+3jump

plasmplasm Join Date: 2003-11-03 Member: 22281Members
<div class="IPBDescription">not only for bunny jumping?</div> I read somewhere that people generally saw +3jump style scripts as acceptable in NS, since the half-life engine had a "sticky-floor" bug that would make bunny jumping very hard without it. So, I made my +3jump script and learned to bunny jump.

Now, I considered myself to be quite good at playing lerk as alien. I would often be very good at quick offensive runs, while other lerk players mostly would sit at a distance and spore the marines. In my head, I guess I justified it with "I've probably played more flight-sims that they have", until one day when I reinstalled NS, and was surprised; Huh, did they nerf the lerk while I was gone?

As it turned out, the +3jump script was partly responsible for my flight skills.. when I can "fire" 3 jumps in quick succesion by just pressing a key, I can move and react very quickly. But when it's gone I spend all my time pressing jump to get anywhere. Also, with less jump-pressing, I can concentrate more on important things, like homing in for a kill.

While +3jump bunnyjumping may be accepted, can the same be said for +3jump lerking? And even if it's not considered cheating, I still think it's a shame that one can make the game more playable by scripting.

Maybe the game should be changed, so that the lerk reaches it's maximum flight speed with 1 or 2 jump presses. And/or add a jump cooldown, so that jumps can't be spammed while being lerk.

Comments

  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Im fine with it, since it uses a LOT more energy than normal.
  • Marine0IMarine0I Join Date: 2002-11-14 Member: 8639Members, Constellation
    Sounds interesting. I should try it, although I use my mousewheel for bhopping. While you are not out of line or off topic in here, it might be an idea to repost this back over at kharaa strategy, I'm sure a lot of people would appreciate it.
  • plasmplasm Join Date: 2003-11-03 Member: 22281Members
    weggy - but then it's like "focus" for flying, isn't it?:)

    marine01 - maybe, but my point is that people shouldn't be given that much of an advantage by scripting. Reminds me of the pistol script/mousewheel fire thing that would empty your pistol mag in no time.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin-weggy+Aug 30 2004, 09:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (weggy @ Aug 30 2004, 09:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im fine with it, since it uses a LOT more energy than normal. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It uses the same energy as hitting jump 2 or 3 times normally to get up to speed as a normal lerk. If you just spam jump instead of gliding it uses more energy.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-plasm+Aug 30 2004, 09:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (plasm @ Aug 30 2004, 09:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> weggy - but then it's like "focus" for flying, isn't it?<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    marine01 - maybe, but my point is that people shouldn't be given that much of an advantage by scripting. Reminds me of the pistol script/mousewheel fire thing that would empty your pistol mag in no time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1.04 pistol was fixed for that reason but because nothing else has been done on the issue crying won't fix anything since theres no plan on changing it.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    +3jump screws up your gliding because you can't maintain speed without using 3 flaps worth of energy.
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    I reported this "exploit" many months ago in the bug forum. My post "disappeared".

    Using a jump script lerks can fly at insane speed. Maybe people remember when lerk flight did not use energy... you could use those scripts to move at a speed no marine (without aimbot) would ever be able to hit a lerk. Not that much of a difference right now. You spot a lerk ten miles away, suddenly its in your face and bites you just to be ten miles away the next second.
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    mmmmm celerity <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • sk84zer0sk84zer0 Join Date: 2003-06-18 Member: 17478Members
    <!--QuoteBegin-HA|Striker+Aug 30 2004, 11:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HA|Striker @ Aug 30 2004, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I reported this "exploit" many months ago in the bug forum. My post "disappeared".

    Using a jump script lerks can fly at insane speed. Maybe people remember when lerk flight did not use energy... you could use those scripts to move at a speed no marine (without aimbot) would ever be able to hit a lerk. Not that much of a difference right now. You spot a lerk ten miles away, suddenly its in your face and bites you just to be ten miles away the next second. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    youre wrong
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited August 2004
    Jump spamming only really does nuts things with your speed if you're flying nearly straight up or nearly straight down. That's how pancaking came to be, especially when flight didn't cost anything. Now that pancaking drains your energy too fast to do anything else, it's not really an issue.

    No matter how fast you can hit jump, you can't break the speed cap at normal flight angles. All it does is give you slightly better acceleration at the cost of energy.
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    Well, I haven't tested it in 3.0 maybe they have set a speed cap for everything but vertical movement now but even with vertical movement only it's an issue. In previous versions it worked for all directions (just press the button and you are on the other side of the large room in ns_bast^^).

    Anyway you can still use it to disappear in a second (going up and down like a rocket) and this is just wrong.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Vertical and horizontal flight is uncapped, meaning that if you move straight up and down, you can continually accelerate. Once you move at any other angle you begin to slow down. This isn't a major issue currently because lerk flight costs energy, and pancaking in a true sense (straight up and down with the intention of being unhittable) won't get you far, because when you run out of energy the marines are still there waiting. It's far better to perform some type of dodging manuveur as you fly away than to "pancake", which in itself is pretty laughable, considering you can't really gain any speed from it without running out of adren. If you have experience with the lerk you can emulate the effect of 3 jump manually, you simply have to adjust how you fly to allow fast movement.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    I play lerk quite often, and there is a max speed, usually at the point where you've tapped your spacebar 4 times in quick succession. Some admin over at the [AOL] combat only server wanted to ban me and my quick spacebar skills a month ago. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Pancaking is practically impossible without celerity and adrenaline. With celerity you'll run out of energy too quick to really pancake right, and with adrenaline you don't go fast enough to make it worthwhile.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    <!--QuoteBegin-plasm+Aug 30 2004, 08:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (plasm @ Aug 30 2004, 08:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> since the half-life engine had a "sticky-floor" bug that would make bunny jumping very hard without it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    3jump and the way skulks stick to surfaces have nothing to do with each other

    people use 3jump because it gives you more room for error when timing your jumps, not because you stick to the floor as a skulk (which is bypassed by holding crouch)
  • Lee_HarveyLee_Harvey Join Date: 2002-12-23 Member: 11448Members
    I apologize if I'm obtuse, but what is "pancaking"?
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    Flying up and down really fast, high acceleration in a short period of time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Not sure why its called pankaking, no doubt someone else does.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    In one of the builds, they tested lerk flight not using any energy. People would bind mwheelup and mwheeldown to +jump. Then they could fly around as a lerk between the ceiling and the floor at speeds that made them impossible to hit. The energy cost was quickly readded to lerk flight. As far as the actual name, it was probably based on the fact that they were going fast enough that you would expect them to flatten like a pancake.
  • SlayerPLSlayerPL Join Date: 2004-07-01 Member: 29660Members
    using space bar is a great idea, coz if you use "wsad" keys for movement u can quickly hit it with your thumb. 3 flaps make you go at max speed. and you dont lose energy as as fast like with 3jump (in some situations)
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    bind mwheelup +3jump
    bind space +jump

    mwheelup gains speed, space glides.

    It's cheap how some lerks react fast enough to a shot to just zing their mousewheel and instantly be at the ceiling, but eh, they gotta come down some time...
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-plasm+Aug 30 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (plasm @ Aug 30 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> marine01 - maybe, but my point is that people shouldn't be given that much of an advantage by scripting. Reminds me of the pistol script/mousewheel fire thing that would empty your pistol mag in no time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    oh man, anyone could do that normally I swear! If you practice a little you find that its pretty much 100% related to the positioning of your whole arm, I now forget how to do it but dont be disheartened (if another click spam game comes along <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) it may seem impossible but reposition your arm and its exceedingly simple :/

    as for bhopping with +3jump, yes very lame but no ones gonna do a damn thing about it so its "normal", keep your protest in your heart and set an example like me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> [but honest I cant bhop, youll never see me bhopping in game so it must be true]
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    +3jumps with the lerk is preference


    Me, Magitek both like +3jumps - I've seen plenty of good lerk players without +3jumps.

    I like +3jumps because it puts you at top speed in a glide in one press; on the other hand sometimes it's better to have just one flap of the wings (like close quarters fighting - you only need one flap to keep up with the rine sometimes, 3 flaps is too much and wastes energy as well as sends you zooming into the rine).


    It's a classic speed vs. control preference, choose what works best for you.


    This is a perfect instance of scripting that servers to custimize the game.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    <!--QuoteBegin-Forlorn+Aug 31 2004, 11:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 31 2004, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a perfect instance of scripting that servers to custimize the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's also a perfect instance of showing how scripting automates things in a way which really isn't any different from cheating

    good players don't let other players use scripts
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-titanium+Aug 31 2004, 01:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (titanium @ Aug 31 2004, 01:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 31 2004, 11:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 31 2004, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is a perfect instance of scripting that servers to custimize the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it's also a perfect instance of showing how scripting automates things in a way which really isn't any different from cheating

    good players don't let other players use scripts <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Instead, we remove muzzle flashes
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    Muzzle flashes and scripts are seperate issues to say the very least

    3jump script with lerk is not a problem for me since I always have normal jump on the spacebar~

    But is it a big advantage? Oh hell yes.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited August 2004
    Max speed as a lerk is 540.

    For me, +3jump is too wierd... I mean. I jump off the ground to start off and I fly right into the roof. It is a matter of preferance more or less. It is hard to get used to flying as a lerk with +3jumps. Either way, some people will be ok with it, and some people won't (mp_blockscripts 1!!!11)
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    All I remember was in 1.04 I was strafing right and spamming space as hard as possible up the vent (that isnt there anymore) in nothing to lead to cargo bay, and when I shot out, passed where the hive would have been, I hit the other wall and I died.
    I THINK I hit a piece of incline and that counted as falling somehow.
    But I miss having 1.04 flight speeds.
  • ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
    <!--QuoteBegin-Alkiller+Aug 31 2004, 02:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Aug 31 2004, 02:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Max speed as a lerk is 540.

    For me, +3jump is too wierd... I mean. I jump off the ground to start off and I fly right into the roof. It is a matter of preferance more or less. It is hard to get used to flying as a lerk with +3jumps. Either way, some people will be ok with it, and some people won't (mp_blockscripts 1!!!11) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    On the x and z axis speed is capped, but not on the y axis (unless you count the 2000 speed unit cap that HL has) because then people could only drop at a certain speed. Unless you want lerks to be unable to dive the y axis speed cant be capped.
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