+3jump
plasm
Join Date: 2003-11-03 Member: 22281Members
<div class="IPBDescription">not only for bunny jumping?</div> I read somewhere that people generally saw +3jump style scripts as acceptable in NS, since the half-life engine had a "sticky-floor" bug that would make bunny jumping very hard without it. So, I made my +3jump script and learned to bunny jump.
Now, I considered myself to be quite good at playing lerk as alien. I would often be very good at quick offensive runs, while other lerk players mostly would sit at a distance and spore the marines. In my head, I guess I justified it with "I've probably played more flight-sims that they have", until one day when I reinstalled NS, and was surprised; Huh, did they nerf the lerk while I was gone?
As it turned out, the +3jump script was partly responsible for my flight skills.. when I can "fire" 3 jumps in quick succesion by just pressing a key, I can move and react very quickly. But when it's gone I spend all my time pressing jump to get anywhere. Also, with less jump-pressing, I can concentrate more on important things, like homing in for a kill.
While +3jump bunnyjumping may be accepted, can the same be said for +3jump lerking? And even if it's not considered cheating, I still think it's a shame that one can make the game more playable by scripting.
Maybe the game should be changed, so that the lerk reaches it's maximum flight speed with 1 or 2 jump presses. And/or add a jump cooldown, so that jumps can't be spammed while being lerk.
Now, I considered myself to be quite good at playing lerk as alien. I would often be very good at quick offensive runs, while other lerk players mostly would sit at a distance and spore the marines. In my head, I guess I justified it with "I've probably played more flight-sims that they have", until one day when I reinstalled NS, and was surprised; Huh, did they nerf the lerk while I was gone?
As it turned out, the +3jump script was partly responsible for my flight skills.. when I can "fire" 3 jumps in quick succesion by just pressing a key, I can move and react very quickly. But when it's gone I spend all my time pressing jump to get anywhere. Also, with less jump-pressing, I can concentrate more on important things, like homing in for a kill.
While +3jump bunnyjumping may be accepted, can the same be said for +3jump lerking? And even if it's not considered cheating, I still think it's a shame that one can make the game more playable by scripting.
Maybe the game should be changed, so that the lerk reaches it's maximum flight speed with 1 or 2 jump presses. And/or add a jump cooldown, so that jumps can't be spammed while being lerk.
Comments
marine01 - maybe, but my point is that people shouldn't be given that much of an advantage by scripting. Reminds me of the pistol script/mousewheel fire thing that would empty your pistol mag in no time.
It uses the same energy as hitting jump 2 or 3 times normally to get up to speed as a normal lerk. If you just spam jump instead of gliding it uses more energy.
marine01 - maybe, but my point is that people shouldn't be given that much of an advantage by scripting. Reminds me of the pistol script/mousewheel fire thing that would empty your pistol mag in no time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
1.04 pistol was fixed for that reason but because nothing else has been done on the issue crying won't fix anything since theres no plan on changing it.
Using a jump script lerks can fly at insane speed. Maybe people remember when lerk flight did not use energy... you could use those scripts to move at a speed no marine (without aimbot) would ever be able to hit a lerk. Not that much of a difference right now. You spot a lerk ten miles away, suddenly its in your face and bites you just to be ten miles away the next second.
Using a jump script lerks can fly at insane speed. Maybe people remember when lerk flight did not use energy... you could use those scripts to move at a speed no marine (without aimbot) would ever be able to hit a lerk. Not that much of a difference right now. You spot a lerk ten miles away, suddenly its in your face and bites you just to be ten miles away the next second. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
youre wrong
No matter how fast you can hit jump, you can't break the speed cap at normal flight angles. All it does is give you slightly better acceleration at the cost of energy.
Anyway you can still use it to disappear in a second (going up and down like a rocket) and this is just wrong.
Pancaking is practically impossible without celerity and adrenaline. With celerity you'll run out of energy too quick to really pancake right, and with adrenaline you don't go fast enough to make it worthwhile.
3jump and the way skulks stick to surfaces have nothing to do with each other
people use 3jump because it gives you more room for error when timing your jumps, not because you stick to the floor as a skulk (which is bypassed by holding crouch)
Not sure why its called pankaking, no doubt someone else does.
bind space +jump
mwheelup gains speed, space glides.
It's cheap how some lerks react fast enough to a shot to just zing their mousewheel and instantly be at the ceiling, but eh, they gotta come down some time...
oh man, anyone could do that normally I swear! If you practice a little you find that its pretty much 100% related to the positioning of your whole arm, I now forget how to do it but dont be disheartened (if another click spam game comes along <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) it may seem impossible but reposition your arm and its exceedingly simple :/
as for bhopping with +3jump, yes very lame but no ones gonna do a damn thing about it so its "normal", keep your protest in your heart and set an example like me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> [but honest I cant bhop, youll never see me bhopping in game so it must be true]
Me, Magitek both like +3jumps - I've seen plenty of good lerk players without +3jumps.
I like +3jumps because it puts you at top speed in a glide in one press; on the other hand sometimes it's better to have just one flap of the wings (like close quarters fighting - you only need one flap to keep up with the rine sometimes, 3 flaps is too much and wastes energy as well as sends you zooming into the rine).
It's a classic speed vs. control preference, choose what works best for you.
This is a perfect instance of scripting that servers to custimize the game.
it's also a perfect instance of showing how scripting automates things in a way which really isn't any different from cheating
good players don't let other players use scripts
it's also a perfect instance of showing how scripting automates things in a way which really isn't any different from cheating
good players don't let other players use scripts <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Instead, we remove muzzle flashes
3jump script with lerk is not a problem for me since I always have normal jump on the spacebar~
But is it a big advantage? Oh hell yes.
For me, +3jump is too wierd... I mean. I jump off the ground to start off and I fly right into the roof. It is a matter of preferance more or less. It is hard to get used to flying as a lerk with +3jumps. Either way, some people will be ok with it, and some people won't (mp_blockscripts 1!!!11)
I THINK I hit a piece of incline and that counted as falling somehow.
But I miss having 1.04 flight speeds.
For me, +3jump is too wierd... I mean. I jump off the ground to start off and I fly right into the roof. It is a matter of preferance more or less. It is hard to get used to flying as a lerk with +3jumps. Either way, some people will be ok with it, and some people won't (mp_blockscripts 1!!!11) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
On the x and z axis speed is capped, but not on the y axis (unless you count the 2000 speed unit cap that HL has) because then people could only drop at a certain speed. Unless you want lerks to be unable to dive the y axis speed cant be capped.