'll send you what you need. But it would be my first, and last project for NS.


Cheers.

Comments

  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    you dont have to leave, i VERY rerely play the mod and none of my stuff has been finished, despite the good remarks i get all the time.

    its good to keep trying.

    no need to leave
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    ahh, i havn't had any tiem to be able to animate your rifle, I've been busy with PT for the past while, and well being the governments ****, i have to go.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    bah slim you quiter i havent played the mod in what? 4 months now? hell even back then i rarely played and back then i had like no releases just stick around and keep modeling you do nice work
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    sadly enough, you might play ns more than i do.... and i'm still here...

    there are some nice chaps here, and slim, you were one of them. you shall be missed.
  • Vash_Fourty_Five_LcVash_Fourty_Five_Lc Join Date: 2003-06-01 Member: 16913Members
    Awww man I really want your GA33 rifle done. You really should stay, you can be active in the modeling community without gaming that much. You do fine work as everyone says, and we can use cool guys to model.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i dont see a reason to leave, but whatever you wish. I'd suggest learning how to finish your models on your own, seeing that's what i had to do to finish mine. Oh well... if you really feel you gotta leave, bye.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    lol, 2 of my models have been meshed (decently)

    but i'm not leaving

    meshing is just a nasty process, i think i speak for everybody when i say it sucks and nobody likes to do it

    i'm not leaving for another reason, it's fun here, and it's not only about your own models but also to check out other peoples work and help here and there

    Hmmz, you got a good point tho when you say you don't play NS not often anymore, but still, you could just 'hang around' here
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Instead of quitting because nobody will skin your models, Why dont you just learn to skin?
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    edited September 2004
    <!--QuoteBegin-BrigadierWolf+Sep 1 2004, 08:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Sep 1 2004, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Instead of quitting because nobody will skin your models, Why dont you just learn to skin? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Exacly. Just like me, when i post here, most of the time i don't get that much of attention, i also don't beg people to waste time for me, i sat down one day, and learned skinning and meshiong by my on. I'm progressing very nice, and so should you, but it depends of your priorities, if you really want it, people will guide you to the right direction of where to start.
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    that sucks man, you were a good modeller and seemed like a cool guy, bye though if youre going <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->. Learning how to do more things yourself is useful, much more will get completed. Ive started learning other things but havnt got very far
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    well... i haven't played NS for like... 9 months but i still love this community, and i still help where i can, and if that what it takes to keep you here... then here it is, 45min of hard work ( well, not really hard since i've been sitting still all the time, but you know what i mean )

    <img src='http://www.skinny.frac.dk/uploads/meshed.jpg' border='0' alt='user posted image' />


    skin and mesh-fixes to come...
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    <!--QuoteBegin-BrigadierWolf+Sep 2 2004, 05:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Sep 2 2004, 05:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Instead of quitting because nobody will skin your models, Why dont you just learn to skin? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good point,Anyways I Think goodbyes thread are pointless this is the most pointless one I've seen.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Instead of quitting because nobody will skin your models, Why dont you just learn to skin?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Not skinning or meshing his models may be some part of it, but I gather his primary reason for taking his leave is, as he mentioned, he isn't playing the game much anymore, and there is nothing wrong with that.

    Take it easy slim-
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-SWAT Pointman+Sep 1 2004, 03:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SWAT Pointman @ Sep 1 2004, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BrigadierWolf+Sep 2 2004, 05:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Sep 2 2004, 05:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Instead of quitting because nobody will skin your models, Why dont you just learn to skin? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Good point,Anyways I Think goodbyes thread are pointless this is the most pointless one I've seen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i dont think so. i'd hate it if someone just up and left without saying g'bye
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Burncycle+Sep 1 2004, 11:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Sep 1 2004, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not skinning or meshing his models may be some part of it, but I gather his primary reason for taking his leave is, as he mentioned, he isn't playing the game much anymore, and there is nothing wrong with that.

    Take it easy slim- <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hm... iirc just 1 or 2 of Burn's great models have been done or even meshed... and he did A LOT of (really good) models <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Meh, goodbye's are pointless, you should never say good bye until the end, you may think you will never see, hear, or read anything of people on these forums again in your life, but that's just ignorant thinking, you may want to inform them of your absence unlike me, but there is no need for any good byes. I haven't touched or played HL in about a month now, but I still check in on the forums from time to time, wiping the dust off my keyboard, and regardless of how little or often you think you will ever check in on any of them... chances are you will check in regardless of your activeness, and seeing as how you made a thread to inform everyone of your "leaving" you WILL be checking to see how people responded to it... not to mention how many times have people on these forums "left" or any other forum for that matter? Sushi/Dill, Brig, and many others have all done the same...
    so despite my natural tendancies to continue ranting on in another paragraph or two after stating an opinion, or involving other forum members, I shall leave it at that, and even though I don't agree with making a thread for "leaving" I wish you the best at whatever you end up doing...
  • xKORExslimxKORExslim Join Date: 2003-01-11 Member: 12182Members
    Well, first off, it's good to see someone took the time to mesh my model. The model needed some tweaking, but it shouldnt affect the skin much since it basicly consists of some minor adjustments and vertext moving.

    I took the time to check out the NS hands and their bones, and to be honest, It discouraged me, the bones look incredibly messy. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    And your right, I shouldn't give up. The Ga33 is my best model. I can't do much better than that.

    Since I am not going to college till january, I dont have much time on my hands. I've been working 50 hour weeks as of late, finishing sometimes at 12am. I am tired, and in the little off-time I get I prefer to rest and watch T.V.

    The Natural-Selection community isn't the best, but It's still amazing as to how a popular mod can have a good community.

    As for me learning to mesh, its very possible, but I use Maya, and a mesh isnt exported to OBJ, as far as I know. As for skinning, well, my artistic skills are total ****, and I mean total ****. So **** that.

    Animating is also a possibility, but again, exporting a model to OBJ has huge complications with Animations. Very rarely to any bones transfer correctly from Maya to Milkshape.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin-CaptainPanaka+Sep 1 2004, 11:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Sep 1 2004, 11:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Burncycle+Sep 1 2004, 11:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burncycle @ Sep 1 2004, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not skinning or meshing his models may be some part of it, but I gather his primary reason for taking his leave is, as he mentioned, he isn't playing the game much anymore, and there is nothing wrong with that.

    Take it easy slim- <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hm... iirc just 1 or 2 of Burn's great models have been done or even meshed... and he did A LOT of (really good) models <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    exactly !

    when some one has to quit then burn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <span style='font-size:8pt;line-height:100%'>^^joke</span>

    but anyway gbye may the force be with you jung padawan <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    why are you trying to make everything so complicated? do you know how models compile? you export the sequences to .smd format, you don't animate the model file... and yes the bones are a pain in the ****, which is why Ice went and remade the default hands a while back with a brand spanking new bone structure to make it easier on newby animators to make good fluid animations, just ask our buddy Bashh how much easier it is animating with em, and notice how much better he has gotten at animating as of recent, if you desire to look into the hands I went and redid, you grab them on the NSArmsLab.com site in the custom details section, I strongly recommend you look into it...
    and the UVW MAP (NOT CALLED "MESH") IS exported with .obj format, in fact .obj is my favorite format for transferring data from one program to another, and I use a bunch of programs, and some of the stuff I've done should be proof enough that it works, I use DeepExploration, DeepUV, LithunWrap, Milkshape, and of coarse some times I take models exported from 3dmax, in .obj format,
    and again on animations, you can just do it in Milkshape you know right? I even wrote a tutorial on it if you think you would like to try, <a href='http://www.nsarmslab.com/forums/index.php?showtopic=1557' target='_blank'>http://www.nsarmslab.com/forums/index.php?showtopic=1557</a> (originally written for the FireArms mod community so excuse some errors)
    and as for the UVW map, just grab lithunwrap, its free, and it works, you just need to get used to it, check around for tutorials on it...
    Finally I suggest exporting externally from MilkShape, as if it wasn't obvious enough already, it's a much better idea to use Krastitos compiler outside of Milkshape to compile you're .qc files, and in fact its easier cuz all you gotta do is double click your .qc file (also do research on .qc files to help you with later problems)
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    edited September 2004
    I got it animated on HA and LA arms, all I need now is the mesh from skinny whom I didn't even know meshed it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    I think i'm going to take my leave... of reading threads like this.
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