[wip]ns_ningues
Josemite
Join Date: 2003-06-29 Member: 17770Members
<div class="IPBDescription">my first map</div> I'm about 1/3 done with the rooms, still gotta go through and make the ones I did awhile pretty. Looking for criticism.
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0003.png' border='0' alt='user posted image' />
The green lights are gonna get turned up a bit, and there's supposed to be red coming from the sides of the pipe bracket thingies that don't wanna work right.
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0014.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0004.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0005.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0006.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0007.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0009.png' border='0' alt='user posted image' />
This one I'm kinda iffy on, been having trouble deciding how I should texture the fronts of the stairs
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0011.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0012.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0003.png' border='0' alt='user posted image' />
The green lights are gonna get turned up a bit, and there's supposed to be red coming from the sides of the pipe bracket thingies that don't wanna work right.
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0014.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0004.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0005.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0006.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0007.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0009.png' border='0' alt='user posted image' />
This one I'm kinda iffy on, been having trouble deciding how I should texture the fronts of the stairs
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0011.png' border='0' alt='user posted image' />
<img src='http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0012.png' border='0' alt='user posted image' />
Comments
I'm still a nub, and I been at it for over a year and a half now!
Anywho, on to yer map- for the stairs... I actually .like em as they are. And I lOOOVE the green and blue lighting, very... different and spooky! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
As for your stairs. Find a good texture with an interesting border, and align that texture so that the border(edge) makes up the steps. It adds a lot to stairs, but you have to find something that works right.
I'm partial to spot lights, but carefuly positioned spot lights showing down on to those stairs will make them pop out more as well.
^^ best of all the pics. Keep with that style and it'll be a good map. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
not bad
I wish i could get that kind of inspiration for the rest of the map but I keep hitting mapper's block. I designed those things while I got bored in study hall one day and the textures ended up working out very nicely. But in general I'm trying to design a relativley "clean" map around those purty wall_grey textures.
MrRadicalEd: I'm kind of unsure what you're saying, do you mean I should find a texture that has maybe a nice bottom and just use that part of it?
Also, anyone have any other ideas to deal with the long hallways, I don't really wanna use crates, but I do have that problem. Maybe steam jets or something?
If you look at <a href='http://myweb.cableone.net/optical/ns_flint/flint030003.jpg' target='_blank'>this</a> picture. The stairs in that shot uses the border of a tiled texture to make them look more interesting(though I changed those stairs so they just dont float there)
Find a texture that you find has interesting borders. Although with the shapre of your stairs you're gonna need to align them right, but it will pay off.
if you manage to make enough cover for aliens and enough open space for marines right i believe you will get a great map.
Also, make at least 2 main exits to hives and to marine start, along with 1/2 vent ways (vent doesnt really apply for marine start).
nice pics, didnt like the rounded stairway room, but all in all seems great.
ya, most of your screens are of long hallways, and I mean sure they look great, but it won't play great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->